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path: root/html/broughlike/config.js
blob: 8776b2f0ab910cac00218c9bd97d6acae1d54f74 (plain) (tree)
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export const COLORS = {
    grid: '#2d2d2d',
    walls: '#2d2d2d',
    exit: 'teal',
    diamond: 'gold',
    pentagon: 'blueviolet', 
    player: 'rgba(0, 237, 209, ',
    enemy: 'rgba(255, 155, 28, ',
    boss: 'rgba(255, 14, 0, ',
    combatDotPlayer: '#00edd1',
    combatDotEnemy: '#ff731c',
    combatDotBoss: '#b70030'
};

export const CONFIG = {
    GRID_SIZE: 6, // 6 is about the smallest allowable level size before the path finding algorithms start to break
    PLAYER_HEALTH: 12,
    PLAYER_MAX_HEALTH: 16,
    PLAYER_BASE_DAMAGE: 1,
    ENEMY_CHASE_DISTANCE: 4,
    ENEMY_BOSS_OCCURRENCE: 10,
    MIN_ENEMIES_ON_LEVEL: 1,
    MAX_ENEMIES_ON_LEVEL: 4,
    MIN_ENEMY_HEALTH: 2,
    MAX_ENEMY_HEALTH: 7,
    MIN_ROOM_SIZE: 4,
    WALLS_MIN: 7,
    WALLS_MAX: 20,
    ITEMS_MIN: 1,
    ITEMS_MAX: 3,
    DOTS_PER_HIT: 7
};

const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const tileSize = canvas.width / CONFIG.GRID_SIZE;

export const CANVAS = {
    ctx,
    canvas,
    tileSize,
    updateTileSize() {
        return canvas.width / CONFIG.GRID_SIZE;
    }
};