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author | elioat <elioat@tilde.institute> | 2024-10-20 19:21:09 -0400 |
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committer | elioat <elioat@tilde.institute> | 2024-10-20 19:21:09 -0400 |
commit | d5a010727cfa0399fece6734b4dfc86fee73f24e (patch) | |
tree | d94921f9f2ecef19b1fe85eabe8ee1342d27dec6 /html/broughlike/index.html | |
parent | 8ae93000597f0d14503d7af42e3d6f5e9c15632e (diff) | |
download | tour-d5a010727cfa0399fece6734b4dfc86fee73f24e.tar.gz |
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Diffstat (limited to 'html/broughlike/index.html')
-rw-r--r-- | html/broughlike/index.html | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/html/broughlike/index.html b/html/broughlike/index.html index 335fa89..9afeb07 100644 --- a/html/broughlike/index.html +++ b/html/broughlike/index.html @@ -43,6 +43,7 @@ const PLAYER_MAX_HEALTH = 12; const PLAYER_BASE_DAMAGE = 1; const ENEMY_CHASE_DISTANCE = 4; + const MAX_ENEMIES_ON_LEVEL = 4; const MAX_ENEMY_HEALTH = 7; const MIN_ENEMY_HEALTH = 2; const WALLS_MIN = 5; @@ -91,7 +92,7 @@ function generateEnemies() { enemies = []; - const numEnemies = Math.floor(Math.random() * 3); // Between 0 and 2 enemies, FIXME consider making this a tunable constant + const numEnemies = Math.floor(Math.random() * (MAX_ENEMIES_ON_LEVEL + 1)); // Between 0 and the constant value. for (let i = 0; i < numEnemies; i++) { let enemyX, enemyY; do { |