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author | elioat <hi@eli.li> | 2023-12-28 12:45:54 -0500 |
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committer | elioat <hi@eli.li> | 2023-12-28 12:45:54 -0500 |
commit | 544d53097c7f220e397ab2fb2d7f7973a8ae11da (patch) | |
tree | 15dbb8db090a74291581c3ce472b7730bc44cda2 | |
parent | 25f4965000e38bb26b55e589ce063aa2b3bd2b9a (diff) | |
download | tour-544d53097c7f220e397ab2fb2d7f7973a8ae11da.tar.gz |
a place to plan what the heck I'm doing.
-rw-r--r-- | js/game-frame/README.md | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/js/game-frame/README.md b/js/game-frame/README.md new file mode 100644 index 0000000..cd787f2 --- /dev/null +++ b/js/game-frame/README.md @@ -0,0 +1,15 @@ +# Game frame + +My *hope* is to make this a sort of generic starting point to prototype little exploration and puzzle games, a la old 2d Zelda games. + +Needs to support: + +- 2d, grid-based movement +- collectable items +- configurable map +- panning camera to follow the character across a map larger than the default viewport + +Does it need to support? + +- NPCs? +- dialog? \ No newline at end of file |