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author | elioat <{ID}+{username}@users.noreply.github.com> | 2024-10-21 10:03:33 -0400 |
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committer | elioat <{ID}+{username}@users.noreply.github.com> | 2024-10-21 10:03:33 -0400 |
commit | 40fa780d934ec61862804d16a85cb9399d2c312b (patch) | |
tree | 6a95270e3ce81bcbd6299ebf4a47f034441b2e76 /html/broughlike | |
parent | d5a010727cfa0399fece6734b4dfc86fee73f24e (diff) | |
download | tour-40fa780d934ec61862804d16a85cb9399d2c312b.tar.gz |
*
Diffstat (limited to 'html/broughlike')
-rw-r--r-- | html/broughlike/index.html | 25 |
1 files changed, 20 insertions, 5 deletions
diff --git a/html/broughlike/index.html b/html/broughlike/index.html index 9afeb07..ef547e7 100644 --- a/html/broughlike/index.html +++ b/html/broughlike/index.html @@ -227,18 +227,33 @@ }); } + function drawCharacterBorder(x, y, radius, damageTaken) { + const dashLength = 5; + const gapLength = Math.max(1, damageTaken * 2); // More damage, larger gaps + + ctx.lineWidth = 2; + ctx.strokeStyle = '#2d2d2d'; + ctx.setLineDash([dashLength, gapLength]); + ctx.beginPath(); + ctx.arc(x, y, radius, 0, 2 * Math.PI); + ctx.stroke(); + ctx.setLineDash([]); // Reset to a solid line + } + function drawEnemies() { enemies.forEach(enemy => { const x = enemy.x * tileSize + tileSize / 2; const y = enemy.y * tileSize + tileSize / 2; const opacity = enemy.health / MAX_ENEMY_HEALTH; // Opacity based on health + const radius = tileSize / 3; + const damageTaken = MAX_ENEMY_HEALTH - enemy.health; + ctx.beginPath(); - ctx.arc(x, y, tileSize / 3, 0, 2 * Math.PI); + ctx.arc(x, y, radius, 0, 2 * Math.PI); ctx.fillStyle = `${COLORS.enemy}${opacity})`; ctx.fill(); - ctx.lineWidth = 2; - ctx.strokeStyle = '#2d2d2d'; - ctx.stroke(); + + drawCharacterBorder(x, y, radius, damageTaken); }); } @@ -375,7 +390,7 @@ player.totalDamageTaken++; addCombatDots(cellX, cellY, COLORS.combatDotPlayer); // Add dots for player damage console.log("Enemy hit! Player health: " + player.health); - } else { + } else { console.log("Enemy missed!"); } |