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author | elioat <elioat@tilde.institute> | 2023-07-27 21:20:27 -0400 |
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committer | elioat <elioat@tilde.institute> | 2023-07-27 21:20:27 -0400 |
commit | 09e4cd174f11eb6c4a7cfa108296d084f4ec4abf (patch) | |
tree | 38ce4887386208e2d460c60a21381053c96a857e | |
parent | 95200b199c493dbd4205789cc1095e7e2d90e21e (diff) | |
download | tour-09e4cd174f11eb6c4a7cfa108296d084f4ec4abf.tar.gz |
*
-rw-r--r-- | js/b.js | 10 | ||||
-rw-r--r-- | js/canvas/game.js | 7 |
2 files changed, 7 insertions, 10 deletions
diff --git a/js/b.js b/js/b.js index 18c28d7..ec44ab7 100644 --- a/js/b.js +++ b/js/b.js @@ -26,10 +26,10 @@ const b = { pipe: (...args) => args.reduce((acc, el) => el(acc)), - compose: (...fns) => (...args) => fns.reduceRight((res, fn) => [fn.call(null, ...res)], args)[0], - identity: x => x, - curry: (fn) => { - let curried = (...args) => { + compose: (...fns) => (...args) => fns.reduceRight((res, fn) => [fn.call(null, ...res)], args)[0], + identity: x => x, + curry: (fn) => { + const curried = (...args) => { if (args.length >= fn.length) return fn(...args) else @@ -69,4 +69,4 @@ const b = { // const noVowels = b.replace(/[aeiou]/ig); // const censored = noVowels('*'); // const r4 = censored('Chocolate Rain'); -// console.log('curry ', r1, r2, r3, r4); \ No newline at end of file +// console.log('curry ', r1, r2, r3, r4); diff --git a/js/canvas/game.js b/js/canvas/game.js index 569cc4c..7b02bde 100644 --- a/js/canvas/game.js +++ b/js/canvas/game.js @@ -12,7 +12,6 @@ const ctx = canvas.getContext("2d"); ctx.fillStyle = "#e0f8cf"; ctx.fillRect(0, 0, canvas.width, canvas.height); - // create a rectangle const rect = { x: 50, @@ -21,14 +20,13 @@ const rect = { height: 16, step: 12, color: "#65ff00", - colorAlt: "pink", + colorAlt: "pink" }; // draw the rectangle ctx.fillStyle = rect.color; ctx.fillRect(rect.x, rect.y, rect.width, rect.height); - // move the rectangle rect.x += 5; @@ -39,7 +37,6 @@ ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = rect.color; ctx.fillRect(rect.x, rect.y, rect.width, rect.height); - // add keyboard input document.addEventListener("keydown", (event) => { switch (event.code) { @@ -88,4 +85,4 @@ function gameLoop() { } // start the game loop -requestAnimationFrame(gameLoop); \ No newline at end of file +requestAnimationFrame(gameLoop); |