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<P><HTML>
<HEAD>
<TITLE>Computer Science Logo Style vol 2 ch 1: Data Files</TITLE>
</HEAD>
<BODY>
<CITE>Computer Science Logo Style</CITE> volume 2:
<CITE>Advanced Techniques</CITE> 2/e Copyright (C) 1997 MIT
<H1>Data Files</H1>

<TABLE width="100%"><TR><TD>
<IMG SRC="../csls2.jpg" ALT="cover photo">
<TD><TABLE>
<TR><TD align="right"><CITE><A HREF="http://www.cs.berkeley.edu/~bh/">Brian
Harvey</A><BR>University of California, Berkeley</CITE>
<TR><TD align="right"><BR>
<TR><TD align="right"><A HREF="../pdf/v2ch01.pdf">Download PDF version</A>
<TR><TD align="right"><A HREF="../v2-toc2.html">Back to Table of Contents</A>
<TR><TD align="right"><A HREF="../v2ch0/ack.html"><STRONG>BACK</STRONG></A>
chapter thread <A HREF="../v2ch2/v2ch2.html"><STRONG>NEXT</STRONG></A>
<TR><TD align="right"><A HREF="https://mitpress.mit.edu/books/computer-science-logo-style-second-edition-volume-2">MIT
Press web page for <CITE>Computer Science Logo Style</CITE></A>
</TABLE></TABLE>

<HR><P>Program file for this chapter: <A HREF="format.lg"><CODE>format</CODE></A>


<P>The programming techniques that you learned in the first volume of this
series are all you need to express any computation.  That is, given any
question that a computer program can answer, you can write the program in
Logo using those techniques.  Also, those techniques can be used, with few
if any changes in notation, in any implementation of Logo.  However, saying
that a problem can be solved using certain tools doesn't mean that it can be
solved in the most convenient way.  In this volume the overall goal is to
expand your repertoire of Logo techniques, so that you'll find it easier to
deal with more difficult problems.  Some of the techniques here are unique
to Berkeley Logo; others exist in other dialects, but in significantly
different forms.

<P>Probably the most glaring omission in the first volume is that we made no
provision for saving information from one session to the next.  (You do know
how to save a Logo workspace, but that's too all-or-nothing to be very
useful.  You'd like to be able to save specific kinds of information, and
perhaps use that information in some program outside of Logo.)  In this
chapter we'll explore the use of <EM>data files</EM> in Logo
programs.

<P>There isn't much in the way of truly new ideas here.  There are a few new
primitives and a few grubby details about how files are named in your
particular computer, but for the most part you won't have to change the way
you think about the programming process.  My plan for this chapter is to
give a quick summary of the vocabulary you'll need, and spend most of the
chapter on a practical programming project that will show you the sort of
thing you can accomplish easily in Logo.

<P><H2>Reader and Writer</H2>

<P>We've been reading and writing data all along.  We've been reading
from the keyboard, with operations like <CODE>readlist</CODE> and <CODE>
readchar</CODE>, and we've been writing to your screen, with commands
like <CODE>print</CODE> and <CODE>type</CODE>.

<P>The goal now is to read and write the same data, but from and to other
devices.  This includes files on a hard disk or a diskette,
but also things like printers or TV cameras if you have them.  The
same procedures that read the keyboard and write the screen can be used for
these other devices as well.  The trick is to divert the attention of those
procedures to someplace else.

<P>The part of the Logo interpreter that reads characters for <CODE>readlist</CODE>
and <CODE>readchar</CODE> is called the <EM>reader;</EM> the part that handles
<CODE>print</CODE> and its friends is the <EM>writer.</EM> The commands
<CODE>setread</CODE> and <CODE>setwrite</CODE> tell the reader and the writer,
respectively, what file or device to use.  The input to either command is
the name of a file or device.  The format of that name will vary from one
operating system to another, so you should look it up in your computer's
reference manual.  Generally it will be the same format that you (I assume)
have already been using as input to the <CODE>save</CODE> and <CODE>load</CODE> commands.

<P>If you invoke <CODE>setread</CODE> with the empty list as input, it tells the
reader to read from the keyboard.  If you give <CODE>setwrite</CODE> the
empty list as input, it tells the writer to write to the screen.  In
other words the empty list &quot;turns off&quot; whatever file or device you
may have been using and returns to Logo's usual style of
interaction.

<P>You can switch the attention of the reader or the writer among several files
in rotation without &quot;losing your place&quot; in each one.  You must <EM>open</EM> a
file when you want to begin reading or writing it before you can use it as
input to <CODE>setread</CODE> or <CODE>setwrite</CODE>.  You do this with the
<CODE>openread</CODE> or <CODE>openwrite</CODE> command.<SUP>*</SUP>  Once a file is opened, you can <CODE>setread</CODE> or <CODE>
setwrite</CODE> to it, read or write some data, then switch to a different file
for a while, and then continue where you left off.  When you're finished
using the file, you must <CODE>close</CODE> it.

<P><SMALL><BLOCKQUOTE><SMALL><SUP>*</SUP><CODE>Openwrite</CODE> creates
a new, empty file, replacing any file that might previously have existed
with the same name.  Berkeley Logo also provides <CODE>openupdate</CODE>, which
opens an existing file for both reading and writing simultaneously, and <CODE>
openappend</CODE>, which opens an existing file for writing, putting the newly
written data after the old contents of the file.  I won't use those in this
book, though.</SMALL></BLOCKQUOTE></SMALL><P>Some operating systems allow access to devices like printers using the same
programming interface that works for files.  In those systems,
you can <CODE>setwrite</CODE> to a printer just as you can to a disk file.  The
format of the input to <CODE>setwrite</CODE> may be different (a device name
instead of a file name), but there is no conceptual difference.

<P>

<H2>End of File</H2>

<P>When reading information from a file, the problem arises of what
happens when there is no more left to read.  How does a program
know it's reached the end of the file?

<P>Berkeley Logo provides two ways to answer this question.  If the structure
of your program makes it convenient to test for the end of the file <EM>
before</EM> attempting to read more information from the file, you can use the
predicate <CODE>eofp</CODE>, which takes no inputs, and returns <CODE>true</CODE> if the
file currently being read is at its end.  (If Logo is reading from the
keyboard, then <CODE>eofp</CODE> always returns <CODE>false</CODE>.)

<P>In some cases it may be more convenient to try to read from the file, and
then later test whether there was really any information available to read.
To make this possible, the reading operations output an empty datum
when there is nothing left to read, but of the opposite type from
their usual output.  In other words <CODE>readlist</CODE>, which usually
outputs a list, outputs an empty <EM>word</EM> to indicate the end of a
file.  <CODE>Readchar</CODE>, which normally outputs a word, outputs an empty
<EM>list</EM> when there are no more characters to be read.  You can
use <CODE>wordp</CODE> or <CODE>listp</CODE>, therefore, to check for the end of the
file.

<P>Here's an example.  <CODE>Extract</CODE> is a command that takes two inputs, a
word and a filename.  Its effect is to print every line in that file
that contains the chosen word.  For example, you might have a file in
which each line contains someone's name and telephone number; you
could use this procedure to find a particular person in the file.

<P><PRE>to extract :word :file
openread :file
setread :file
extract1 :word
setread []
close :file
end

to extract1 :word
local &quot;line
if eofp [stop]
make &quot;line readlist
if memberp :word :line [print :line]
extract1 :word
end

? <U>extract &quot;brian &quot;phonelist</U>
Brian Harvey 555-2368
Brian Silverman 555-5274
</PRE>

<P>Notice that the program restores reading from the keyboard
when it's done reading the file.  In the example I'm assuming that
<CODE>phonelist</CODE> is the name of a file you've created earlier,
with a Logo program or with your favorite text editor outside
of Logo.

<P><H2>Case Sensitivity</H2>

<P>In this example, I used the word <CODE>brian</CODE>, in all lower case
letters, as the input to <CODE>extract</CODE>, whereas the data file contained
the word <CODE>Brian</CODE> with an initial upper case or
capital letter.  You can control whether or not Logo considers
those two words equal by changing the value of the variable
<CODE>caseignoredp</CODE>.  If this variable has the value <CODE>true</CODE>, as it does
by default, then <CODE>equalp</CODE> and <CODE>memberp</CODE> consider upper and lower
case letters the same.  But if you say

<P><PRE>make &quot;caseignoredp &quot;false
</PRE>

<P>then upper and lower case letters will not be equal.  (This
variable does <EM>not</EM> affect Logo's understanding of the names of
procedures and variables, in which case is always ignored.  The words
<CODE>print</CODE> and <CODE>PRINT</CODE> always name the same procedure, for example.)

<P><H2>Dribble Files</H2>

<P>Not everything Logo prints goes through the writer.  Error messages and
trace output always go to the screen, not into a file.  The idea is that
even when you're using files, you're still programming interactively, and
those messages are part of the programming process rather than
part of the result of your program.

<P>Sometimes, though, you want to capture in a file <EM>everything</EM>
that happens while you're using Logo.  Some programming teachers, for
instance, like to look over their students' shoulders but can't look
at everyone at once.  If you record everything you do, your teacher
can print out the record, take it home, and study it overnight.  The
formal name for this kind of record is a <EM>transcript file,</EM> but
it's more popularly known as a <EM>dribble file.</EM>  (The metaphor is
that there's a leak in the pipe between the computer and the screen
and some of the data dribbles out into the file.)

<P>The <CODE>dribble</CODE> command takes a file name as input and starts
dribbling into that file.  The <CODE>nodribble</CODE> command, with no input,
turns off dribbling.  Information is sent to the dribble file <EM>
in addition to</EM> being printed on your screen, or written in a file by
the writer.  Compare this with the effect of <CODE>setwrite</CODE>, which
tells Logo to print into a file <EM>instead of</EM> onto the screen.

<P>If you want to keep a transcript of a programming session, remember
that much of your interaction with Logo happens in the Logo editor
and that that kind of interaction can't be recorded in a dribble
file.  So you might want to make it a habit to <CODE>po</CODE> the procedures
you've edited, each time you leave the editor.

<P><H2>A Text Formatter</H2>

<P>Okay, it's time for the practical project I promised you.  Probably
the most useful &quot;real&quot; program you can find for a home computer is a
word processor.  There are
two parts to a word processing package: a text editor and a
formatter.  The editor is the part of the system that lets you type in
your document, correct errors, and make additions and deletions
later.  The formatter is the part that takes what you type and turns
it into beautiful printed pages with even margins and so on.
(In most word processors, these two parts are integrated, so that every
character you type makes an immediate change in the beautifully formatted
document.  But in principle the two tasks are separable.)

<P>I'm going to write a text formatter.  I assume that you have some way
to put text into a file.  (In some versions of Logo the same
editor that you use for procedures can also edit text files.
Otherwise you probably have a separate program that edits files, or
else you can write one in Logo!)  The formatter will read lines from a
file, fill and justify paragraphs, and print the result.  (To <EM>
fill</EM> text means to fit as many words as possible into each printed
line.  To <EM>justify</EM> the text is to insert extra spaces between
words so that both margins line up.) You can see how the
formatter will work by examining the example on the following pages.
I've shown both what's in the file and what my program prints.

<HR>

<P>Formatter input file:

<P><PRE><SMALL>
When I wrote the first edition of this book in 1984, I said that the study of
computer programming was intellectually rewarding for young children in
elementary school, and for computer science majors in college, but that high
school students and adults studying on their own generally had an
intellectually barren diet, full of technical details of some particular
computer brand.

At about the same time I wrote those words, the College Board was introducing
an Advanced Placement exam in computer science.  Since then, the AP course has
become popular, and similar official or semi-official computer science
curricula have been adopted in other countries as well.  Meanwhile, the
computers available to ordinary people have become large enough and powerful
enough to run serious programming languages, breaking the monopoly of BASIC.
* nofill
I think that there shall never exist
a poem as lovely as a tree-structured list.
* yesfill
So, the good news is that intellectually serious computer science is within
the reach of just about everyone.  The bad news is that the curricula tend to
be imitations of what is taught to beginning undergraduate computer science
majors, and I think that's too rigid a starting point for independent
learners, and especially for teenagers.

See, the wonderful thing about computer programming is that it's fun, perhaps
not for everyone, but for very many people.  There aren't many mathematical
activities that appeal so spontaneously.  Kids get caught up in the
excitement of programming, in the same way that other kids (or maybe the
same ones) get caught up in acting, in sports, in journalism (provided the
paper isn't run by teachers), or in ham radio.  If schools get too serious
about computer science, that spontaneous excitement can be lost.  I once
heard a high school teacher say proudly that kids used to hang out in his
computer lab at all hours, but since they introduced the computer science
curriculum, the kids don't want to program so much because they've learned
that programming is just a means to the end of understanding the
curriculum.  No!  The ideas of computer science are a means to the end of
getting computers to do what you want.
*skip 4
*make "nofilltab 15
*nofill
Computer
Science
Apprenticeship
*yesfill
*make "spacing 2
My goal in this series of books is to make the goals and methods of a serious
computer scientist accessible, at an introductory level, to people who are
interested in computer programming but are not computer science majors.  If
you're an adult or teenaged hobbyist, or a teacher who wants to use the
computer as an educational tool, you're definitely part of this audience.
I've taught these ideas to teachers and to high school students.  What I enjoy
most is teaching high school freshmen who bring a love of programming into the
class with them--the ones who are always tugging at my arm to tell me what they
found in the latest Byte.
</SMALL></PRE><P>

<HR>

<P>Formatted output:

<PRE><SMALL><SMALL><SMALL><SMALL>






            When  I wrote the first edition of this book in 1984, I said
       that   the  study  of  computer  programming  was  intellectually
       rewarding  for  young  children  in  elementary  school,  and for
       computer science majors in college, but that high school students
       and  adults studying on their own generally had an intellectually
       barren  diet,  full  of  technical  details  of  some  particular
       computer brand.

            At  about  the  same  time  I wrote those words, the College
       Board  was  introducing  an  Advanced  Placement exam in computer
       science.  Since  then,  the  AP  course  has  become popular, and
       similar official or semi-official computer science curricula have
       been adopted in other countries as well. Meanwhile, the computers
       available  to  ordinary  people  have  become  large  enough  and
       powerful  enough  to  run serious programming languages, breaking
       the monopoly of BASIC.

       I think that there shall never exist
       a poem as lovely as a tree-structured list.

            So,  the  good  news is that intellectually serious computer
       science  is within the reach of just about everyone. The bad news
       is  that the curricula tend to be imitations of what is taught to
       beginning  undergraduate  computer  science  majors,  and I think
       that's  too  rigid a starting point for independent learners, and
       especially for teenagers.

            See,  the wonderful thing about computer programming is that
       it's  fun,  perhaps  not  for everyone, but for very many people.
       There   aren't   many  mathematical  activities  that  appeal  so
       spontaneously.   Kids   get   caught  up  in  the  excitement  of
       programming,  in  the same way that other kids (or maybe the same
       ones) get caught up in acting, in sports, in journalism (provided
       the paper isn't run by teachers), or in ham radio. If schools get
       too  serious  about computer science, that spontaneous excitement
       can  be lost. I once heard a high school teacher say proudly that
       kids used to hang out in his computer lab at all hours, but since
       they  introduced  the computer science curriculum, the kids don't
       want  to program so much because they've learned that programming
       is  just  a means to the end of understanding the curriculum. No!
       The  ideas  of computer science are a means to the end of getting
       computers to do what you want.





                      Computer
                      Science
                      Apprenticeship

            My  goal  in  this  series of books is to make the goals and

       methods  of  a  serious  computer  scientist  accessible,  at  an






<CENTER><HR width="50%"></CENTER>





       introductory  level,  to  people  who  are interested in computer

       programming  but  are  not  computer science majors. If you're an

       adult  or  teenaged  hobbyist,  or a teacher who wants to use the

       computer  as  an educational tool, you're definitely part of this

       audience.  I've taught these ideas to teachers and to high school

       students.  What I enjoy most is teaching high school freshmen who

       bring  a  love  of programming into the class with them--the ones

       who  are  always  tugging at my arm to tell me what they found in

       the latest Byte.

</SMALL></SMALL></SMALL></SMALL></PRE>
<HR>

<P>For the most part the formatter just copies words from one file to
another, filling and justifying as it goes.  A blank line in the file
indicates a break between paragraphs.  The program skips a line
between paragraphs and indents the first line of the new paragraph.
It's possible to control the formatter's work by including <EM>
formatting commands</EM> in the file.  These are the lines that start
with asterisks in the example.  For example, the line that says

<P><PRE>* nofill
</PRE>

<P>means, &quot;From now on, stop filling paragraphs.  Instead,
each line in the input file should be one line in the printed result.&quot; The
<CODE>yesfill</CODE> command returns to normal paragraph style.<SUP>*</SUP>

<P><SMALL><BLOCKQUOTE><SMALL><SUP>*</SUP>I'd
have liked to call the command <CODE>fill</CODE>, as it would be in a
commercial word processing program, but unfortunately that's the name
of a primitive procedure in Logo.</SMALL></BLOCKQUOTE></SMALL><P>To run the program, invoke the <CODE>format</CODE> command.  This command
takes two inputs: the name of a file to read and the name of a file
to write.  The latter might be the name of the printer if your operating
system allows it.

<P><H2>Page Geometry</H2>

<P>The program uses several global variables to determine the layout of a
printed page.  Vertical measurements are in vertical lines (6 per inch for
most computer printers); horizontal measurements are in characters (10 per
inch is common, although there is more variation in this unit).  The program
assumes fixed-width characters; a more professional program would handle
variable-width character fonts, but the added complexity wouldn't help you
learn the things I'm most interested in now.

<P><CENTER><IMG SRC="formatter.jpg" ALT="figure: formatter"></CENTER>

<P><P>

<TABLE>
<TR><TH align="left">pageheight<TD>&nbsp;&nbsp;&nbsp;Height of the entire sheet of paper, including margins.
<TR><TH align="left">topmar<TD>&nbsp;&nbsp;&nbsp;Number of lines of margin at the top of each page.
<TR><TH align="left">lines<TD>&nbsp;&nbsp;&nbsp;Number of lines to be printed on each page.
<TR><TH align="left">parskip<TD>&nbsp;&nbsp;&nbsp;Number of blank lines between paragraphs.
<TR><TH align="left">spacing<TD>&nbsp;&nbsp;&nbsp;1 for single spaced printing, 2 for double spaced, etc.
<TR><TH align="left">leftmar<TD>&nbsp;&nbsp;&nbsp;Number of characters of margin at the left of the page.
<TR><TH align="left">width<TD>&nbsp;&nbsp;&nbsp;Number of characters to print on each line.
<TR><TH align="left">filltab<TD>&nbsp;&nbsp;&nbsp;Number of characters to indent the first line of a paragraph.
<TR><TH align="left">nofilltab<TD>&nbsp;&nbsp;&nbsp;Number of characters to indent each nofill line.
</TABLE>

<P>The formatter recognizes formatting commands, in the file it's
reading, to change the values of these variables.  By a strange
coincidence these formatting commands look similar to the Logo
commands to set a variable.  In the sample file, for instance, the
formatting command

<P><PRE>*make &quot;spacing 2
</PRE>

<P>is used to start double spacing.

<P><H2>The Program</H2>

<P>Here are the procedures that make up the formatter.

<P><PRE>
to format :from :to
openread :from
openwrite :to
setread :from
setwrite :to
init.vars
loop
setread []
setwrite []
close :from
close :to
end

to init.vars
make "pageheight 66
make "topmar 6
make "lines 54
make "leftmar 7
make "width 65
make "filltab 5
make "nofilltab 0
make "parskip 1
make "spacing 1
make "started "false
make "filling "true
make "printed 0
make "inline []
end

to <A NAME="loop">loop
forever [if process nextword [stop]]
end

;; Add a word to the output file, starting a new line if necessary

to <A NAME="process">process</A> :word
if listp :word [output "true]
if not :started [start]
if (:linecount+1+count :word) > :width [putline]
addword :word
output "false
end

to <A NAME="addword">addword :word</A>
if not emptyp :line [make "linecount :linecount+1]
make "line lput :word :line
make "linecount :linecount+count :word
end

to <A NAME="putline">putline</A>
repeat :leftmar+:indent [type "| |]
putwords :line ((count :line)-1) (:width-:linecount)
newline
skip :spacing
end

to <A  NAME="putwords">putwords</A> :line :spaces :filler
local "perword
if emptyp :line [stop]
type first :line
make "perword ifelse :spaces > 0 [int ((:filler+:spaces-1)/:spaces)] [0]
if :filler > 0 [repeat :perword [type "| |]]
type "| |
putwords (butfirst :line) (:spaces-1) (:filler-:perword)
end

;; Get the next input word, reading a new line if necessary

to <A NAME="nextword">nextword</A>
if not emptyp :inline [output extract.word]
if not :filling [break]
make "inline readword
if listp :inline [break output []]
if emptyp :inline [break output nextword]
if equalp first :inline "|*| ~
   [run butfirst :inline
    make "inline "]
make "inline skipspaces :inline
output nextword
end

to <A NAME="extract.word">extract.word</A>
local "result
make "result firstword :inline
make "inline skipfirst :inline
output :result
end

to firstword :word
if emptyp :word [output "]
if equalp first :word "| | [output "]
output word (first :word) (firstword butfirst :word)
end

to skipfirst :word
if emptyp :word [output "]
if equalp first :word "| | [output skipspaces :word]
output skipfirst butfirst :word
end

to skipspaces :word
if emptyp :word [output "]
if equalp first :word "| | [output skipspaces butfirst :word]
output :word
end

;; Formatting helpers

to start
make "started "true
repeat :topmar [print []]
newindent
end

to newindent
newline
make "indent ifelse :filling [:filltab] [:nofilltab]
make "linecount :indent
end

to newline
make "line []
make "indent 0
make "linecount 0
end

to <A NAME="break">break</A>
if emptyp :line [stop]
make "linecount :width
putline
newindent
if :filling [skip :parskip]
end

;; Formatting commands to be invoked by the user

to <A NAME="skip">skip</A> :howmany
break
repeat :howmany [print []]
make "printed :printed+:howmany
if :printed < :lines [stop]
repeat :pageheight-:printed [print []]
make "printed 0
end

to nofill
break
make "filling "false
newindent
end

to yesfill
break
if not :filling [skip :parskip]
make "filling "true
newindent
end
</PRE>

<P>To help you understand this program, you should start by imagining that the
text file contains one big paragraph with no formatting commands.  For each
word in the file, <A HREF="files.html#loop"><CODE>loop</CODE></A>
invokes <A HREF="files.html#nextword"><CODE>nextword</CODE></A> to read the word and
process to process it.  Just take <CODE>nextword</CODE> on faith for now
and look at <A HREF="files.html#process"><CODE>process</CODE></A>.
The third and fourth instruction lines are the
interesting ones.  The third line asks whether adding this word to the
partially filled print line will overflow its width.  If so, <CODE>process</CODE>
invokes <A HREF="files.html#putline"><CODE>putline</CODE></A> to print
that line and start a new one.  Then, in
either case, <CODE>process</CODE> invokes <A HREF="files.html#addword"><CODE>addword</CODE></A>
to add the word to the print
line it's accumulating.  <CODE>Addword</CODE> puts the word at the end of the line
and also adds its length to <CODE>:linecount</CODE>, the number of characters in
the line.  If this isn't the first word of a new line, then it must also add
another character to <CODE>:linecount</CODE> to take account of the space between
words.

<P><A HREF="files.html#putline"><CODE>Putline</CODE></A> is
essentially just a fancy <CODE>print</CODE> command.  The
complication comes in because the program is trying to justify the line by
adding spaces where needed between words.  To do this, it has to <CODE>type</CODE>
the line a word at a time; that's the task of
<A HREF="files.html#putwords"><CODE>putwords</CODE></A>.  In that
procedure, <CODE>:spaces</CODE> is the number of spaces between words not yet
printed; in other words it's the number of positions into which extra spaces
can be shoved.  (The idea is to spread out the necessary spaces as evenly as
possible.) <CODE>:Filler</CODE> is the total number of extra spaces we need to
insert; <CODE>:perword</CODE> is the number that should be inserted after the
particular word we're typing right now.  (When I started writing <CODE>
putline</CODE> and <CODE>putwords</CODE>, I thought that I could just calculate
<CODE>:perword</CODE> once for each line.  But if the number of extra spaces we want
to insert is not a multiple of the number of positions available, then the
number of extra spaces may not be equal for every word in the line.)

<P>That's pretty much the whole story about the printing part of the
program.  The reading part is handled by
<A HREF="files.html#nextword"><CODE>nextword</CODE></A>.  It reads a
line at a time into the variable
<CODE>inline</CODE>.  <CODE>Nextword</CODE> uses the Logo
primitive <CODE>readword</CODE> to read a line, rather than the usual
<CODE>readlist</CODE>, to avoid Logo's usual special handling of parentheses and
brackets.  <CODE>Readword</CODE> outputs a word containing all of the characters on
the line that it reads, even if the line includes spaces, which would
ordinarily separate words.  Therefore, the program must divide the
long word output by <CODE>readword</CODE> into ordinary words; that's the job of
<A HREF="files.html#extract.word"><CODE>extract.word</CODE></A>
and its subprocedures <CODE>firstword</CODE>,
<CODE>skipword</CODE>, and <CODE>skipspaces</CODE>.

<P>Each time <A HREF="files.html#nextword"><CODE>nextword</CODE></A>
is invoked, it removes one word from the line and
outputs that word.  When <CODE>:inline</CODE> is empty, <CODE>nextword</CODE> reads a new
line from the file.  There are four possibilities: First, the end of the
file may be reached.  <CODE>Listp</CODE> tests for this; if so, <CODE>nextword</CODE>
outputs an empty list.  Second, the new line can be empty, indicating a
paragraph break.  In this case <CODE>nextword</CODE> invokes
<A HREF="files.html#break"><CODE>break</CODE></A> and reads
another line.  Third, the new line can be a formatting command, starting
with an asterisk.  In this case <CODE>nextword</CODE> just <CODE>run</CODE>s the line,
minus the asterisk, and reads another line.  Fourth, the line can be an
ordinary text line, in which case <CODE>nextword</CODE> goes back to extracting
words from the line.

<P>In most programming languages, most of the effort in writing a
formatter like this would be in recognizing and evaluating the
formatting commands.  I hope you appreciate how much Logo's ability to
<CODE>run</CODE> instructions found in a file simplifies this task!  The danger
in this technique is that an invalid instruction in the input file will
crash the formatting program, giving a Logo error message.  (This is
especially bad because after the error message we are left with a
half-written output file still open.)  I'd like to &quot;catch&quot; errors
while running the user's instructions; you'll see how to do that in
Chapter 3.

<P>The rest of the program is just a bunch of detail.  The
<A HREF="files.html#skip"><CODE>skip</CODE></A>
command is written to be used both by the formatting program itself
and as a formatting command, as in the example I showed earlier.  As
an exercise in understanding program structure, notice that <CODE>skip</CODE>
invokes <A HREF="files.html#break"><CODE>break</CODE></A>
and <CODE>break</CODE> invokes <CODE>skip</CODE>; then explain
why they don't just keep invoking each other forever, like a recursive
procedure without a stop rule.

<P>Another slightly tricky part to understand is the variable
<CODE>started</CODE> and the procedure <CODE>start</CODE>.
<CODE>Start</CODE> is invoked by
<CODE>process</CODE>, but only once, before processing the very first word of
the text.  Ensuring the &quot;only once&quot; is the sole purpose of
<CODE>started</CODE>, a variable that initially contains <CODE>false</CODE> and is
changed to <CODE>true</CODE> by <CODE>start</CODE>.  Instead, why don't I just
invoke <CODE>start</CODE> from <CODE>format</CODE> before calling <CODE>loop</CODE>?  The
answer is that this technique allows the file to start with an
instruction like

<P><PRE>*make &quot;topmar 10
</PRE>

<P>Any such instructions will be evaluated <EM>before</EM>
processing the first text word.  If <CODE>start</CODE> were invoked by
<CODE>format</CODE>, the top margin would be skipped before this instruction had a
chance to set <CODE>:topmar</CODE>.

<P><H2>Improving the Formatter</H2>

<P>Actually, using <CODE>make</CODE> as a formatting command is a little
schlock--not what I'd call good &quot;human engineering.&quot; If you wanted
to make a million dollars selling this program, you'd add several
little procedures like this:

<P><PRE>to topmar :lines
make &quot;topmar :lines
end
</PRE>

<P>Like <CODE>nofill</CODE> and <CODE>yesfill</CODE>, these procedures would be
used only as formatting commands, not as part of the formatter itself.

<P>The program leaves out a lot of things you'd like to be able to do.
You should be able to number pages automatically in the top or bottom
margins.  (That's a pretty easy modification; most of the work would
be in <CODE>skip</CODE>.) You'd like to be able to center lines on the page
for chapter headings.  If your printer can underline or use different
type faces, you'll want a way to control those things with formatting
commands.<SUP>*</SUP>

<P><SMALL><BLOCKQUOTE><SMALL><SUP>*</SUP>If you're <EM>really</EM> ambitious, you could try
teaching the program about footnotes!</SMALL></BLOCKQUOTE></SMALL>

<P>Still, this is a usable program carrying out a real task.  It takes
19 Logo procedures averaging 7 lines each.  This would be a
much harder project in most languages.  What makes it so manageable in
Logo?  First, <EM>modularity.</EM>  A small procedure for each task makes
the overall program easier to understand than it would be if it were
all in one piece.  Second, Logo's data types, words and lists, are
well suited to this problem.  Third, Logo's control mechanisms, especially
recursive operations and <CODE>run</CODE>, have the needed flexibility.

<P>

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<P>
<ADDRESS>
<A HREF="../index.html">Brian Harvey</A>, 
<CODE>bh@cs.berkeley.edu</CODE>
</ADDRESS>
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