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# Map

- `algo`, I thought I was gonna do all of the <https://projecteuler.net>
  problems. I am not
- `b`, is a teeny tiny utility function that I like to use for functional programming
- `bird-words`, an exploration of Markov chain generation, sort of migrated to
  <https://git.sr.ht/~eli_oat/beak>
- `blototboot`, irc bot and broken lisp interpreter
- `canvas`, an exploration of the HTML canvas, lets you move a little sprite
  around a canvas
- `dither`, Floyd-Steinberg dithering
- `game-frame`, my attempt at creating a generic starting point for HTML/JS game
  dev
- `games`, some games from other people
- `gg`, testing out how to support game controllers from the browser
- `hill`, a demake of Alto's Adventure, also migrated,
  <https://git.sr.ht/~eli_oat/hill>
- `inknswitch`, an interface for drawing and taking typed notes
- `irc`, a better irc bot
- `lut-cam`, a web-based camera application that supports LUT profiles
- `magic-bird`, is a game about a magical bird that needs to get back home to
  lay an egg
- `map-maker`, a little tool for making, and exporting maps for other games
- `mountain`, a companion game to hill, platformer about getting to the top
- `name-gen`, a funny random name generator and HTML canvas shape drawer
- `notes`, really bad note taking surface
- `peep`, a pulsing shape toy...not done, not nearly a complete thought
- `pico-cam`, sort of like the Gameboy Camera but for the web
- `pixel-art`, a pixel-art drawing tool
- `pomo`, a sort of threatening pomodoro timer
- `princess`, an idle game about a princess who maybe wants to over throw a
  kingdom
- `puzzle dungeon`, a dungeon-crawling rogue-like game in desperate need of a new name
- `quest log`, something very much unlike a todo list
- `rotjs`, one day I gotta learn how to use
  [rotjs](https://ondras.github.io/rot.js/hp/)
- `sand`, a sand simulation
- `scripting-lang`, maybe I should make my own scripting language?
- `ship-game`, what Avi has dubbed "LAZER-GATE-1"
- `starting-place`, another/different attempt at making a generic starting point
  for HTML and JS games
- `story-interpreter`, poking at making a text adventure
- `text`, poking at making a text adventure...maybe with a different finger?
- `toadmode`, a visual coding toy about dropping shapes near each other on a
  canvas
- `toy-llm`, exactly what it says on the box, the most basic of toy LLM
  implementations