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path: root/tests/unittests/test_chat_session.c
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#include <stdarg.h>
#include <string.h>
#include <stddef.h>
#include <setjmp.h>
#include <cmocka.h>
#include <stdlib.h>

#include "xmpp/chat_session.h"

void returns_false_when_chat_session_does_not_exist(void **state)
{
    ChatSession *session = chat_session_get("somejid@server.org");
    assert_null(session);
}

void creates_chat_session_on_recipient_activity(void **state)
{
    char *barejid = "myjid@server.org";
    char *resource = "tablet";

    chat_session_recipient_active(barejid, resource, FALSE);
    ChatSession *session = chat_session_get(barejid);

    assert_non_null(session);
    assert_string_equal(session->resource, resource);
}

void replaces_chat_session_on_recipient_activity_with_different_resource(void **state)
{
    char *barejid = "myjid@server.org";
    char *resource1 = "tablet";
    char *resource2 = "mobile";

    chat_session_recipient_active(barejid, resource1, FALSE);
    chat_session_recipient_active(barejid, resource2, FALSE);
    ChatSession *session = chat_session_get(barejid);

    assert_string_equal(session->resource, resource2);
}

void removes_chat_session(void **state)
{
    char *barejid = "myjid@server.org";
    char *resource1 = "laptop";

    chat_session_recipient_active(barejid, resource1, FALSE);
    chat_session_remove(barejid);
    ChatSession *session = chat_session_get(barejid);

    assert_null(session);
}
>] += v.e[2]; return *this; } vec3& operator*=(const float t) { e[0] *= t; e[1] *= t; e[2] *= t; return *this; } vec3& operator/=(const float t) { return *this *= 1/t; } float length() const { return sqrt(length_squared()); } float length_squared() const { return e[0]*e[0] + e[1]*e[1] + e[2]*e[2]; } public: float e[3]; }; // Type aliases for vec3 using point3 = vec3; // 3D point using color = vec3; // RGB color // vec3 Utility Functions inline std::ostream& operator<<(std::ostream &out, const vec3 &v) { return out << v.e[0] << ' ' << v.e[1] << ' ' << v.e[2]; } inline vec3 operator+(const vec3 &u, const vec3 &v) { return vec3(u.e[0] + v.e[0], u.e[1] + v.e[1], u.e[2] + v.e[2]); } inline vec3 operator-(const vec3 &u, const vec3 &v) { return vec3(u.e[0] - v.e[0], u.e[1] - v.e[1], u.e[2] - v.e[2]); } inline vec3 operator*(const vec3 &u, const vec3 &v) { return vec3(u.e[0] * v.e[0], u.e[1] * v.e[1], u.e[2] * v.e[2]); } inline vec3 operator*(float t, const vec3 &v) { return vec3(t*v.e[0], t*v.e[1], t*v.e[2]); } inline vec3 operator*(const vec3 &v, float t) { return t * v; } inline vec3 operator/(vec3 v, float t) { return (1/t) * v; } inline float dot(const vec3 &u, const vec3 &v) { return u.e[0] * v.e[0] + u.e[1] * v.e[1] + u.e[2] * v.e[2]; } inline vec3 cross(const vec3 &u, const vec3 &v) { return vec3(u.e[1] * v.e[2] - u.e[2] * v.e[1], u.e[2] * v.e[0] - u.e[0] * v.e[2], u.e[0] * v.e[1] - u.e[1] * v.e[0]); } inline vec3 unit_vector(vec3 v) { return v / v.length(); } #endif