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authorJames Booth <boothj5@gmail.com>2015-06-12 23:53:30 +0100
committerJames Booth <boothj5@gmail.com>2015-06-12 23:53:30 +0100
commit68ed20f10d2fae67b052674a42ed98c2059aa16f (patch)
treedf8d1e7989282cc2e15dda3cd378b3b2895e9892 /tests/unittests/test_contact.c
parentc182f3ecd6be5df9b9bc7757930e47b555ddd251 (diff)
downloadprofani-tty-68ed20f10d2fae67b052674a42ed98c2059aa16f.tar.gz
Moved all tests to tests folder
Diffstat (limited to 'tests/unittests/test_contact.c')
-rw-r--r--tests/unittests/test_contact.c407
1 files changed, 407 insertions, 0 deletions
diff --git a/tests/unittests/test_contact.c b/tests/unittests/test_contact.c
new file mode 100644
index 00000000..cad88907
--- /dev/null
+++ b/tests/unittests/test_contact.c
@@ -0,0 +1,407 @@
+#include <glib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <stddef.h>
+#include <setjmp.h>
+#include <cmocka.h>
+#include <stdlib.h>
+
+#include "contact.h"
+
+void contact_in_group(void **state)
+{
+    GSList *groups = NULL;
+    groups = g_slist_append(groups, strdup("somegroup"));
+    PContact contact = p_contact_new("bob@server.com", "bob", groups, "both",
+        "is offline", FALSE);
+
+    gboolean result = p_contact_in_group(contact, "somegroup");
+
+    assert_true(result);
+
+    p_contact_free(contact);
+//    g_slist_free(groups);
+}
+
+void contact_not_in_group(void **state)
+{
+    GSList *groups = NULL;
+    groups = g_slist_append(groups, strdup("somegroup"));
+    PContact contact = p_contact_new("bob@server.com", "bob", groups, "both",
+        "is offline", FALSE);
+
+    gboolean result = p_contact_in_group(contact, "othergroup");
+
+    assert_false(result);
+
+    p_contact_free(contact);
+//    g_slist_free(groups);
+}
+
+void contact_name_when_name_exists(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
+        "is offline", FALSE);
+
+    const char *name = p_contact_name_or_jid(contact);
+
+    assert_string_equal("bob", name);
+
+    p_contact_free(contact);
+}
+
+void contact_jid_when_name_not_exists(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both",
+        "is offline", FALSE);
+
+    const char *jid = p_contact_name_or_jid(contact);
+
+    assert_string_equal("bob@server.com", jid);
+
+    p_contact_free(contact);
+}
+
+void contact_string_when_name_exists(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
+        "is offline", FALSE);
+
+    char *str = p_contact_create_display_string(contact, "laptop");
+
+    assert_string_equal("bob (laptop)", str);
+
+    p_contact_free(contact);
+    free(str);
+}
+
+void contact_string_when_name_not_exists(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both",
+        "is offline", FALSE);
+
+    char *str = p_contact_create_display_string(contact, "laptop");
+
+    assert_string_equal("bob@server.com (laptop)", str);
+
+    p_contact_free(contact);
+    free(str);
+}
+
+void contact_string_when_default_resource(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
+        "is offline", FALSE);
+
+    char *str = p_contact_create_display_string(contact, "__prof_default");
+
+    assert_string_equal("bob", str);
+
+    p_contact_free(contact);
+    free(str);
+}
+
+void contact_presence_offline(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
+        "is offline", FALSE);
+
+    const char *presence = p_contact_presence(contact);
+
+    assert_string_equal("offline", presence);
+
+    p_contact_free(contact);
+}
+
+void contact_presence_uses_highest_priority(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
+        "is offline", FALSE);
+
+    Resource *resource10 = resource_new("resource10", RESOURCE_ONLINE, NULL, 10);
+    Resource *resource20 = resource_new("resource20", RESOURCE_CHAT, NULL, 20);
+    Resource *resource30 = resource_new("resource30", RESOURCE_AWAY, NULL, 30);
+    Resource *resource1 = resource_new("resource1", RESOURCE_XA, NULL, 1);
+    Resource *resource2 = resource_new("resource2", RESOURCE_DND, NULL, 2);
+    p_contact_set_presence(contact, resource10);
+    p_contact_set_presence(contact, resource20);
+    p_contact_set_presence(contact, resource30);
+    p_contact_set_presence(contact, resource1);
+    p_contact_set_presence(contact, resource2);
+
+    const char *presence = p_contact_presence(contact);
+
+    assert_string_equal("away", presence);
+
+    p_contact_free(contact);
+}
+
+void contact_presence_chat_when_same_prioroty(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
+        "is offline", FALSE);
+
+    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
+    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
+    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
+    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
+    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
+    p_contact_set_presence(contact, resource_online);
+    p_contact_set_presence(contact, resource_chat);
+    p_contact_set_presence(contact, resource_away);
+    p_contact_set_presence(contact, resource_xa);
+    p_contact_set_presence(contact, resource_dnd);
+
+    const char *presence = p_contact_presence(contact);
+
+    assert_string_equal("chat", presence);
+
+    p_contact_free(contact);
+}
+
+void contact_presence_online_when_same_prioroty(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
+        "is offline", FALSE);
+
+    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
+    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
+    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
+    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
+    p_contact_set_presence(contact, resource_online);
+    p_contact_set_presence(contact, resource_away);
+    p_contact_set_presence(contact, resource_xa);
+    p_contact_set_presence(contact, resource_dnd);
+
+    const char *presence = p_contact_presence(contact);
+
+    assert_string_equal("online", presence);
+
+    p_contact_free(contact);
+}
+
+void contact_presence_away_when_same_prioroty(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
+        "is offline", FALSE);
+
+    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
+    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
+    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
+    p_contact_set_presence(contact, resource_away);
+    p_contact_set_presence(contact, resource_xa);
+    p_contact_set_presence(contact, resource_dnd);
+
+    const char *presence = p_contact_presence(contact);
+
+    assert_string_equal("away", presence);
+
+    p_contact_free(contact);
+}
+
+void contact_presence_xa_when_same_prioroty(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
+        "is offline", FALSE);
+
+    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
+    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
+    p_contact_set_presence(contact, resource_xa);
+    p_contact_set_presence(contact, resource_dnd);
+
+    const char *presence = p_contact_presence(contact);
+
+    assert_string_equal("xa", presence);
+
+    p_contact_free(contact);
+}
+
+void contact_presence_dnd(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
+        "is offline", FALSE);
+
+    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
+    p_contact_set_presence(contact, resource_dnd);
+
+    const char *presence = p_contact_presence(contact);
+
+    assert_string_equal("dnd", presence);
+
+    p_contact_free(contact);
+}
+
+void contact_subscribed_when_to(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "to",
+        "is offline", FALSE);
+
+    gboolean result = p_contact_subscribed(contact);
+
+    assert_true(result);
+
+    p_contact_free(contact);
+}
+
+void contact_subscribed_when_both(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
+        "is offline", FALSE);
+
+    gboolean result = p_contact_subscribed(contact);
+
+    assert_true(result);
+
+    p_contact_free(contact);
+}
+
+void contact_not_subscribed_when_from(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "from",
+        "is offline", FALSE);
+
+    gboolean result = p_contact_subscribed(contact);
+
+    assert_false(result);
+
+    p_contact_free(contact);
+}
+
+void contact_not_subscribed_when_no_subscription_value(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
+        "is offline", FALSE);
+
+    gboolean result = p_contact_subscribed(contact);
+
+    assert_false(result);
+
+    p_contact_free(contact);
+}
+
+void contact_not_available(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
+        "is offline", FALSE);
+
+    gboolean result = p_contact_is_available(contact);
+
+    assert_false(result);
+
+    p_contact_free(contact);
+}
+
+void contact_not_available_when_highest_priority_away(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
+        "is offline", FALSE);
+
+    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
+    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
+    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 20);
+    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
+    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
+    p_contact_set_presence(contact, resource_online);
+    p_contact_set_presence(contact, resource_chat);
+    p_contact_set_presence(contact, resource_away);
+    p_contact_set_presence(contact, resource_xa);
+    p_contact_set_presence(contact, resource_dnd);
+
+    gboolean result = p_contact_is_available(contact);
+
+    assert_false(result);
+
+    p_contact_free(contact);
+}
+
+void contact_not_available_when_highest_priority_xa(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
+        "is offline", FALSE);
+
+    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
+    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
+    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
+    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 20);
+    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
+    p_contact_set_presence(contact, resource_online);
+    p_contact_set_presence(contact, resource_chat);
+    p_contact_set_presence(contact, resource_away);
+    p_contact_set_presence(contact, resource_xa);
+    p_contact_set_presence(contact, resource_dnd);
+
+    gboolean result = p_contact_is_available(contact);
+
+    assert_false(result);
+
+    p_contact_free(contact);
+}
+
+void contact_not_available_when_highest_priority_dnd(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
+        "is offline", FALSE);
+
+    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
+    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
+    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
+    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
+    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 20);
+    p_contact_set_presence(contact, resource_online);
+    p_contact_set_presence(contact, resource_chat);
+    p_contact_set_presence(contact, resource_away);
+    p_contact_set_presence(contact, resource_xa);
+    p_contact_set_presence(contact, resource_dnd);
+
+    gboolean result = p_contact_is_available(contact);
+
+    assert_false(result);
+
+    p_contact_free(contact);
+}
+
+void contact_available_when_highest_priority_online(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
+        "is offline", FALSE);
+
+    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 20);
+    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
+    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
+    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
+    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
+    p_contact_set_presence(contact, resource_online);
+    p_contact_set_presence(contact, resource_chat);
+    p_contact_set_presence(contact, resource_away);
+    p_contact_set_presence(contact, resource_xa);
+    p_contact_set_presence(contact, resource_dnd);
+
+    gboolean result = p_contact_is_available(contact);
+
+    assert_true(result);
+
+    p_contact_free(contact);
+}
+
+void contact_available_when_highest_priority_chat(void **state)
+{
+    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
+        "is offline", FALSE);
+
+    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
+    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 20);
+    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
+    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
+    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
+    p_contact_set_presence(contact, resource_online);
+    p_contact_set_presence(contact, resource_chat);
+    p_contact_set_presence(contact, resource_away);
+    p_contact_set_presence(contact, resource_xa);
+    p_contact_set_presence(contact, resource_dnd);
+
+    gboolean result = p_contact_is_available(contact);
+
+    assert_true(result);
+
+    p_contact_free(contact);
+}