#include <glib.h>
#include <stdarg.h>
#include <string.h>
#include <stddef.h>
#include <setjmp.h>
#include <cmocka.h>
#include <stdlib.h>
#include "contact.h"
void contact_in_group(void **state)
{
GSList *groups = NULL;
groups = g_slist_append(groups, strdup("somegroup"));
PContact contact = p_contact_new("bob@server.com", "bob", groups, "both",
"is offline", FALSE);
gboolean result = p_contact_in_group(contact, "somegroup");
assert_true(result);
p_contact_free(contact);
// g_slist_free(groups);
}
void contact_not_in_group(void **state)
{
GSList *groups = NULL;
groups = g_slist_append(groups, strdup("somegroup"));
PContact contact = p_contact_new("bob@server.com", "bob", groups, "both",
"is offline", FALSE);
gboolean result = p_contact_in_group(contact, "othergroup");
assert_false(result);
p_contact_free(contact);
// g_slist_free(groups);
}
void contact_name_when_name_exists(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
const char *name = p_contact_name_or_jid(contact);
assert_string_equal("bob", name);
p_contact_free(contact);
}
void contact_jid_when_name_not_exists(void **state)
{
PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both",
"is offline", FALSE);
const char *jid = p_contact_name_or_jid(contact);
assert_string_equal("bob@server.com", jid);
p_contact_free(contact);
}
void contact_string_when_name_exists(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
char *str = p_contact_create_display_string(contact, "laptop");
assert_string_equal("bob (laptop)", str);
p_contact_free(contact);
free(str);
}
void contact_string_when_name_not_exists(void **state)
{
PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both",
"is offline", FALSE);
char *str = p_contact_create_display_string(contact, "laptop");
assert_string_equal("bob@server.com (laptop)", str);
p_contact_free(contact);
free(str);
}
void contact_string_when_default_resource(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
char *str = p_contact_create_display_string(contact, "__prof_default");
assert_string_equal("bob", str);
p_contact_free(contact);
free(str);
}
void contact_presence_offline(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
const char *presence = p_contact_presence(contact);
assert_string_equal("offline", presence);
p_contact_free(contact);
}
void contact_presence_uses_highest_priority(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource *resource10 = resource_new("resource10", RESOURCE_ONLINE, NULL, 10, NULL);
Resource *resource20 = resource_new("resource20", RESOURCE_CHAT, NULL, 20, NULL);
Resource *resource30 = resource_new("resource30", RESOURCE_AWAY, NULL, 30, NULL);
Resource *resource1 = resource_new("resource1", RESOURCE_XA, NULL, 1, NULL);
Resource *resource2 = resource_new("resource2", RESOURCE_DND, NULL, 2, NULL);
p_contact_set_presence(contact, resource10);
p_contact_set_presence(contact, resource20);
p_contact_set_presence(contact, resource30);
p_contact_set_presence(contact, resource1);
p_contact_set_presence(contact, resource2);
const char *presence = p_contact_presence(contact);
assert_string_equal("away", presence);
p_contact_free(contact);
}
void contact_presence_chat_when_same_prioroty(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10, NULL);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char *presence = p_contact_presence(contact);
assert_string_equal("chat", presence);
p_contact_free(contact);
}
void contact_presence_online_when_same_prioroty(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char *presence = p_contact_presence(contact);
assert_string_equal("online", presence);
p_contact_free(contact);
}
void contact_presence_away_when_same_prioroty(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char *presence = p_contact_presence(contact);
assert_string_equal("away", presence);
p_contact_free(contact);
}
void contact_presence_xa_when_same_prioroty(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char *presence = p_contact_presence(contact);
assert_string_equal("xa", presence);
p_contact_free(contact);
}
void contact_presence_dnd(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
p_contact_set_presence(contact, resource_dnd);
const char *presence = p_contact_presence(contact);
assert_string_equal("dnd", presence);
p_contact_free(contact);
}
void contact_subscribed_when_to(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "to",
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
assert_true(result);
p_contact_free(contact);
}
void contact_subscribed_when_both(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
assert_true(result);
p_contact_free(contact);
}
void contact_not_subscribed_when_from(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "from",
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
assert_false(result);
p_contact_free(contact);
}
void contact_not_subscribed_when_no_subscription_value(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
assert_false(result);
p_contact_free(contact);
}
void contact_not_available(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
gboolean result = p_contact_is_available(contact);
assert_false(result);
p_contact_free(contact);
}
void contact_not_available_when_highest_priority_away(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10, NULL);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 20, NULL);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
gboolean result = p_contact_is_available(contact);
assert_false(result);
p_contact_free(contact);
}
void contact_not_available_when_highest_priority_xa(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10, NULL);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 20, NULL);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
gboolean result = p_contact_is_available(contact);
assert_false(result);
p_contact_free(contact);
}
void contact_not_available_when_highest_priority_dnd(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10, NULL);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 20, NULL);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
gboolean result = p_contact_is_available(contact);
assert_false(result);
p_contact_free(contact);
}
void contact_available_when_highest_priority_online(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 20, NULL);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10, NULL);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
gboolean result = p_contact_is_available(contact);
assert_true(result);
p_contact_free(contact);
}
void contact_available_when_highest_priority_chat(void **state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 20, NULL);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
gboolean result = p_contact_is_available(contact);
assert_true(result);
p_contact_free(contact);
}