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author | elioat <elioat@tilde.institute> | 2024-12-29 17:32:34 -0500 |
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committer | elioat <elioat@tilde.institute> | 2024-12-29 17:32:34 -0500 |
commit | 8a82575121fdde1f891c754411abaa4872a144c9 (patch) | |
tree | c27bd2ff5256015286f49ecf63a48693d6909b62 /html | |
parent | 3e7c8c4b6182f9ba8756cbf1ceceb9dd00a55423 (diff) | |
download | tour-master.tar.gz |
Diffstat (limited to 'html')
-rw-r--r-- | html/isometric-bounce/js/game.js | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/html/isometric-bounce/js/game.js b/html/isometric-bounce/js/game.js index 853763e..a1849c8 100644 --- a/html/isometric-bounce/js/game.js +++ b/html/isometric-bounce/js/game.js @@ -267,10 +267,9 @@ function createGame() { } function gameLoop(timestamp) { - // Set target frame duration for 60 FPS (approximately 16.67ms) + const frameInterval = 1000 / 60; - // If we haven't stored the last frame time, or enough time has passed if (!state.lastFrameTime || timestamp - state.lastFrameTime >= frameInterval) { state.ctx.clearRect(0, 0, state.canvas.width, state.canvas.height); |