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+<HTML>
+<HEAD>
+<TITLE>Computer Science Logo Style vol 1 ch 11: Recursive Operations</TITLE>
+</HEAD>
+<BODY>
+<CITE>Computer Science Logo Style</CITE> volume 1:
+<CITE>Symbolic Computing</CITE> 2/e Copyright (C) 1997 MIT
+<H1>Recursive Operations</H1>
+
+<TABLE width="100%"><TR><TD>
+<IMG SRC="../csls1.jpg" ALT="cover photo">
+<TD><TABLE>
+<TR><TD align="right"><CITE><A HREF="http://www.cs.berkeley.edu/~bh/">Brian
+Harvey</A><BR>University of California, Berkeley</CITE>
+<TR><TD align="right"><BR>
+<TR><TD align="right"><A HREF="../pdf/v1ch11.pdf">Download PDF version</A>
+<TR><TD align="right"><A HREF="../v1-toc2.html">Back to Table of Contents</A>
+<TR><TD align="right"><A HREF="../v1ch10/v1ch10.html"><STRONG>BACK</STRONG></A>
+chapter thread <A HREF="../v1ch12/v1ch12.html"><STRONG>NEXT</STRONG></A>
+<TR><TD align="right"><A HREF="https://mitpress.mit.edu/books/computer-science-logo-style-second-edition-volume-1">MIT
+Press web page for Computer Science Logo Style</A>
+</TABLE></TABLE>
+
+<HR>
+
+<P>
+So far, the recursive procedures we've seen have all been commands, not
+operations.  Remember that an operation is a procedure that has an <EM>
+output</EM> rather than an <EM>effect.</EM> In other words, an operation
+computes some value that is then used as the input to some other procedure.
+In the instruction
+
+<P>
+<PRE>print first &quot;hello
+</PRE>
+
+
+<P><CODE>print</CODE> is a command, because it does something: It prints its
+input (whatever that may be) on the screen.  But <CODE>first</CODE> is an
+operation, because it computes something: With the word <CODE>hello</CODE> as
+input, it computes the letter <CODE>h</CODE>, which is the first letter of
+the input.
+
+<P><H2>A Simple Substitution Cipher</H2>
+
+<P>
+
+
+I'm going to write a program to produce secret messages.  The program
+will take an ordinary English sentence (in the form of a Logo list)
+and change each letter into some other letter.  For example, we can
+decide to replace the letter E with the letter J every time it occurs
+in the message.  The program will need two inputs: the message
+and the correspondence between letters.  The latter will take the form
+of a word of 26 letters, representing the coded versions of the 26
+letters in alphabetical order.  For example, the word
+
+<P>
+<PRE>qwertyuiopasdfghjklzxcvbnm
+</PRE>
+
+
+<P>indicates that the letter A in the original text will be represented
+by Q in the secret version, B will be represented by W, and so on.
+
+<P>In order to encipher a sentence, we must go through it word by word.
+(Strictly speaking, what we're doing is called a <EM>cipher</EM> rather
+than a <EM>code</EM> because the latter is a system that substitutes
+something for an entire word at a time, like a foreign language,
+whereas we're substituting for a single letter at a time, like the
+Elvish alphabet in <EM>The Lord of the Rings.</EM>) In order to encipher
+a word we must go through it letter by letter.  So I'll begin by
+writing a procedure to translate a single letter to its coded form.
+
+<P>
+<PRE>to codelet :letter :code
+output codematch :letter &quot;abcdefghijklmnopqrstuvwxyz :code
+end
+
+to codematch :letter :clear :code
+if emptyp :clear [output :letter]        ; punctuation character
+if equalp :letter first :clear [output first :code]
+output codematch :letter butfirst :clear butfirst :code
+end
+</PRE>
+
+<P><CODE>Codelet</CODE> is an operation that takes two inputs.  The first input
+must be a single-letter word, and the second must be a code, that is,
+a word with the 26 letters of the alphabet rearranged.  The output
+from <CODE>codelet</CODE> is the enciphered version of the input letter.  (If
+the first input is a character other than a letter, such as a punctuation
+mark, then the output is the same as that input.)
+
+<P><CODE>Codelet</CODE> itself is a very simple procedure.  It simply passes its
+two inputs on to a subprocedure, <CODE>codematch</CODE>, along with another
+input that is the alphabet in normal order.  The idea is that <CODE>
+codematch</CODE> will compare the input letter to each of the letters in the
+regular alphabet; when it finds a match, it will output the letter in
+the corresponding position in the scrambled alphabet.  Be sure you
+understand the use of the <CODE>output</CODE> command in <CODE>codelet</CODE>; it
+says that whatever <CODE>codematch</CODE> outputs should become the output
+from <CODE>codelet</CODE> as well.
+
+<P>The job of <CODE>codematch</CODE> is to go through the alphabet, letter by
+letter, looking for the particular letter we're trying to encode.  The
+primary tool that Logo provides for looking at a single letter in a
+word is <CODE>first</CODE>.  So <CODE>codematch</CODE> uses <CODE>first</CODE> to compare
+its input letter with the first letter of the input alphabet:
+
+<P><PRE>if equalp :letter first :clear ...
+</PRE>
+
+<P>If the first input to <CODE>codematch</CODE> is the letter A, then <CODE>
+equalp</CODE> will output <CODE>true</CODE> and <CODE>codematch</CODE> will output the
+first letter of <CODE>:code</CODE> (Q in the example I gave earlier).  But
+suppose the first input isn't an A.  Then <CODE>codematch</CODE> has to solve
+a smaller subproblem: Find the input letter in the remaining 25
+letters of the alphabet.  Finding a smaller, similar subproblem means
+that we can use a recursive solution.  <CODE>Codematch</CODE> invokes itself,
+but for its second and third inputs it uses the <CODE>butfirst</CODE>s of the
+original inputs because the first letter of the alphabet (A) and its
+corresponding coded letter (Q) have already been rejected.
+
+<P>
+Here is a trace of an example of <CODE>codematch</CODE> at work, to help you
+understand what's going on.
+
+<P><PRE>codematch &quot;e &quot;abcdefghijklmnopqrstuvwxyz &quot;qwertyuiopasdfghjklzxcvbnm
+   codematch &quot;e &quot;bcdefghijklmnopqrstuvwxyz &quot;wertyuiopasdfghjklzxcvbnm
+      codematch &quot;e &quot;cdefghijklmnopqrstuvwxyz &quot;ertyuiopasdfghjklzxcvbnm
+         codematch &quot;e &quot;defghijklmnopqrstuvwxyz &quot;rtyuiopasdfghjklzxcvbnm
+            codematch &quot;e &quot;efghijklmnopqrstuvwxyz &quot;tyuiopasdfghjklzxcvbnm
+            codematch outputs &quot;t
+         codematch outputs &quot;t
+      codematch outputs &quot;t
+   codematch outputs &quot;t
+codematch outputs &quot;t
+</PRE>
+
+<P>The fifth, innermost invocation of <CODE>codematch</CODE> succeeds
+at matching its first input (the letter E) with the first letter of
+its second input.  That invocation therefore outputs the first letter
+of its third input, the letter T.  Each of the higher-level
+invocations outputs the same thing in turn.
+
+<P>The pattern of doing something to the <CODE>first</CODE> of an input, then
+invoking the same procedure recursively with the <CODE>butfirst</CODE> as the
+new input, is a familiar one from recursive commands.  If we only
+wanted to translate single letters, we could have written <CODE>
+codelet</CODE> and <CODE>codematch</CODE> as commands, like this:
+
+<P><PRE>to codelet :letter :code                        ;; command version
+codematch :letter &quot;abcdefghijklmnopqrstuvwxyz :code
+end
+
+to codematch :letter :clear :code               ;; command version
+if emptyp :clear [print :letter stop]
+if equalp :letter first :clear [print first :code stop]
+codematch :letter butfirst :clear butfirst :code
+end
+</PRE>
+
+<P>You may find this version a little easier to understand,
+because it's more like the recursive commands we've examined in the
+past.  But making <CODE>codelet</CODE> an operation is a much stronger
+technique.  Instead of being required to print the computed code
+letter, we can make that letter part of a larger computation.  In
+fact, we have to do that in order to encipher a complete word.  Each
+word is made up of letters, and the task of <CODE>codeword</CODE> will be to go
+through a word, letter by letter, using each letter as input to <CODE>
+codelet</CODE>.  The letters output by <CODE>codelet</CODE> must be combined into a
+new word, which will be the output from <CODE>codeword</CODE>.
+
+<P>We could write <CODE>codeword</CODE> using the higher order function <CODE>map</CODE>:
+
+<P><PRE>to codeword :word :code             ;; using higher order function
+output map [codelet ? :code] :word
+end
+</PRE>
+
+<P>But to help you learn how to write recursive operations, in this
+chapter we'll avoid higher order functions.  (As it turns out, <CODE>map</CODE>
+itself is a recursive operation, written using the techniques of this
+chapter.)
+
+<P>Recall the structure of a previous procedure that went through a word
+letter by letter:
+
+<P><PRE>to one.per.line :word
+if emptyp :word [stop]
+print first :word
+one.per.line butfirst :word
+end
+</PRE>
+
+<P>Compare this to the structure of the recursive <CODE>codeword</CODE>:
+
+<P><PRE>to codeword :word :code
+if emptyp :word [output &quot;]
+output word (codelet first :word :code) (codeword butfirst :word :code)
+end
+</PRE>
+
+<P>There are many similarities. Both procedures have a
+stop rule that tests for an empty input.  Both do something to the <CODE>
+first</CODE> of the input (either <CODE>print</CODE> or <CODE>codelet</CODE>), and each
+invokes itself recursively on the <CODE>butfirst</CODE> of the input.
+(<CODE>Codeword</CODE> has an extra input for the code letters, but that
+doesn't really change the structure of the procedure.  If that's
+confusing to you, you could temporarily pretend that <CODE>code</CODE> is a
+global variable and eliminate it as an input.)
+
+<P>The differences have to do with the fact that <CODE>codeword</CODE> is an
+operation instead of a command.  The stop rule invokes <CODE>output</CODE>
+rather than <CODE>stop</CODE> and must therefore specify what is to be
+output when the stop condition is met.  (In this case, when the input
+word is empty, the output is also the empty word.) But the main thing
+is that the action step (the <CODE>print</CODE> in <CODE>one.per.line</CODE>) and
+the recursive call (the <CODE>one.per.line</CODE> instruction) are not two
+separate instructions in <CODE>codeword</CODE>.  Instead they are
+expressions (the two in parentheses) that are combined by <CODE>word</CODE>
+to form the complete output.  Here's a picture:
+
+<P><CENTER><IMG SRC="codelet.gif" ALT="figure: codelet"></CENTER>
+
+<P>Remember what you learned in Chapter 2 about the way in
+which Logo instructions are evaluated.  Consider the <CODE>output</CODE>
+instruction in <CODE>codeword</CODE>.  Before <CODE>output</CODE> can be invoked,
+Logo must evaluate its input.  That input comes from the output from
+<CODE>word</CODE>.  Before <CODE>word</CODE> can be invoked, Logo must evaluate <EM>
+its</EM> inputs.  There are two of them.  The first input to <CODE>word</CODE>
+is the expression
+
+<P><PRE>codelet first :word :code
+</PRE>
+
+<P>This expression computes the coded version of the first
+letter of the word we want to translate.  The second input to <CODE>
+word</CODE> is the expression
+
+<P><PRE>codeword butfirst :word :code
+</PRE>
+
+<P>This expression invokes <CODE>codeword</CODE> recursively, solving
+the smaller subproblem of translating a smaller word, one with the
+first letter removed.  When both of these computations are complete,
+<CODE>word</CODE> can combine the results to form the translation of the
+complete input word.  Then <CODE>output</CODE> can output that result.
+
+<P>Here's an example of how <CODE>codeword</CODE> is used.
+
+<P><PRE>? <U>print codeword &quot;hello &quot;qwertyuiopasdfghjklzxcvbnm</U>
+itssg
+</PRE>
+
+<P>Notice that we have to say <CODE>print</CODE>, not just start the
+instruction line with <CODE>codeword</CODE>; a complete instruction
+must have a command.  Suppose you had the idea of saving all that
+typing by changing the <CODE>output</CODE> instruction in <CODE>codeword</CODE> to a
+<CODE>print</CODE>.  What would happen?  The answer is that <CODE>codeword</CODE>
+wouldn't be able to invoke itself recursively as an operation.  (If
+you don't understand that, try it!) Also, it's generally a better idea
+to write an operation when you have to compute some result.
+That way, you aren't committed to printing the result; you can use it
+as part of a larger computation.
+
+<P>For example, right now I'd like to write a procedure <CODE>code</CODE> that
+translates an entire sentence into code.  Like <CODE>codeword</CODE>, it will
+be an operation with two inputs, the second of which is a code (a word
+of 26 scrambled letters).  The difference is that the first input will
+be a sentence instead of a word and the output will also be a sentence.
+
+<P>&raquo;Write <CODE>code</CODE> using a higher order function.  Then see if you can
+write an equivalent recursive version.
+
+<P>Just as <CODE>codeword</CODE> works by splitting up the word into letters,
+<CODE>code</CODE> will work by splitting up a sentence into words.  The
+structure will be very similar.  Here it is:
+
+<P><PRE>to code :sent :code
+if emptyp :sent [output []]
+output sentence (codeword first :sent :code) (code butfirst :sent :code)
+end
+</PRE>
+
+<P>The main differences are that <CODE>code</CODE> outputs the empty
+list, instead of the empty word, for an empty input and that <CODE>sentence</CODE>
+is used as the combining operation instead of <CODE>word</CODE>.
+Here's an example of <CODE>code</CODE> at work.
+
+<P><PRE>? <U>print code [meet at midnight, under the dock.] ~</U>
+             <U>&quot;qwertyuiopasdfghjklzxcvbnm</U>
+dttz qz dorfouiz, xfrtk zit rgea.
+</PRE>
+
+<P><H2>More Procedure Patterns</H2>
+
+<P><CODE>Code</CODE> and <CODE>codeword</CODE> are examples of a very common pattern in
+recursive operations:  They are like using <CODE>map</CODE> with a particular
+function.  Here is the pattern that they fit.
+
+<P><PRE><A NAME="map">to <U>procedure</U> :input</A>
+if emptyp :input [output :input]
+output <U>combiner</U> (<U>something</U> first :input) (<U>procedure</U> butfirst :input)
+end
+</PRE>
+
+<P>The <EM>combiner</EM> is often <CODE>word</CODE> or <CODE>sentence</CODE>,
+although others are possible.  In fact, when working with lists, the
+most common combiner is not <CODE>sentence</CODE> but another operation that
+we haven't used before, <CODE>fput</CODE> (First PUT).  <CODE>Fput</CODE> takes two
+inputs.  The first can be any datum, but the second must be a list.
+The output from <CODE>fput</CODE> is a list that is equal to the second
+input, except that the first input is inserted as a new first member.
+In other words the output from <CODE>fput</CODE> is a list whose <CODE>first</CODE>
+is the first input and whose <CODE>butfirst</CODE> is the second input.
+
+<P><PRE>? <U>show sentence [hee hee hee] [ho ho ho]</U>
+[hee hee hee ho ho ho]
+? <U>show fput [hee hee hee] [ho ho ho]</U>
+[[hee hee hee] ho ho ho]
+</PRE>
+
+<P><CODE>Fput</CODE> is a good combiner because the two things we want to
+combine are the <CODE>first</CODE> and the <CODE>butfirst</CODE> of a list, except that
+each has been modified in some way.  But the <EM>shape</EM> of the final
+result (a list of so many members) should be the same as the shape of the
+input, and that's what <CODE>fput</CODE> ensures.
+
+<P>When you're working with sentences--lists of words rather than lists
+of lists--<CODE>sentence</CODE> and <CODE>fput</CODE> will work equally well
+as the combiner.  For example, <CODE>code</CODE> could have been written
+using <CODE>fput</CODE> instead of <CODE>sentence</CODE>.  Not until some of
+the later examples, when we use tree-structured lists,
+will the choice really be important.
+
+<P>&raquo;<CODE>Fput</CODE> is actually a &quot;more primitive&quot; operation than <CODE>sentence</CODE>,
+in the sense that the Logo interpreter actually constructs lists by
+doing the internal equivalent of <CODE>fput</CODE>.  As an exercise, you
+might like to try writing your own versions of list combiners like
+<CODE>sentence</CODE> and <CODE>list</CODE> out of <CODE>fput</CODE>, <CODE>first</CODE>, and
+<CODE>butfirst</CODE>.  You should also be able to write <CODE>last</CODE> and <CODE>
+butlast</CODE> using only those three building blocks.  (Actually you'll
+also need <CODE>if</CODE>, <CODE>emptyp</CODE>, <CODE>wordp</CODE>, and <CODE>output</CODE>,
+but you won't need any other primitive combiners.)  Give your versions
+distinct names, such as <CODE>my.sentence</CODE>, since Logo won't let you
+redefine primitives.
+
+<P>&raquo;Another &quot;less primitive&quot; primitive is <CODE>lput</CODE>, an operation that
+takes two inputs.  As for <CODE>fput</CODE>, the first can be any datum but
+the second must be a list.  The output from <CODE>lput</CODE> is a list whose
+<CODE>last</CODE> is the first input and whose <CODE>butlast</CODE> is the second.
+Write <CODE>my-lput</CODE> using <CODE>fput</CODE> and the selectors <CODE>first</CODE> and
+<CODE>butfirst</CODE>.
+
+<P>It may seem silly to learn a recursive pattern for problems that can be
+solved using <CODE>map</CODE>.  But sometimes we run into a problem that's <EM>
+almost</EM> like a <CODE>map</CODE>, but not exactly.  For example, how would you
+write the following operation:
+
+<P><PRE>? <U>show pairup [now here after glow worm hole]</U>
+[nowhere hereafter afterglow glowworm wormhole]
+</PRE>
+
+<P>Instead of the usual <CODE>map</CODE>-like situation in which each word
+in the result is a function of one word of the input, this time each word of
+the result is a function of <EM>two</EM> neighboring input words.  <CODE>Map</CODE>
+won't solve this problem, but the <CODE>map</CODE>-like recursion pattern will.
+
+<P><PRE>to pairup :words
+if emptyp butfirst :words [output []]
+output (sentence (word first :words first butfirst :words)
+                 (pairup butfirst :words))
+end
+</PRE>
+
+<P>Compare this procedure with the <A HREF="v1ch11.html#map">general pattern</A>;
+look for similarities and differences.
+
+<P>&raquo;One difference is in the test for the base case.  Why is the version
+in <CODE>pairup</CODE> different from the one in the pattern?
+
+<P>&raquo;Write an operation that interchanges pairs of words in a sentence,
+like this:
+
+<P><PRE>? <U>show swap [the rain in spain stays mainly on the plain]</U>
+[rain the spain in mainly stays the on plain]
+</PRE>
+
+<P>Don't forget to think about that leftover word in an odd-length
+sentence!
+
+<P><H2>The <CODE>Filter</CODE> Pattern</H2>
+
+<P>In Chapter 5 we saw this example:
+
+<P><PRE>? <U>show filter &quot;numberp [76 trombones, 4 calling birds, and 8 days]</U>
+[76 4 8]
+</PRE>
+
+<P>To write a recursive operation <CODE>numbers</CODE> with the same result,
+we must handle three cases: the base case, in which the input is empty; the
+case in which the first word of the input is a number; and the case in which
+the first word isn't a number.
+
+<P><PRE>to numbers :sent
+if emptyp :sent [output []]
+if numberp first :sent ~
+   [output sentence first :sent numbers butfirst :sent]
+output numbers butfirst :sent
+end
+
+? <U>show numbers [76 trombones, 4 calling birds, and 8 days]</U>
+[76 4 8]
+</PRE>
+
+<P>Here's the general <CODE>filter</CODE> pattern:
+
+<P><PRE>to <U>procedure</U> :input
+if emptyp :input [output :input]
+if <U>predicate</U> first :input ~
+   [output <U>combiner</U> first :input <U>procedure</U> butfirst :input]
+output <U>procedure</U> butfirst :input
+end
+</PRE>
+
+<P>As in the case of the <CODE>map</CODE> pattern, this one is most useful
+in situations for which the higher order function won't quite do.
+
+<P>&raquo;Write an operation that looks for two equal words next to each other
+in a sentence, and outputs a sentence with one of them removed:
+
+<P><PRE>? <U>show unique [Paris in the the spring is a joy joy to behold.]</U>
+Paris in the spring is a joy to behold.
+</PRE>
+
+<P>What does your procedure do with <EM>three</EM> consecutive
+equal words?  What should it do?
+
+<P><H2>The <CODE>Reduce</CODE> Pattern</H2>
+
+<P>Other examples from Chapter 5 introduced the <CODE>reduce</CODE> higher
+order function.
+
+<P><PRE>? <U>show reduce &quot;word [C S L S]</U>
+CSLS
+? <U>show reduce &quot;sum [3 4 5 6]</U>
+18
+</PRE>
+
+<P>Recursive operations equivalent to these examples are very much
+like the <CODE>map</CODE> pattern except that the combiner function is applied to
+the members of the input directly, rather than to some function of the
+members of the input:
+
+<P><PRE>to wordify :sentence
+if emptyp :sentence [output &quot;]
+output word (first :sentence) (wordify butfirst :sentence)
+end
+
+to addup :numbers
+if emptyp :numbers [output 0]
+output sum (first :numbers) (addup butfirst :numbers)
+end
+</PRE>
+
+<P>What are the differences between these two examples?  There are two: the
+combiner used and the value output in the base case.  Here is the pattern:
+
+<P><PRE>to <U>procedure</U> :input
+if emptyp :input [output <U>identity</U>]
+output <U>combiner</U> (first :input) (<U>procedure</U> butfirst :input)
+end
+</PRE>
+
+<P>The identity in this pattern depends on the combiner; it's
+the value that, when combined with something else, gives that something else
+unchanged as the result.  Thus, zero is the identity for <CODE>sum</CODE>, but the
+identity for <CODE>product</CODE> would be one.
+
+<P>&raquo;Write a <CODE>multiply</CODE> operation that takes a list of numbers as its
+input and returns the product of all the numbers.
+
+<P>&raquo;You can make your <CODE>multiply</CODE> procedure more efficient, in some
+situations, by having it notice when one of the numbers in the input list is
+zero.  In that case, you can output zero as the overall result without
+looking at any more numbers.  The resulting procedure will, in a sense,
+combine aspects of the <CODE>filter</CODE> and <CODE>reduce</CODE> patterns.
+
+<P><CODE>Addup</CODE> is one example of an important sub-category of <CODE>reduce</CODE>-like
+procedures in which the &quot;combining&quot;
+operation is arithmetic, usually <CODE>sum</CODE>.  The simplest example is a
+procedure equivalent to the primitive <CODE>count</CODE>, which counts the
+members of a list or the letters of a word:
+
+<P><PRE>to length :thing
+if emptyp :thing [output 0]
+output 1+length butfirst :thing
+end
+</PRE>
+
+<P>In this procedure, as usual, we can see the reduction of a
+problem to a smaller subproblem.  The length of any word or list is
+one more than the length of its <CODE>butfirst</CODE>.  Eventually this
+process of shortening the input will reduce it to emptiness; the
+length of an empty word or list is zero.
+
+<P>Although <CODE>count</CODE> is a primitive, there are more complicated
+counting situations in which not every member should be counted.  For
+example, here is a procedure to count the number of vowels in a word:
+
+<P><PRE>to vowelcount :word
+if emptyp :word [output 0]
+if vowelp first :word [output 1+vowelcount butfirst :word]
+output vowelcount butfirst :word
+end
+
+to vowelp :letter
+output memberp :letter [a e i o u]
+end
+</PRE>
+
+<P>(Actually, my predicate <CODE>vowelp</CODE> is somewhat
+oversimplified.  The letter Y is a vowel in certain positions in the
+word, and even some other letters can sometimes play the role of a
+vowel.  But this isn't a book on linguistics!)
+
+<P>You can see the similarities between <CODE>vowelcount</CODE> and <CODE>
+length</CODE>.  The difference is that, in effect, <CODE>length</CODE> uses a
+predicate that is always <CODE>true</CODE>, so it always carries out the
+instruction inside the <CODE>if</CODE>.  Here's the pattern:
+
+<P><PRE>to <U>procedure</U> :input
+if emptyp :input [output 0]
+if <U>predicate</U> first :input [output 1+<U>procedure</U> butfirst :input]
+output <U>procedure</U> butfirst :input
+end
+</PRE>
+
+<P>&raquo;Try writing a procedure that will accept as
+input a word like <CODE>21,997.00</CODE> and output the number of digits
+before the decimal point.  (In this case the correct output is 5.)
+Don't assume that there <EM>is</EM> a decimal point; your program
+shouldn't blow up no matter what word it gets as input.
+
+<P>&raquo;Another counting problem is to output the position of a member in a
+list.  This operation is the inverse to <CODE>item</CODE>, a Logo primitive,
+which outputs the member at a given position
+number.  What I'm asking you to write is <CODE>index</CODE>, which works like
+this:
+
+<P><PRE>? <U>print index &quot;seven [four score and seven years ago]</U>
+4
+? <U>print index &quot;v &quot;aardvark</U>
+5
+</PRE>
+
+<P><H2>The <CODE>Find</CODE> Pattern</H2>
+
+<P>
+ A variation of the <CODE>filter</CODE> pattern
+is for <EM>selection</EM> operations: ones that pick a single element out of a
+list.  The general idea looks like this:
+
+<P><PRE>to <U>procedure</U> :input
+if emptyp :input [output :input]
+if <U>predicate</U> first :input [output <U>something</U> first :input]
+output <U>procedure</U> butfirst :input
+end
+</PRE>
+
+<P>There will generally be extra inputs to these procedures, to
+indicate the basis for selection.  For example, here is a program
+that translates English words into French.
+
+<P><PRE>to french :word
+output lookup :word [[book livre] [computer ordinateur] [window fenetre]]
+end
+
+to lookup :word :dictionary
+if emptyp :dictionary [output &quot;]
+if equalp :word first first :dictionary [output last first :dictionary]
+output lookup :word butfirst :dictionary
+end
+
+? <U>print french &quot;computer</U>
+ordinateur
+</PRE>
+
+<P>The expression
+
+<P><PRE>first first :dictionary
+</PRE>
+
+<P>selects the English word from the first word-pair in the list.
+Similarly,
+
+<P><PRE>last first :dictionary
+</PRE>
+
+<P>selects the French version of the same word.  (Of course, in
+reality, the word list in <CODE>french</CODE> would be much longer than the
+three word-pairs I've shown.)
+
+<P><CODE>Codematch</CODE>, in the example that started this chapter, follows
+the same pattern of selection.  The only difference is that there are
+two inputs that are <CODE>butfirst</CODE>ed in parallel.
+
+<P>
+Somewhat similar to the selection pattern is one for a recursive
+<EM>predicate;</EM> the difference is that instead of
+
+<P><PRE>output <U>something</U> first :input
+</PRE>
+
+<P>for a successful match, the procedure simply says
+
+<P><PRE>output &quot;true
+</PRE>
+
+<P>in that case.  This pattern is followed by predicates that
+ask a question like &quot;Does any member of the input do X?&quot; For
+example, suppose that instead of counting the vowels in a word, we
+just want to know whether or not there is a vowel.  Then we're asking
+the question &quot;Is any letter in this word a vowel?&quot; Here's how to
+find out.
+
+<P><PRE>to hasvowelp :word
+if emptyp :word [output &quot;false]
+if vowelp first :word [output &quot;true]
+output hasvowelp butfirst :word
+end
+</PRE>
+
+<P>A more realistic example is also somewhat more cluttered with extra
+inputs and sometimes extra end tests.  Here's a procedure that takes
+two words as input.  It outputs <CODE>true</CODE> if the first word comes
+before the second in the dictionary.
+
+<P><PRE>to sort.beforep :word1 :word2
+if emptyp :word1 [output &quot;true]
+if emptyp :word2 [output &quot;false]
+if (ascii first :word1) &lt; (ascii first :word2) [output &quot;true]
+if (ascii first :word1) &gt; (ascii first :word2) [output &quot;false]
+output sort.beforep butfirst :word1 butfirst :word2
+end
+</PRE>
+
+<P>The procedure will end on one of the <CODE>emptyp</CODE> tests if
+one of the input words is the beginning of the other, like <CODE>now</CODE>
+and <CODE>nowhere</CODE>.  Otherwise, the procedure ends when two letters are
+unequal.  The recursion step is followed when the beginning letters
+are equal.  (The operation <CODE>ascii</CODE> takes a one-character word as
+input, and outputs the numeric value for that character in the computer's
+coding system, which is called the American Standard Code for Information
+Interchange.)
+
+<P>A combination of the translation kind of operation and the selection
+kind is an operation that selects not one but several members of the
+input.  For example, you sometimes want to examine the words in a
+sentence in various ways but have trouble because the sentence
+includes punctuation as part of some words.  But the punctuation isn't
+<EM>really</EM> part of the word.  In Chapter 4, for instance, I
+defined a predicate <CODE>about.computersp</CODE> and gave this example of
+its use:
+
+<P><PRE>? <U>print about.computersp [this book is about programming]</U>
+true
+</PRE>
+
+<P>But if the example were part of a larger program, carrying
+on a conversation with a person, the person would probably have ended
+the sentence with a period.  The last word would then have been
+<CODE>programming.</CODE> (including the period).  That word, which is
+different from <CODE>programming</CODE> without the period, isn't in the
+procedure's list of relevant words, so it would have output <CODE>false</CODE>.
+The solution is to write a procedure that strips the punctuation from
+each word of a sentence.  Of course that's a straightforward case of
+the translation pattern, applying a subprocedure to each word of the
+sentence:
+
+<P><PRE>to strip :sent
+if emptyp :sent [output []]
+output sentence (strip.word first :sent) (strip butfirst :sent)
+end
+</PRE>
+
+<P><CODE>Strip.word</CODE>, though, is more interesting.  It must
+select only the letters from a word.
+
+<P><PRE>to strip.word :word
+if emptyp :word [output &quot;]
+if letterp first :word ~
+   [output word (first :word) (strip.word butfirst :word)]
+output strip.word butfirst :word
+end
+
+to letterp :char
+output or (inrangep (ascii :char) (ascii &quot;A) (ascii &quot;Z)) ~
+          (inrangep (ascii :char) (ascii &quot;a) (ascii &quot;z))
+end
+
+to inrangep :this :low :high
+output and (:this &gt; (:low-1)) (:this &lt; (:high+1))
+end
+</PRE>
+
+<P><CODE>Strip.word</CODE> is like the translation pattern in the use
+of the combining operation <CODE>word</CODE> in the middle instruction line.
+But it's also like the selection pattern in that there are two
+different choices of output, depending on the result of the predicate
+<CODE>letterp</CODE>.
+
+<P>&raquo;You might want to rewrite <CODE>about.computersp</CODE> so that it uses <CODE>
+strip</CODE>.  Consider an initialization procedure.
+
+<P>
+
+<H2>Numerical Operations: The <CODE>Cascade</CODE> Pattern</H2>
+
+<P>Certain mathematical functions are defined in terms of recursive
+calculations.  It used to be that computers were used <EM>only</EM> for
+numerical computation.  They're now much more versatile, as you've
+already seen, but sometimes the old numerical work is still important.
+
+<P>The classic example in this category is the <EM>factorial</EM>
+function.  The factorial of a positive integer is the product of all
+the integers from 1 up to that number.  The factorial of 5 is
+represented as
+5!
+so
+<P><CENTER>5! = 1 &times; 2 &times; 3 &times; 4 &times; 5</CENTER>
+
+<P>We can use <CODE>cascade</CODE> to carry out this computation:
+
+<P><PRE>to fact :n                       ;; cascade version
+output cascade :n [? * #] 1
+end
+
+? <U>print fact 5</U>
+120
+</PRE>
+
+<P>In this example I'm using a feature of <CODE>cascade</CODE> that we
+haven't seen before.  The template (the second input to <CODE>cascade</CODE>) may
+include a number sign (<CODE>#</CODE>) character, which represents the number of
+times the template has been repeated.  That is, it represents 1 the first
+time, 2 the second time, and so on.
+
+<P>Here is a recursive version of <CODE>fact</CODE> that takes one input, a
+positive integer, and outputs the factorial function of that number.
+The input can also be zero; the rule is that 0!=1.
+
+<P><PRE>to fact :n
+if :n=0 [output 1]
+output :n * fact :n-1
+end
+</PRE>
+
+<P>This procedure works because
+
+<P><CENTER>5! = 5 &times; 4!</CENTER>
+
+<P>That's
+another version of reducing a problem to a smaller subproblem.
+
+<P>&raquo;Chapter 5 gives the following example:
+
+<P><PRE>to power :base :exponent
+output cascade :exponent [? * :base] 1
+end
+</PRE>
+
+<P>Write a version of <CODE>power</CODE> using recursion instead of using
+<CODE>cascade</CODE>.
+
+<P>Another classic example, slightly more complicated, is the
+Fibonacci sequence.  Each number
+in the sequence is the sum of the two previous
+numbers; the first two numbers are 1.  So the sequence starts
+
+<P><CENTER>1, 1, 2, 3, 4, 5, 13, &hellip;</CENTER>
+
+<P>A formal definition of the sequence looks
+like this:
+<P><CENTER><IMG SRC="fibonacci.gif" ALT="math display"></CENTER>
+<P>Here's an operation <CODE>fib</CODE>
+that takes a number <EM>n</EM> as input and outputs <EM>F<SUB>n</SUB></EM>.
+
+<P><PRE>to fib :n
+if :n&lt;2 [output 1]
+output (fib :n-1)+(fib :n-2)
+end
+</PRE>
+
+<P>That procedure will work, but it's quite seriously
+inefficient.  The problem is that it ends up computing the same
+numbers over and over again.  To see why, here's a trace of what
+happens when you ask for <CODE>fib 4</CODE>:
+
+<P><PRE>fib 4
+  fib 3
+    fib 2
+      fib 1
+      fib 0
+    fib 1
+  fib 2
+    fib 1
+    fib 0
+</PRE>
+
+<P>Do you see the problem?  <CODE>fib 2</CODE> is computed twice, once
+because <CODE>fib 4</CODE> needs it directly and once because <CODE>fib 4</CODE>
+needs <CODE>fib 3</CODE> and <CODE>fib 3</CODE> needs <CODE>fib 2</CODE>.  Similarly, <CODE>
+fib 1</CODE> is computed three times.  As the input to <CODE>fib</CODE> gets
+bigger, this problem gets worse and worse.
+
+<P>It turns out that a much faster way to handle this problem is to
+compute a <EM>list</EM> of all the Fibonacci numbers up to the one we
+want.  Then each computation can take advantage of the work already
+done.  Here's what I mean:
+
+<P><PRE>to fiblist :n
+if :n&lt;2 [output [1 1]]
+output newfib fiblist :n-1
+end
+
+to newfib :list
+output fput (sum first :list first butfirst :list) :list
+end
+
+? <U>print fiblist 5</U>
+8 5 3 2 1 1
+</PRE>
+
+<P>We can then define a faster <CODE>fib</CODE> in terms of <CODE>
+fiblist</CODE>:
+
+<P><PRE>to fib :n
+output first fiblist :n
+end
+</PRE>
+
+<P>Convince yourself that the two versions of <CODE>fib</CODE> give
+the same outputs but that the second version is much faster.  I'm
+purposely not going through a detailed explanation of this example;
+you should use the analytical techniques you learned in Chapter 8.
+What problem is <CODE>fiblist</CODE> trying to solve?  What is the smaller
+subproblem?
+
+<P>The hallmark of numerical recursion is something like <CODE>:n-1</CODE> in the
+recursion step.  Sometimes this kind of recursion is combined with the <CODE>
+butfirst</CODE> style we've seen in most of the earlier examples.  Logo has a
+primitive operation called <CODE>item</CODE>, which takes two inputs.  The first is
+a positive integer, and the second is a list.  The output from <CODE>item</CODE> is
+the <EM>n</EM>th member of the list if the first input is <EM>n.</EM> (Earlier
+I suggested that you write <CODE>index</CODE>, the opposite of <CODE>item</CODE>.) If Logo
+didn't include <CODE>item</CODE>, here's how you could write it:
+
+<P><PRE>to item :n :list
+if equalp :n 1 [output first :list]
+output item :n-1 butfirst :list
+end
+</PRE>
+
+<P><H2>Pig Latin</H2>
+
+<P>When I was growing up, every kid learned a not-very-secret &quot;secret&quot;
+language called Pig Latin.  When I became a teacher, I was surprised
+to find out that kids apparently didn't learn it any more.  But
+more recently it seems to have come back into vogue.  Translating
+a sentence into Pig Latin is an interesting programming problem, so
+I'm going to teach it to you.
+
+<P>Here's how it works.  For each word take any consonants that are at
+the beginning (up to the first vowel) and move them to the
+end.  Then add &quot;ay&quot; at the end.  So &quot;hello&quot; becomes &quot;ellohay&quot;;
+&quot;through&quot; becomes &quot;oughthray&quot;; &quot;aardvark&quot; just becomes
+&quot;aardvarkay.&quot; (Pig Latin is meant to be spoken, not written.  You're
+supposed to practice so that you can do it and understand it really
+fast.)
+
+<P>By now you can write in your sleep the operation <CODE>
+piglatin</CODE>, which
+takes a sentence and outputs its translation into Pig Latin by going
+through the sentence applying a subprocedure <CODE>plword</CODE> to each
+word.  (It's just like <CODE>code</CODE>, only different.)
+It's <CODE>plword</CODE> that is the tricky part.  The stop rule is
+pretty straightforward:
+
+<P><PRE>if vowelp first :word [output word :word &quot;ay]
+</PRE>
+
+<P>If the first letter <EM>isn't</EM> a vowel, what we want to
+do is move that letter to the end and try again.  Here's the complete
+procedure.
+
+<P><PRE>to plword :word
+if vowelp first :word [output word :word &quot;ay]
+output plword word butfirst :word first :word
+end
+</PRE>
+
+<P>What makes this tricky is that the recursion step doesn't
+seem to make the problem smaller.  The word is still the same length
+after we move the first letter to the end.  This would look more like
+all the other examples if the recursion step were
+
+<P><PRE>output plword butfirst :word
+</PRE>
+
+<P>That would make the procedure easier to understand.
+Unfortunately it would also give the wrong answer.  What you have to
+see is that there <EM>is</EM> something that is getting smaller about
+the word, namely the &quot;distance&quot; from the beginning of the word to
+the first vowel.  Trace through a couple of examples to clarify this
+for yourself.
+
+<P>By the way, this will work better if you modify <CODE>vowelp</CODE> (which we
+defined earlier) so that <CODE>y</CODE> is considered a vowel.  You'll then
+get the wrong answer for a few strange words like <CODE>yarn</CODE>, but on
+the other hand, if you consider <CODE>y</CODE> a consonant, you'll get no
+answer at all for words like <CODE>try</CODE> in which <CODE>y</CODE> is the only
+vowel!  (Try it.  Do you understand what goes wrong?)
+
+<P>&raquo;Some people learned a different dialect of Pig Latin.  According to
+them, if the word starts with a vowel in the first place, you should
+add &quot;way&quot; at the end instead of just &quot;ay.&quot; Modify <CODE>plword</CODE> so
+that it speaks that dialect.  (I think the idea is that some words
+simply sound better with that rule.) Hint: You'll want an
+initialization procedure.
+
+<P>&raquo;The top-level procedure <CODE>piglatin</CODE>, which you wrote yourself, is a
+good candidate for careful thought about punctuation.  You don't want
+to see
+
+<P><PRE>? <U>print piglatin [what is he doing?]</U>
+atwhay isway ehay oing?day
+</PRE>
+
+<P>A good first attempt would be to modify <CODE>piglatin</CODE> to
+use <CODE>strip</CODE>, to get rid of the punctuation altogether.  But even
+better would be to remove the punctuation from each word, translate it
+to Pig Latin, then put the punctuation back!  Then we could get
+
+<P><PRE>atwhay isway ehay oingday?
+</PRE>
+
+<P>That's the right thing to do for punctuation at the end of a
+word, like a period or a comma.  On the other hand, the apostrophe
+inside a word like <CODE>isn't</CODE> should be treated just like a letter.
+
+<P>The project I'm proposing to you is a pretty tricky one.  Here's a
+hint.  Write an operation <CODE>endpunct</CODE> that takes a word as input
+and outputs a <EM>list</EM> of two words, first the &quot;real&quot; word
+full of letters, then any punctuation that might be at the end.  (The
+second word will be empty if there is no such punctuation.) Then your
+new <CODE>plword</CODE> can be an initialization procedure that invokes a
+subprocedure with <CODE>endpunct</CODE>'s output as its input.
+
+<P><H2>A Mini-project: Spelling Numbers</H2>
+
+<P>Write a procedure <CODE>number.name</CODE> that takes a positive integer
+input, and outputs a sentence containing that number spelled out in words:
+
+<P><PRE>? <U>print number.name 5513345</U>
+five million five hundred thirteen thousand three hundred forty five
+? <U>print number.name (fact 20)</U>
+two quintillion four hundred thirty two quadrillion nine hundred two
+trillion eight billion one hundred seventy six million six hundred
+forty thousand
+</PRE>
+
+<P>There are some special cases you will need to consider:
+
+<UL>
+<LI>Numbers in which some particular digit is zero.
+<LI>Numbers like 1,000,529 in which an entire group of three digits is zero.
+<LI>Numbers in the teens.
+</UL>
+
+
+<P>Here are two hints.  First, split the number into groups of three digits,
+going from right to left.  Also, use the sentence
+
+<P><PRE>[thousand million billion trillion quadrillion quintillion
+ sextillion septillion octillion nonillion decillion]
+</PRE>
+
+<P>You can write this bottom-up or top-down.  To work bottom-up, pick a subtask
+and get that working before you tackle the overall structure of the
+problem.  For example, write a procedure that returns the word <CODE>fifteen</CODE>
+given the argument <CODE>15</CODE>.
+
+<P>To work top-down, start by writing <CODE>number.name</CODE>, freely assuming the
+existence of whatever helper procedures you like.  You can begin debugging
+by writing <EM>stub</EM> procedures that fit into the overall program but
+don't really do their job correctly.  For example, as an intermediate stage
+you might end up with a program that works like this:
+
+<P><PRE>? <U>print number.name 1428425</U>           ;; intermediate version
+1 million 428 thousand 425
+</PRE>
+
+<P><H2>Advanced Recursion: <CODE>Subsets</CODE></H2>
+
+<P>We've seen that recursive operations can do the same jobs as higher order
+functions, and we've seen that recursive operations can do jobs that are
+similar to the higher order function patterns but not quite the same.  Now
+we'll see that recursive operations can do jobs that are quite outside the
+bounds of any of the higher order functions in Chapter 5.
+
+<P>I'd like to write an operation <CODE>subsets</CODE> that takes a word as input.
+Its output will be a sentence containing all the words that can be made
+using letters from the input word, in the same order, but not necessarily
+using all of them.  For example, the word <CODE>lit</CODE> counts as a subset of
+the word <CODE>lights</CODE>, but <CODE>hit</CODE> doesn't count because the letters are
+in the wrong order.  (Of course the procedure won't know which words are
+real English words, so <CODE>iht</CODE>, which has the same letters as <CODE>hit</CODE>
+in the right order, <EM>does</EM> count.)
+
+<P>&raquo;How many subsets does <CODE>lights</CODE> have?  Write them all down if
+you're not sure.  (Or perhaps you'd prefer to count the subsets of a shorter
+word, such as <CODE>word</CODE>, instead.)
+
+<P>A problem that follows the <CODE>map</CODE> pattern is one in which the size of the
+output is the same as the size of the input, because each member of the
+input gives rise to one member of the output.  A problem that follows the
+<CODE>filter</CODE> pattern is one in which the output is smaller than the input,
+because only some of the members are selected.  And the <CODE>reduce</CODE> pattern
+collapses all of the members of the input into one single result.  The
+<CODE>subsets</CODE> problem is quite different from any of these; its output will
+be much <EM>larger</EM> than its input.
+
+<P>If we can't rely on known patterns, we'll have to go back to first
+principles.  In Chapter 8 you learned to write recursive procedures by
+looking for a smaller, similar subproblem within the problem we're trying to
+solve.  What is a smaller subproblem that's similar to finding the subsets
+of <CODE>lights</CODE>?  How about finding the subsets of its butfirst?  This idea
+is the same one that's often worked for us before.  So imagine that we've
+already found all the subsets of <CODE>ights</CODE>.
+
+<P>Some of the subsets of <CODE>lights</CODE> <EM>are</EM> subsets of <CODE>ights</CODE>.
+Which ones aren't?  The missing subsets are the ones that start with the
+letter L.  What's more, the other letters in such a subset form a subset of
+<CODE>ights</CODE>.  For example, the word <CODE>lits</CODE> consists of the letter L
+followed by <CODE>its</CODE>, which is a subset of <CODE>ights</CODE>.
+
+<P><PRE>to subsets :word                   ;; incomplete
+local &quot;smaller
+make &quot;smaller subsets butfirst :word
+output sentence :smaller (map [word (first :word) ?] :smaller)
+end
+</PRE>
+
+<P>This procedure reflects the idea I've just tried to explain.  The
+subsets of a given word can be divided into two groups: the subsets of its
+butfirst, and those same subsets with the first letter of the word stuck on
+the front.
+
+<P>The procedure lacks a base case.  It's tempting to say that if the input is
+an empty word, then the output should be an empty sentence.  But that isn't
+quite right, because every word is a subset of itself, so in particular the
+empty word is a subset (the only subset) of itself.  We must output a
+sentence containing an empty word.  That's a little tricky to type, but we
+can represent a quoted empty word as <CODE>&quot;</CODE> and so a sentence containing an
+empty word is <CODE>(sentence &quot;)</CODE>.
+
+<P><PRE>to subsets :word
+if emptyp :word [output (sentence &quot;)]
+local &quot;smaller
+make &quot;smaller subsets butfirst :word
+output sentence :smaller (map [word (first :word) ?] :smaller)
+end
+</PRE>
+
+<P>Why did I use the local variable <CODE>smaller</CODE> and a <CODE>make</CODE>
+instruction?  It wasn't strictly necessary; I could have said
+
+<P><PRE>output sentence (subsets butfirst :word) ~
+                (map [word (first :word) ?] (subsets butfirst :word))
+</PRE>
+
+<P>The trouble is that this would have told Logo to compute the
+smaller similar subproblem twice instead of just once.  It may seem that
+that would make the program take twice as long, but in fact the problem is
+worse than that, because each smaller subproblem has a smaller subproblem of
+its own, and those would be computed four times--twice for each of the two
+computations of the first smaller subproblem!  As in the case of the
+Fibonacci sequence we studied earlier, avoiding the duplicated computation
+makes an enormous difference.
+
+<P>Problems like this one, in which the size of the output grows extremely
+quickly for small changes in the size of the input, tend to be harder to
+program than most.  Here are a couple of examples.  Like <CODE>subsets</CODE>, each
+of these has a fairly short procedure definition that hides a very complex
+computation.
+
+<P>&raquo;On telephone dials, most digits have letters associated
+with them.  In the United States, for example, the digit 5 is associated with
+the letters J, K, and L.  (The correspondence is somewhat different in
+other countries.)  You can use these letters to spell out words to make your
+phone number easier to remember.  For example, many years ago I had the
+phone number 492-6824, which spells I-WANT-BH.  Write a procedure that takes
+a number as its input, and outputs a sentence of all the words that that
+number can represent.  You may want to test the program using numbers of
+fewer than seven digits!
+
+<P>&raquo;In the game of Boggle<SUP><SMALL>TM</SMALL></SUP>, the object is to find words by connecting
+neighboring letters in a four by four array of letters.  For example, the
+array
+
+<P><PRE>BEZO
+URND
+AKAJ
+WEOE
+</PRE>
+
+<P>contains the words ZEBRA, DONE, and DARK, but not RADAR, because
+each letter can be used only once.  Write a predicate procedure that takes a
+word and an array of letters (in the form of a sentence with one word for
+each row) as inputs, and outputs <CODE>true</CODE> if and only if the given word
+can be found in the given array.
+
+<P><PRE>? <U>print findword &quot;zebra [bezo urnd akaj weoe]</U>
+true
+? <U>print findword &quot;radar [bezo urnd akaj weoe]</U>
+false
+</PRE>
+
+<P>
+<H2>A Word about Tail Recursion</H2>
+
+<P>What I want to talk about in the rest of this chapter isn't really
+very important, so you can skip it if you want.  But <EM>some</EM>
+people think it's important, so this is for those people.
+
+<P>Every procedure invocation takes up a certain amount of computer
+memory, while the procedure remains active, to hold things like local
+variables.  Since a recursive procedure can invoke itself many times,
+recursion is a fairly &quot;expensive&quot; technique to allow in a
+programming language.  It turns out that if the only
+recursion step in a procedure is the very last thing the procedure
+does, the interpreter can handle that procedure in a special way that
+uses memory more efficiently.  You can then use as many levels of
+recursive invocation as you want without running out of space.
+Such a procedure is called <EM>tail recursive.</EM>
+It doesn't make any difference to you as a programmer; it's just a
+matter of what's happening inside the Logo interpreter.
+
+<P>A tail recursive command is very easy to recognize; the last
+instruction is an invocation of the same procedure.  Tail recursive
+commands are quite common; here are a couple of examples we've seen
+before.
+
+<P><PRE>to one.per.line :thing
+if emptyp :thing [stop]
+print first :thing
+one.per.line butfirst :thing
+end
+
+to poly :size :angle
+forward :size
+right :angle
+poly :size :angle
+end
+</PRE>
+
+<P>The thing is, many people are confused about what constitutes a tail
+recursive operation.  It <EM>isn't</EM> one that is invoked
+recursively on the last instruction line!  Instead, the rule is that
+the recursive invocation must be used <EM>directly</EM> as the input
+to <CODE>output</CODE>, not as part of a larger computation.  For example,
+this is a tail recursive operation:
+
+<P><PRE>to lookup :word :dictionary
+if emptyp :dictionary [output &quot;]
+if equalp :word first first :dictionary [output last first :dictionary]
+output lookup :word butfirst :dictionary
+end
+</PRE>
+
+<P>But this is <EM>not</EM> tail recursive:
+
+<P><PRE>to length :thing
+if emptyp :thing [output 0]
+output 1+length butfirst :thing
+end
+</PRE>
+
+<P>It's that <CODE>1+</CODE> that makes the difference.
+
+<P>It's sometimes possible to change a nontail recursive operation into
+a tail recursive one by tricky programming.  For example, look again
+at <CODE>fact</CODE>:
+
+<P><PRE>to fact :n
+if :n=0 [output 1]
+output :n * fact :n-1
+end
+</PRE>
+
+<P>This is not tail recursive because the input to the final
+<CODE>output</CODE> comes from the multiplication, not directly from <CODE>
+fact</CODE>.  But here is a tail recursive version:
+
+<P><PRE>to fact :n
+output fact1 :n 1
+end
+
+to fact1 :n :product
+if :n=0 [output :product]
+output fact1 (:n-1) (:n*:product)
+end
+</PRE>
+
+<P>Indeed, this version can, in principle, compute the
+factorial of larger numbers than the simpler version without running
+out of memory.  In practice, though, the largest number that most
+computers can understand is less than the factorial of 70, and any
+computer will allow 70 levels of recursion without difficulty.  In
+fact, not every Logo interpreter bothers to recognize
+tail recursive operations.  It's a small point; I only mention it
+because some people <EM>both</EM> make a big fuss about tail recursion
+<EM>and</EM> misunderstand what it means!
+
+<P><A HREF="../v1-toc2.html">(back to Table of Contents)</A>
+<P><A HREF="../v1ch10/v1ch10.html"><STRONG>BACK</STRONG></A>
+chapter thread <A HREF="../v1ch12/v1ch12.html"><STRONG>NEXT</STRONG></A>
+
+<P>
+<ADDRESS>
+<A HREF="../index.html">Brian Harvey</A>, 
+<CODE>bh@cs.berkeley.edu</CODE>
+</ADDRESS>
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