#include <stdarg.h>
#include <stddef.h>
#include <setjmp.h>
#include <cmocka.h>
#include <stdlib.h>
#include <string.h>
#include <glib.h>
#include "event/server_events.h"
#include "xmpp/xmpp.h"
#include "xmpp/roster_list.h"
#include "xmpp/chat_session.h"
#include "config/preferences.h"
#include "ui/ui.h"
#include "ui/stub_ui.h"
#include "xmpp/muc.h"
#include "plugins/plugins.h"
#include "ui/window_list.h"
void
console_shows_online_presence_when_set_online(void** state)
{
prefs_set_string(PREF_STATUSES_CONSOLE, "online");
plugins_init();
roster_create();
roster_process_pending_presence();
char* barejid = "test1@server";
roster_add(barejid, "bob", NULL, "both", FALSE);
Resource* resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10);
expect_memory(ui_contact_online, barejid, barejid, sizeof(barejid));
expect_memory(ui_contact_online, resource, resource, sizeof(resource));
expect_value(ui_contact_online, last_activity, NULL);
sv_ev_contact_online(barejid, resource, NULL, NULL);
roster_destroy();
plugins_shutdown();
}
void
console_shows_online_presence_when_set_all(void** state)
{
prefs_set_string(PREF_STATUSES_CONSOLE, "all");
plugins_init();
roster_create();
roster_process_pending_presence();
char* barejid = "test1@server";
roster_add(barejid, "bob", NULL, "both", FALSE);
Resource* resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10);
expect_memory(ui_contact_online, barejid, barejid, sizeof(barejid));
expect_memory(ui_contact_online, resource, resource, sizeof(resource));
expect_value(ui_contact_online, last_activity, NULL);
sv_ev_contact_online(barejid, resource, NULL, NULL);
roster_destroy();
plugins_shutdown();
}
void
console_shows_dnd_presence_when_set_all(void** state)
{
prefs_set_string(PREF_STATUSES_CONSOLE, "all");
plugins_init();
roster_create();
roster_process_pending_presence();
char* barejid = "test1@server";
roster_add(barejid, "bob", NULL, "both", FALSE);
Resource* resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10);
expect_memory(ui_contact_online, barejid, barejid, sizeof(barejid));
expect_memory(ui_contact_online, resource, resource, sizeof(resource));
expect_value(ui_contact_online, last_activity, NULL);
sv_ev_contact_online(barejid, resource, NULL, NULL);
roster_destroy();
plugins_shutdown();
}
void
handle_offline_removes_chat_session(void** state)
{
plugins_init();
roster_create();
roster_process_pending_presence();
chat_sessions_init();
char* barejid = "friend@server.chat.com";
char* resource = "home";
roster_add(barejid, "bob", NULL, "both", FALSE);
Resource* resourcep = resource_new(resource, RESOURCE_ONLINE, NULL, 10);
roster_update_presence(barejid, resourcep, NULL);
chat_session_recipient_active(barejid, resource, FALSE);
ProfConsoleWin* console = malloc(sizeof(ProfConsoleWin));
will_return(win_create_console, &console->window);
wins_init();
sv_ev_contact_offline(barejid, resource, NULL);
ChatSession* session = chat_session_get(barejid);
assert_null(session);
roster_destroy();
chat_sessions_clear();
plugins_shutdown();
}
void
lost_connection_clears_chat_sessions(void** state)
{
roster_create();
roster_process_pending_presence();
chat_sessions_init();
chat_session_recipient_active("bob@server.org", "laptop", FALSE);
chat_session_recipient_active("steve@server.org", "mobile", FALSE);
expect_any_cons_show_error();
sv_ev_lost_connection();
ChatSession* session1 = chat_session_get("bob@server.org");
ChatSession* session2 = chat_session_get("steve@server.org");
assert_null(session1);
assert_null(session2);
}