diff options
author | elioat <elioat@tilde.institute> | 2024-12-24 14:40:29 -0500 |
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committer | elioat <elioat@tilde.institute> | 2024-12-24 14:40:29 -0500 |
commit | 57929fc1a92493cee0de00a079fb22d003a348e3 (patch) | |
tree | 88b07eb5c57df1dcaa2552d39dc295b5ce371e01 /html | |
parent | 1bbd9f9fe02e388f135f07d3cf9e66a5dcbbadfb (diff) | |
download | tour-57929fc1a92493cee0de00a079fb22d003a348e3.tar.gz |
*
Diffstat (limited to 'html')
-rw-r--r-- | html/rogue/js/world.js | 127 |
1 files changed, 108 insertions, 19 deletions
diff --git a/html/rogue/js/world.js b/html/rogue/js/world.js index b20aa54..1a54853 100644 --- a/html/rogue/js/world.js +++ b/html/rogue/js/world.js @@ -1,22 +1,26 @@ // Define world object types const WORLD_OBJECTS = { PLATFORM: 'platform', - TREE_BACKGROUND: 'tree_background', - TREE_FOREGROUND: 'tree_foreground', + FIR_BACKGROUND: 'fir_background', + FIR_FOREGROUND: 'fir_foreground', + MAPLE_BACKGROUND: 'maple_background', + MAPLE_FOREGROUND: 'maple_foreground', ROCK_BACKGROUND: 'rock_background', ROCK_FOREGROUND: 'rock_foreground' }; -// Tree configurations -const TREE_TYPES = { +// Separate configurations for different tree types +const FIR_TYPES = { SMALL: { + type: 'fir', width: 80, height: 120, - canopyOffset: 40, // Distance from bottom where canopy starts + canopyOffset: 40, canopyColor: '#2a4', trunkColor: '#531' }, LARGE: { + type: 'fir', width: 120, height: 200, canopyOffset: 60, @@ -25,6 +29,29 @@ const TREE_TYPES = { } }; +const MAPLE_TYPES = { + SMALL: { + type: 'maple', + width: 100, + height: 130, + trunkHeight: 60, + canopyRadius: 35, + leafClusters: 5, + canopyColor: '#3a2', + trunkColor: '#642' + }, + LARGE: { + type: 'maple', + width: 160, + height: 200, + trunkHeight: 85, + canopyRadius: 55, + leafClusters: 7, + canopyColor: '#2a2', + trunkColor: '#531' + } +}; + // Rock configurations const ROCK_TYPES = { SMALL: { @@ -53,14 +80,24 @@ const createWorld = () => ({ // Separate arrays for different layers backgroundTrees: [ { - type: WORLD_OBJECTS.TREE_BACKGROUND, + type: WORLD_OBJECTS.FIR_BACKGROUND, x: 50, - config: TREE_TYPES.LARGE + config: FIR_TYPES.LARGE }, { - type: WORLD_OBJECTS.TREE_BACKGROUND, + type: WORLD_OBJECTS.MAPLE_BACKGROUND, + x: 250, + config: MAPLE_TYPES.LARGE + }, + { + type: WORLD_OBJECTS.FIR_BACKGROUND, x: 500, - config: TREE_TYPES.SMALL + config: FIR_TYPES.SMALL + }, + { + type: WORLD_OBJECTS.MAPLE_BACKGROUND, + x: 650, + config: MAPLE_TYPES.SMALL } ], backgroundRocks: [ @@ -103,14 +140,14 @@ const createWorld = () => ({ ], foregroundTrees: [ { - type: WORLD_OBJECTS.TREE_FOREGROUND, + type: WORLD_OBJECTS.MAPLE_FOREGROUND, x: 200, - config: TREE_TYPES.SMALL + config: MAPLE_TYPES.SMALL }, { - type: WORLD_OBJECTS.TREE_FOREGROUND, + type: WORLD_OBJECTS.FIR_FOREGROUND, x: 800, - config: TREE_TYPES.LARGE + config: FIR_TYPES.LARGE } ], foregroundRocks: [ @@ -127,20 +164,25 @@ const createWorld = () => ({ ] }); -const renderTree = (ctx, tree, groundY) => { +// Rename current tree render function +const renderFirTree = (ctx, tree, groundY) => { const { x, config } = tree; const { width, height, canopyOffset, trunkColor, canopyColor } = config; + // Calculate trunk dimensions + const trunkWidth = width/3; + const trunkHeight = height - (height - canopyOffset)/2; + // Draw trunk ctx.fillStyle = trunkColor; ctx.fillRect( - x - width/6, - groundY - height, - width/3, - height + x - trunkWidth/2, + groundY - trunkHeight, + trunkWidth, + trunkHeight ); - // Draw canopy (triangular shape) + // Draw triangular canopy ctx.fillStyle = canopyColor; ctx.beginPath(); ctx.moveTo(x - width/2, groundY - canopyOffset); @@ -150,6 +192,53 @@ const renderTree = (ctx, tree, groundY) => { ctx.fill(); }; +// Add new maple tree render function +const renderMapleTree = (ctx, tree, groundY) => { + const { x, config } = tree; + const { + width, height, trunkHeight, canopyRadius, + leafClusters, trunkColor, canopyColor + } = config; + + // Draw trunk + const trunkWidth = width/4; + ctx.fillStyle = trunkColor; + ctx.fillRect( + x - trunkWidth/2, + groundY - trunkHeight, + trunkWidth, + trunkHeight + ); + + // Draw leaf clusters as overlapping circles + ctx.fillStyle = canopyColor; + + // Center cluster + ctx.beginPath(); + ctx.arc(x, groundY - trunkHeight - canopyRadius, canopyRadius, 0, Math.PI * 2); + ctx.fill(); + + // Surrounding clusters + for (let i = 0; i < leafClusters; i++) { + const angle = (i / leafClusters) * Math.PI * 2; + const clusterX = x + Math.cos(angle) * (canopyRadius * 0.8); + const clusterY = groundY - trunkHeight - canopyRadius + Math.sin(angle) * (canopyRadius * 0.8); + + ctx.beginPath(); + ctx.arc(clusterX, clusterY, canopyRadius * 0.9, 0, Math.PI * 2); + ctx.fill(); + } +}; + +// Main tree render function that handles both types +const renderTree = (ctx, tree, groundY) => { + if (tree.config.type === 'fir') { + renderFirTree(ctx, tree, groundY); + } else if (tree.config.type === 'maple') { + renderMapleTree(ctx, tree, groundY); + } +}; + const renderRock = (ctx, rock, groundY) => { const { x, config } = rock; const { width, height, color, highlights } = config; |