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author | elioat <hi@eli.li> | 2023-12-29 15:42:58 -0500 |
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committer | elioat <hi@eli.li> | 2023-12-29 15:42:58 -0500 |
commit | 9f8a386b07f0e4f6a7ad297dfed4264e18d358db (patch) | |
tree | f6bbf4ba171d6920d93d7075aa52654dc57418e8 /js/game-frame | |
parent | 1d8f185880be10636e731bbc6b215601da0b169a (diff) | |
download | tour-9f8a386b07f0e4f6a7ad297dfed4264e18d358db.tar.gz |
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Diffstat (limited to 'js/game-frame')
-rw-r--r-- | js/game-frame/game.js | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/js/game-frame/game.js b/js/game-frame/game.js index eed3863..e64bfa7 100644 --- a/js/game-frame/game.js +++ b/js/game-frame/game.js @@ -214,7 +214,7 @@ function gameLoop() { // Draw items and check for collisions items.forEach(item => { ctx.fillStyle = item.color; - ctx.fillRect(item.x - camera.x, item.y - camera.y, 8, 8); + ctx.fillRect(item.x - camera.x, item.y - camera.y, player.width, player.height); }); for (let i = 0; i < items.length; i++) { if (player.x === items[i].x && player.y === items[i].y) { |