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authorelioat <elioat@tilde.institute>2025-02-16 22:59:42 -0500
committerelioat <elioat@tilde.institute>2025-02-16 22:59:42 -0500
commita9562680fb39d3b6cde4e194ace4630227de306c (patch)
tree2d5c0ce1438344bbd3218d98b796dd9079b0c238 /html
parentfaa9a25f9fd4129a970a2b86f89e58df3ccaeea5 (diff)
downloadtour-a9562680fb39d3b6cde4e194ace4630227de306c.tar.gz
*
Diffstat (limited to 'html')
-rw-r--r--html/tower/js/game.js9
1 files changed, 4 insertions, 5 deletions
diff --git a/html/tower/js/game.js b/html/tower/js/game.js
index 3549639..8d9eea7 100644
--- a/html/tower/js/game.js
+++ b/html/tower/js/game.js
@@ -326,13 +326,12 @@ function handleLevelComplete() {
         Level ${gameState.level} Complete!
         
         Stats:
-        Enemies Destroyed: ${gameState.enemiesDestroyed}
-        Enemies Escaped: ${gameState.enemiesEscaped}
+        - Enemies Destroyed: ${gameState.enemiesDestroyed}
+        - Enemies Escaped: ${gameState.enemiesEscaped}
         
         Bonuses:
-        Current Money: $${gameState.currency}
-        Remaining Ammo Bonus: +$${ammoBonus}
-        Level Bonus: +$10
+        - Current Money: $${gameState.currency}
+        - Remaining Ammo Bonus: +$${ammoBonus}
         
         Total After Bonuses: $${gameState.currency + ammoBonus + 10}