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authorelioat <{ID}+{username}@users.noreply.github.com>2024-12-09 10:35:06 -0500
committerelioat <{ID}+{username}@users.noreply.github.com>2024-12-09 10:35:06 -0500
commit012c8f7e62ad28d649eedef3591afc57232254c6 (patch)
tree9cb4f535ed58cd0331b52fe176ce82a1859d2524 /html/plains/game.js
parent5ae28337d0beb3a265aa8431c91253ca37debe70 (diff)
downloadtour-012c8f7e62ad28d649eedef3591afc57232254c6.tar.gz
*
Diffstat (limited to 'html/plains/game.js')
-rw-r--r--html/plains/game.js10
1 files changed, 4 insertions, 6 deletions
diff --git a/html/plains/game.js b/html/plains/game.js
index 4b7b138..6054455 100644
--- a/html/plains/game.js
+++ b/html/plains/game.js
@@ -2,7 +2,7 @@ const CONFIG = {
     player: {
         size: 30,
         speed: 5,
-        sprintMultiplier: 1.5,
+        sprintMultiplier: 2,
         color: '#111'
     },
     sword: {
@@ -138,8 +138,7 @@ const updatePlayer = () => {
                 state.footprints.push(createFootprint(
                     state.player.x + perpX,
                     state.player.y + perpY,
-                    Math.atan2(dy, dx),
-                    currentSpeed
+                    Math.atan2(dy, dx)
                 ));
                 state.lastFootprintTime = animationTime;
             }
@@ -187,7 +186,7 @@ const createParticle = (x, y, angle) => ({
     size: 2 + Math.random() * 2
 });
 
-const createFootprint = (x, y, direction, speed) => ({
+const createFootprint = (x, y, direction) => ({
     x,
     y,
     direction,
@@ -301,7 +300,7 @@ const renderPlayer = () => {
         ctx.beginPath();
         ctx.arc(state.player.x, state.player.y, CONFIG.player.size / 2, 0, Math.PI * 2);
         ctx.strokeStyle = CONFIG.sword.colors.secondary;
-        ctx.lineWidth = 5;
+        ctx.lineWidth = 3;
         ctx.stroke();
         
         ctx.beginPath();
@@ -316,7 +315,6 @@ const renderPlayer = () => {
         const rotationSpeed = CONFIG.defense.rotationSpeed;
         
         for (let i = 0; i < numParticles; i++) {
-            const particleSpeed = 0.15 + Math.sin(animationTime * 0.002 + i) * 0.03;
             const radialOffset = Math.sin(animationTime * 0.002 + i * 0.5) * 4;
             const orbitRadius = baseOrbitRadius + radialOffset;