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authorelioat <elioat@tilde.institute>2024-12-27 07:28:38 -0500
committerelioat <elioat@tilde.institute>2024-12-27 07:28:38 -0500
commit6ea87b4e0a8cddca95c0a4f2b36264e7430e74aa (patch)
treed92307cc6d7054bd2966cb16ff821a42442e40bf /html/rogue
parent1ae1729728f0907ddb17e9303edad19aa2ff143c (diff)
downloadtour-6ea87b4e0a8cddca95c0a4f2b36264e7430e74aa.tar.gz
*
Diffstat (limited to 'html/rogue')
-rw-r--r--html/rogue/js/game.js3
1 files changed, 3 insertions, 0 deletions
diff --git a/html/rogue/js/game.js b/html/rogue/js/game.js
index 29b5037..0dde858 100644
--- a/html/rogue/js/game.js
+++ b/html/rogue/js/game.js
@@ -3,6 +3,7 @@ const HEX_SIZE = 20; // Fixed hex size
 const HEX_WIDTH = HEX_SIZE * 2;
 const HEX_HEIGHT = Math.sqrt(3) * HEX_SIZE;
 const GRID_SIZE = 100; // Number of hexes in each dimension
+const HEX_COLOR = '#333333'; // Off-black color for hex grid
 
 // Game state
 const state = {
@@ -81,6 +82,8 @@ function drawHex(ctx, x, y) {
         return;
     }
     
+    ctx.strokeStyle = HEX_COLOR;
+    ctx.lineWidth = 1;
     ctx.beginPath();
     for (let i = 0; i < 6; i++) {
         const angle = 2 * Math.PI / 6 * i;