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/*
 * parser.h
 *
 * Copyright (C) 2012 - 2015 James Booth <boothj5@gmail.com>
 *
 * This file is part of Profanity.
 *
 * Profanity is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Profanity is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Profanity.  If not, see <http://www.gnu.org/licenses/>.
 *
 * In addition, as a special exception, the copyright holders give permission to
 * link the code of portions of this program with the OpenSSL library under
 * certain conditions as described in each individual source file, and
 * distribute linked combinations including the two.
 *
 * You must obey the GNU General Public License in all respects for all of the
 * code used other than OpenSSL. If you modify file(s) with this exception, you
 * may extend this exception to your version of the file(s), but you are not
 * obligated to do so. If you do not wish to do so, delete this exception
 * statement from your version. If you delete this exception statement from all
 * source files in the program, then also delete it here.
 *
 */

#ifndef PARSER_H
#define PARSER_H

#include <glib.h>

gchar** parse_args(const char * const inp, int min, int max, gboolean *result);
gchar** parse_args_with_freetext(const char * const inp, int min, int max, gboolean *result);
int count_tokens(const char * const string);
char* get_start(const char * const string, int tokens);
GHashTable* parse_options(gchar **args, gchar **keys, gboolean *res);
void options_destroy(GHashTable *options);

#endif
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#include <glib.h>
#include <stdarg.h>
#include <string.h>
#include <stddef.h>
#include <setjmp.h>
#include <cmocka.h>
#include <stdlib.h>

#include "contact.h"

void contact_in_group(void **state)
{
    GSList *groups = NULL;
    groups = g_slist_append(groups, strdup("somegroup"));
    PContact contact = p_contact_new("bob@server.com", "bob", groups, "both",
        "is offline", FALSE);

    gboolean result = p_contact_in_group(contact, "somegroup");

    assert_true(result);

    p_contact_free(contact);
//    g_slist_free(groups);
}

void contact_not_in_group(void **state)
{
    GSList *groups = NULL;
    groups = g_slist_append(groups, strdup("somegroup"));
    PContact contact = p_contact_new("bob@server.com", "bob", groups, "both",
        "is offline", FALSE);

    gboolean result = p_contact_in_group(contact, "othergroup");

    assert_false(result);

    p_contact_free(contact);
//    g_slist_free(groups);
}

void contact_name_when_name_exists(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
        "is offline", FALSE);

    const char *name = p_contact_name_or_jid(contact);

    assert_string_equal("bob", name);

    p_contact_free(contact);
}

void contact_jid_when_name_not_exists(void **state)
{
    PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both",
        "is offline", FALSE);

    const char *jid = p_contact_name_or_jid(contact);

    assert_string_equal("bob@server.com", jid);

    p_contact_free(contact);
}

void contact_string_when_name_exists(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
        "is offline", FALSE);

    char *str = p_contact_create_display_string(contact, "laptop");

    assert_string_equal("bob (laptop)", str);

    p_contact_free(contact);
    free(str);
}

void contact_string_when_name_not_exists(void **state)
{
    PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both",
        "is offline", FALSE);

    char *str = p_contact_create_display_string(contact, "laptop");

    assert_string_equal("bob@server.com (laptop)", str);

    p_contact_free(contact);
    free(str);
}

void contact_string_when_default_resource(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
        "is offline", FALSE);

    char *str = p_contact_create_display_string(contact, "__prof_default");

    assert_string_equal("bob", str);

    p_contact_free(contact);
    free(str);
}

void contact_presence_offline(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
        "is offline", FALSE);

    const char *presence = p_contact_presence(contact);

    assert_string_equal("offline", presence);

    p_contact_free(contact);
}

void contact_presence_uses_highest_priority(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
        "is offline", FALSE);

    Resource *resource10 = resource_new("resource10", RESOURCE_ONLINE, NULL, 10, NULL);
    Resource *resource20 = resource_new("resource20", RESOURCE_CHAT, NULL, 20, NULL);
    Resource *resource30 = resource_new("resource30", RESOURCE_AWAY, NULL, 30, NULL);
    Resource *resource1 = resource_new("resource1", RESOURCE_XA, NULL, 1, NULL);
    Resource *resource2 = resource_new("resource2", RESOURCE_DND, NULL, 2, NULL);
    p_contact_set_presence(contact, resource10);
    p_contact_set_presence(contact, resource20);
    p_contact_set_presence(contact, resource30);
    p_contact_set_presence(contact, resource1);
    p_contact_set_presence(contact, resource2);

    const char *presence = p_contact_presence(contact);

    assert_string_equal("away", presence);

    p_contact_free(contact);
}

void contact_presence_chat_when_same_prioroty(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
        "is offline", FALSE);

    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10, NULL);
    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
    p_contact_set_presence(contact, resource_online);
    p_contact_set_presence(contact, resource_chat);
    p_contact_set_presence(contact, resource_away);
    p_contact_set_presence(contact, resource_xa);
    p_contact_set_presence(contact, resource_dnd);

    const char *presence = p_contact_presence(contact);

    assert_string_equal("chat", presence);

    p_contact_free(contact);
}

void contact_presence_online_when_same_prioroty(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
        "is offline", FALSE);

    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
    p_contact_set_presence(contact, resource_online);
    p_contact_set_presence(contact, resource_away);
    p_contact_set_presence(contact, resource_xa);
    p_contact_set_presence(contact, resource_dnd);

    const char *presence = p_contact_presence(contact);

    assert_string_equal("online", presence);

    p_contact_free(contact);
}

void contact_presence_away_when_same_prioroty(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
        "is offline", FALSE);

    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
    p_contact_set_presence(contact, resource_away);
    p_contact_set_presence(contact, resource_xa);
    p_contact_set_presence(contact, resource_dnd);

    const char *presence = p_contact_presence(contact);

    assert_string_equal("away", presence);

    p_contact_free(contact);
}

void contact_presence_xa_when_same_prioroty(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
        "is offline", FALSE);

    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
    p_contact_set_presence(contact, resource_xa);
    p_contact_set_presence(contact, resource_dnd);

    const char *presence = p_contact_presence(contact);

    assert_string_equal("xa", presence);

    p_contact_free(contact);
}

void contact_presence_dnd(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
        "is offline", FALSE);

    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
    p_contact_set_presence(contact, resource_dnd);

    const char *presence = p_contact_presence(contact);

    assert_string_equal("dnd", presence);

    p_contact_free(contact);
}

void contact_subscribed_when_to(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "to",
        "is offline", FALSE);

    gboolean result = p_contact_subscribed(contact);

    assert_true(result);

    p_contact_free(contact);
}

void contact_subscribed_when_both(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
        "is offline", FALSE);

    gboolean result = p_contact_subscribed(contact);

    assert_true(result);

    p_contact_free(contact);
}

void contact_not_subscribed_when_from(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, "from",
        "is offline", FALSE);

    gboolean result = p_contact_subscribed(contact);

    assert_false(result);

    p_contact_free(contact);
}

void contact_not_subscribed_when_no_subscription_value(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
        "is offline", FALSE);

    gboolean result = p_contact_subscribed(contact);

    assert_false(result);

    p_contact_free(contact);
}

void contact_not_available(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
        "is offline", FALSE);

    gboolean result = p_contact_is_available(contact);

    assert_false(result);

    p_contact_free(contact);
}

void contact_not_available_when_highest_priority_away(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
        "is offline", FALSE);

    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10, NULL);
    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 20, NULL);
    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
    p_contact_set_presence(contact, resource_online);
    p_contact_set_presence(contact, resource_chat);
    p_contact_set_presence(contact, resource_away);
    p_contact_set_presence(contact, resource_xa);
    p_contact_set_presence(contact, resource_dnd);

    gboolean result = p_contact_is_available(contact);

    assert_false(result);

    p_contact_free(contact);
}

void contact_not_available_when_highest_priority_xa(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
        "is offline", FALSE);

    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10, NULL);
    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 20, NULL);
    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
    p_contact_set_presence(contact, resource_online);
    p_contact_set_presence(contact, resource_chat);
    p_contact_set_presence(contact, resource_away);
    p_contact_set_presence(contact, resource_xa);
    p_contact_set_presence(contact, resource_dnd);

    gboolean result = p_contact_is_available(contact);

    assert_false(result);

    p_contact_free(contact);
}

void contact_not_available_when_highest_priority_dnd(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
        "is offline", FALSE);

    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10, NULL);
    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 20, NULL);
    p_contact_set_presence(contact, resource_online);
    p_contact_set_presence(contact, resource_chat);
    p_contact_set_presence(contact, resource_away);
    p_contact_set_presence(contact, resource_xa);
    p_contact_set_presence(contact, resource_dnd);

    gboolean result = p_contact_is_available(contact);

    assert_false(result);

    p_contact_free(contact);
}

void contact_available_when_highest_priority_online(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
        "is offline", FALSE);

    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 20, NULL);
    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10, NULL);
    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
    p_contact_set_presence(contact, resource_online);
    p_contact_set_presence(contact, resource_chat);
    p_contact_set_presence(contact, resource_away);
    p_contact_set_presence(contact, resource_xa);
    p_contact_set_presence(contact, resource_dnd);

    gboolean result = p_contact_is_available(contact);

    assert_true(result);

    p_contact_free(contact);
}

void contact_available_when_highest_priority_chat(void **state)
{
    PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
        "is offline", FALSE);

    Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10, NULL);
    Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 20, NULL);
    Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10, NULL);
    Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10, NULL);
    Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10, NULL);
    p_contact_set_presence(contact, resource_online);
    p_contact_set_presence(contact, resource_chat);
    p_contact_set_presence(contact, resource_away);
    p_contact_set_presence(contact, resource_xa);
    p_contact_set_presence(contact, resource_dnd);

    gboolean result = p_contact_is_available(contact);

    assert_true(result);

    p_contact_free(contact);
}