diff options
author | elioat <elioat@tilde.institute> | 2024-12-02 17:36:06 -0500 |
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committer | elioat <elioat@tilde.institute> | 2024-12-02 17:36:06 -0500 |
commit | a87edf73a4ea72e857378e0c0626cc180009f700 (patch) | |
tree | 9b5229730e1e2a35606eaae32538732874ef3729 /html/broughlike | |
parent | ecff6d35e51ee35dfb34df03acdc9ceb244f7204 (diff) | |
download | tour-a87edf73a4ea72e857378e0c0626cc180009f700.tar.gz |
*
Diffstat (limited to 'html/broughlike')
-rw-r--r-- | html/broughlike/broughlike.js | 146 | ||||
-rw-r--r-- | html/broughlike/config.js | 13 |
2 files changed, 81 insertions, 78 deletions
diff --git a/html/broughlike/broughlike.js b/html/broughlike/broughlike.js index 585ae66..87718f3 100644 --- a/html/broughlike/broughlike.js +++ b/html/broughlike/broughlike.js @@ -1,14 +1,4 @@ -import { CONFIG, COLORS } from './config.js'; - -// FIXME: canvas, ctx, and tileSize are all regularly accessed. -// I'd like to refactor this to be more modular so that these can all be contained to the CONFIG object or something similar. -let { ctx, canvas, tileSize } = initializeCanvasContext(); -function initializeCanvasContext() { - const canvas = document.getElementById('gameCanvas'); - const ctx = canvas.getContext('2d'); - let tileSize = canvas.width / CONFIG.GRID_SIZE; - return { ctx, canvas, tileSize }; -} +import { CONFIG, COLORS, CANVAS } from './config.js'; const DEBUG = false; @@ -331,59 +321,59 @@ function isReachable(startX, startY, targetX, targetY) { } function drawGrid() { - ctx.clearRect(0, 0, canvas.width, canvas.height); - ctx.lineWidth = 2; - ctx.strokeStyle = COLORS.grid; + CANVAS.ctx.clearRect(0, 0, CANVAS.canvas.width, CANVAS.canvas.height); + CANVAS.ctx.lineWidth = 2; + CANVAS.ctx.strokeStyle = COLORS.grid; for (let row = 0; row < CONFIG.GRID_SIZE; row++) { for (let col = 0; col < CONFIG.GRID_SIZE; col++) { - ctx.strokeRect(col * tileSize, row * tileSize, tileSize, tileSize); + CANVAS.ctx.strokeRect(col * CANVAS.tileSize, row * CANVAS.tileSize, CANVAS.tileSize, CANVAS.tileSize); } } } function drawExit() { - const x = exit.x * tileSize + tileSize / 2; - const y = exit.y * tileSize + tileSize / 2; - ctx.beginPath(); - ctx.moveTo(x, y - tileSize / 3); - ctx.lineTo(x + tileSize / 3, y + tileSize / 3); - ctx.lineTo(x - tileSize / 3, y + tileSize / 3); - ctx.closePath(); - ctx.fillStyle = COLORS.exit; - ctx.fill(); + const x = exit.x * CANVAS.tileSize + CANVAS.tileSize / 2; + const y = exit.y * CANVAS.tileSize + CANVAS.tileSize / 2; + CANVAS.ctx.beginPath(); + CANVAS.ctx.moveTo(x, y - CANVAS.tileSize / 3); + CANVAS.ctx.lineTo(x + CANVAS.tileSize / 3, y + CANVAS.tileSize / 3); + CANVAS.ctx.lineTo(x - CANVAS.tileSize / 3, y + CANVAS.tileSize / 3); + CANVAS.ctx.closePath(); + CANVAS.ctx.fillStyle = COLORS.exit; + CANVAS.ctx.fill(); } function drawWalls() { - ctx.fillStyle = COLORS.walls; + CANVAS.ctx.fillStyle = COLORS.walls; walls.forEach(wall => { - ctx.fillRect(wall.x * tileSize, wall.y * tileSize, tileSize, tileSize); + CANVAS.ctx.fillRect(wall.x * CANVAS.tileSize, wall.y * CANVAS.tileSize, CANVAS.tileSize, CANVAS.tileSize); }); } function drawItems() { items.forEach(item => { - const x = item.x * tileSize + tileSize / 2; - const y = item.y * tileSize + tileSize / 2; - ctx.fillStyle = item.type === 'diamond' ? COLORS.diamond : COLORS.pentagon; - ctx.beginPath(); + const x = item.x * CANVAS.tileSize + CANVAS.tileSize / 2; + const y = item.y * CANVAS.tileSize + CANVAS.tileSize / 2; + CANVAS.ctx.fillStyle = item.type === 'diamond' ? COLORS.diamond : COLORS.pentagon; + CANVAS.ctx.beginPath(); if (item.type === 'diamond') { - ctx.moveTo(x, y - tileSize / 4); - ctx.lineTo(x + tileSize / 4, y); - ctx.lineTo(x, y + tileSize / 4); - ctx.lineTo(x - tileSize / 4, y); + CANVAS.ctx.moveTo(x, y - CANVAS.tileSize / 4); + CANVAS.ctx.lineTo(x + CANVAS.tileSize / 4, y); + CANVAS.ctx.lineTo(x, y + CANVAS.tileSize / 4); + CANVAS.ctx.lineTo(x - CANVAS.tileSize / 4, y); } else { const sides = 5; - const radius = tileSize / 4; + const radius = CANVAS.tileSize / 4; for (let i = 0; i < sides; i++) { const angle = (i * 2 * Math.PI) / sides - Math.PI / 2; const pointX = x + radius * Math.cos(angle); const pointY = y + radius * Math.sin(angle); - if (i === 0) ctx.moveTo(pointX, pointY); - else ctx.lineTo(pointX, pointY); + if (i === 0) CANVAS.ctx.moveTo(pointX, pointY); + else CANVAS.ctx.lineTo(pointX, pointY); } } - ctx.closePath(); - ctx.fill(); + CANVAS.ctx.closePath(); + CANVAS.ctx.fill(); }); } @@ -391,54 +381,54 @@ function drawCharacterBorder(x, y, radius, damageTaken) { const dashLength = 5; const gapLength = Math.max(1, damageTaken * 2); // More damage, larger gaps - ctx.lineWidth = 2; - ctx.strokeStyle = '#2d2d2d'; - ctx.setLineDash([dashLength, gapLength]); - ctx.beginPath(); - ctx.arc(x, y, radius, 0, 2 * Math.PI); - ctx.stroke(); - ctx.setLineDash([]); // Reset to a solid line + CANVAS.ctx.lineWidth = 2; + CANVAS.ctx.strokeStyle = '#2d2d2d'; + CANVAS.ctx.setLineDash([dashLength, gapLength]); + CANVAS.ctx.beginPath(); + CANVAS.ctx.arc(x, y, radius, 0, 2 * Math.PI); + CANVAS.ctx.stroke(); + CANVAS.ctx.setLineDash([]); // Reset to a solid line } function drawEnemies() { enemies.forEach(enemy => { - const x = enemy.x * tileSize + tileSize / 2; - const y = enemy.y * tileSize + tileSize / 2; + const x = enemy.x * CANVAS.tileSize + CANVAS.tileSize / 2; + const y = enemy.y * CANVAS.tileSize + CANVAS.tileSize / 2; const opacity = enemy.health / CONFIG.MAX_ENEMY_HEALTH; // Opacity based on health - const radius = tileSize / 3; + const radius = CANVAS.tileSize / 3; const damageTaken = CONFIG.MAX_ENEMY_HEALTH - enemy.health; - ctx.beginPath(); - ctx.arc(x, y, radius, 0, 2 * Math.PI); - ctx.fillStyle = `${enemy.color}${opacity})`; - ctx.fill(); + CANVAS.ctx.beginPath(); + CANVAS.ctx.arc(x, y, radius, 0, 2 * Math.PI); + CANVAS.ctx.fillStyle = `${enemy.color}${opacity})`; + CANVAS.ctx.fill(); drawCharacterBorder(x, y, radius, damageTaken); }); } function drawPlayer() { - const x = player.x * tileSize + tileSize / 2; - const y = player.y * tileSize + tileSize / 2; - const radius = tileSize / 3; + const x = player.x * CANVAS.tileSize + CANVAS.tileSize / 2; + const y = player.y * CANVAS.tileSize + CANVAS.tileSize / 2; + const radius = CANVAS.tileSize / 3; const playerOpacity = player.health / CONFIG.PLAYER_HEALTH; // Opacity based on health - ctx.beginPath(); + CANVAS.ctx.beginPath(); for (let i = 0; i < 6; i++) { const angle = (Math.PI / 3) * i; const hexX = x + radius * Math.cos(angle); const hexY = y + radius * Math.sin(angle); if (i === 0) { - ctx.moveTo(hexX, hexY); + CANVAS.ctx.moveTo(hexX, hexY); } else { - ctx.lineTo(hexX, hexY); + CANVAS.ctx.lineTo(hexX, hexY); } } - ctx.closePath(); - ctx.fillStyle = `${COLORS.player}${playerOpacity})`; - ctx.fill(); - ctx.lineWidth = 2; - ctx.strokeStyle = '#2d2d2d'; - ctx.stroke(); + CANVAS.ctx.closePath(); + CANVAS.ctx.fillStyle = `${COLORS.player}${playerOpacity})`; + CANVAS.ctx.fill(); + CANVAS.ctx.lineWidth = 2; + CANVAS.ctx.strokeStyle = '#2d2d2d'; + CANVAS.ctx.stroke(); } function drawCombatDots() { @@ -446,11 +436,11 @@ function drawCombatDots() { const [cellX, cellY] = key.split(',').map(Number); const dots = combatDots[key]; dots.forEach(dot => { - ctx.beginPath(); - ctx.arc(cellX * tileSize + dot.x, cellY * tileSize + dot.y, 2, 0, Math.PI * 2); - ctx.fillStyle = dot.color; - ctx.fill(); - ctx.closePath(); + CANVAS.ctx.beginPath(); + CANVAS.ctx.arc(cellX * CANVAS.tileSize + dot.x, cellY * CANVAS.tileSize + dot.y, 2, 0, Math.PI * 2); + CANVAS.ctx.fillStyle = dot.color; + CANVAS.ctx.fill(); + CANVAS.ctx.closePath(); }); } } @@ -492,8 +482,8 @@ function addCombatDots(x, y, color) { } for (let i = 0; i < CONFIG.DOTS_PER_HIT; i++) { combatDots[key].push({ - x: Math.random() * tileSize, - y: Math.random() * tileSize, + x: Math.random() * CANVAS.tileSize, + y: Math.random() * CANVAS.tileSize, color: color }); } @@ -749,13 +739,13 @@ document.addEventListener('keydown', (e) => { let touchStartX = 0; let touchStartY = 0; -canvas.addEventListener('touchstart', (e) => { +CANVAS.canvas.addEventListener('touchstart', (e) => { e.preventDefault(); // Prevent scrolling on touchstart touchStartX = e.touches[0].clientX; touchStartY = e.touches[0].clientY; }); -canvas.addEventListener('touchend', (e) => { +CANVAS.canvas.addEventListener('touchend', (e) => { e.preventDefault(); // Prevent scrolling on touchend const touchEndX = e.changedTouches[0].clientX; const touchEndY = e.changedTouches[0].clientY; @@ -782,10 +772,10 @@ canvas.addEventListener('touchend', (e) => { }, { passive: false }); // TIL you can use passive set to false to help make preventDefault actually work? Feels like superstition const resizeCanvas = () => { - const rect = canvas.getBoundingClientRect(); - canvas.width = rect.width; - canvas.height = rect.height; - tileSize = canvas.width / CONFIG.GRID_SIZE; // Update tile size based on canvas dimensions + const rect = CANVAS.canvas.getBoundingClientRect(); + CANVAS.canvas.width = rect.width; + CANVAS.canvas.height = rect.height; + CANVAS.tileSize = CANVAS.updateTileSize(); // Update tile size based on canvas dimensions render(); }; diff --git a/html/broughlike/config.js b/html/broughlike/config.js index bd95035..8776b2f 100644 --- a/html/broughlike/config.js +++ b/html/broughlike/config.js @@ -30,3 +30,16 @@ export const CONFIG = { ITEMS_MAX: 3, DOTS_PER_HIT: 7 }; + +const canvas = document.getElementById('gameCanvas'); +const ctx = canvas.getContext('2d'); +const tileSize = canvas.width / CONFIG.GRID_SIZE; + +export const CANVAS = { + ctx, + canvas, + tileSize, + updateTileSize() { + return canvas.width / CONFIG.GRID_SIZE; + } +}; |