#include <stdarg.h>
#include <stddef.h>
#include <setjmp.h>
#include <cmocka.h>
#include <stdlib.h>
#include <string.h>
#include <glib.h>
#include "server_events.h"
#include "roster_list.h"
#include "chat_session.h"
#include "config/preferences.h"
#include "ui/ui.h"
#include "ui/mock_ui.h"
#include "muc.h"
void console_doesnt_show_online_presence_when_set_none(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "none");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10);
handle_contact_online("test1@server", resource, NULL);
roster_clear();
}
void console_shows_online_presence_when_set_online(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "online");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10);
PContact contact = roster_get_contact("test1@server");
expect_cons_show_contact_online(contact, resource, NULL);
handle_contact_online("test1@server", resource, NULL);
roster_clear();
}
void console_shows_online_presence_when_set_all(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "all");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10);
PContact contact = roster_get_contact("test1@server");
expect_cons_show_contact_online(contact, resource, NULL);
handle_contact_online("test1@server", resource, NULL);
roster_clear();
}
void console_doesnt_show_dnd_presence_when_set_none(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "none");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_DND, NULL, 10);
handle_contact_online("test1@server", resource, NULL);
roster_clear();
}
void console_doesnt_show_dnd_presence_when_set_online(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "online");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_DND, NULL, 10);
handle_contact_online("test1@server", resource, NULL);
roster_clear();
}
void console_shows_dnd_presence_when_set_all(void **state)
{
mock_cons_show_contact_online();
stub_ui_chat_win_contact_online();
prefs_set_string(PREF_STATUSES_CONSOLE, "all");
roster_init();
roster_add("test1@server", "bob", NULL, "both", FALSE);
Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10);
PContact contact = roster_get_contact("test1@server");
expect_cons_show_contact_online(contact, resource, NULL);
handle_contact_online("test1@server", resource, NULL);
roster_clear();
}
void handle_message_error_when_no_recipient(void **state)
{
char *err_msg = "Some error.";
char *from = NULL;
char *type = "cancel";
expect_ui_handle_error(err_msg);
handle_message_error(from, type, err_msg);
}
void handle_message_error_when_recipient_cancel(void **state)
{
char *err_msg = "Some error.";
char *from = "bob@server.com";
char *type = "cancel";
prefs_set_boolean(PREF_STATES, FALSE);
chat_sessions_init();
expect_ui_handle_recipient_not_found(from, err_msg);
handle_message_error(from, type, err_msg);
}
void handle_message_error_when_recipient_cancel_disables_chat_session(void **state)
{
char *err_msg = "Some error.";
char *from = "bob@server.com";
char *type = "cancel";
stub_ui_handle_recipient_not_found();
prefs_set_boolean(PREF_STATES, TRUE);
chat_sessions_init();
chat_session_start(from, TRUE);
handle_message_error(from, type, err_msg);
gboolean chat_session_supported = chat_session_get_recipient_supports(from);
assert_false(chat_session_supported);
chat_sessions_clear();
}
void handle_message_error_when_recipient_and_no_type(void **state)
{
char *err_msg = "Some error.";
char *from = "bob@server.com";
char *type = NULL;
expect_ui_handle_recipient_error(from, err_msg);
handle_message_error(from, type, err_msg);
}
void handle_presence_error_when_no_recipient(void **state)
{
char *err_msg = "Some error.";
char *from = NULL;
char *type = NULL;
expect_ui_handle_error(err_msg);
handle_presence_error(from, type, err_msg);
}
void handle_presence_error_when_from_recipient(void **state)
{
char *err_msg = "Some error.";
char *from = "bob@server.com";
char *type = NULL;
expect_ui_handle_recipient_error(from, err_msg);
handle_presence_error(from, type, err_msg);
}