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authorelioat <elioat@tilde.institute>2024-06-30 18:44:30 -0400
committerelioat <elioat@tilde.institute>2024-06-30 18:44:30 -0400
commit94ef47906aa9a3587efe2f88b508ebbe098ef342 (patch)
tree89e03fa48692ae5eaaf914da972e3b160912a43d /js/pico-cam/pico-cam.js
parentf29758cfe8e233fa9d011f3eb7083123bfd40cd5 (diff)
downloadtour-94ef47906aa9a3587efe2f88b508ebbe098ef342.tar.gz
*
Diffstat (limited to 'js/pico-cam/pico-cam.js')
-rw-r--r--js/pico-cam/pico-cam.js131
1 files changed, 131 insertions, 0 deletions
diff --git a/js/pico-cam/pico-cam.js b/js/pico-cam/pico-cam.js
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+++ b/js/pico-cam/pico-cam.js
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+const toggleCameraButton = document.getElementById('toggleCamera');
+const captureFrameButton = document.getElementById('captureFrame');
+const video = document.getElementById('webcam');
+const canvas = document.getElementById('ditheredOutput');
+const context = canvas.getContext('2d');
+
+let stream = null;
+let isCameraOn = false;
+const lowResWidth = 160; // Gameboy camera resolution: 160×144
+const lowResHeight = 144;
+video.style.width = lowResWidth + 'px';
+video.style.height = lowResHeight + 'px';
+
+toggleCameraButton.addEventListener('click', async () => {
+    if (!isCameraOn) {
+        try {
+            let constraints = { video: true };
+            if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
+                constraints = { video: { facingMode: 'environment' } };
+            }
+            stream = await navigator.mediaDevices.getUserMedia(constraints);
+            video.srcObject = stream;
+            video.style.display = 'block';
+            isCameraOn = true;
+            toggleCameraButton.textContent = 'Turn Camera Off';
+            captureFrameButton.disabled = false;
+            captureFrameButton.classList.add('active');
+            video.addEventListener('loadeddata', () => {
+                canvas.width = lowResWidth;
+                canvas.height = lowResHeight;
+                requestAnimationFrame(processFrame);
+            });
+        } catch (err) {
+            console.error('Failed to access the camera: ', err);
+        }
+    } else {
+        stream.getTracks().forEach(track => track.stop());
+        video.style.display = 'none';
+        isCameraOn = false;
+        toggleCameraButton.textContent = 'Turn Camera On';
+        captureFrameButton.disabled = true;
+        captureFrameButton.classList.remove('active');
+    }
+});
+
+captureFrameButton.addEventListener('click', () => {
+    const link = document.createElement('a');
+    link.href = canvas.toDataURL('image/png');
+    link.download = 'frame.png';
+    link.click();
+});
+
+function processFrame() {
+    if (!isCameraOn) return;
+
+    // Crop and draw the middle part of the video frame
+    const videoAspect = video.videoWidth / video.videoHeight;
+    const canvasAspect = lowResWidth / lowResHeight;
+    let sx, sy, sw, sh;
+    if (videoAspect > canvasAspect) {
+        sw = video.videoHeight * canvasAspect;
+        sh = video.videoHeight;
+        sx = (video.videoWidth - sw) / 2;
+        sy = 0;
+    } else {
+        sw = video.videoWidth;
+        sh = video.videoWidth / canvasAspect;
+        sx = 0;
+        sy = (video.videoHeight - sh) / 2;
+    }
+    context.drawImage(video, sx, sy, sw, sh, 0, 0, lowResWidth, lowResHeight);
+    const frame = context.getImageData(0, 0, lowResWidth, lowResHeight);
+    applyFloydSteinbergDithering(frame);
+    context.putImageData(frame, 0, 0);
+    requestAnimationFrame(processFrame);
+}
+
+function applyFloydSteinbergDithering(imageData) {
+    const { data, width, height } = imageData;
+
+    // Helper to access and set pixel values
+    const getPixelIndex = (x, y) => (y * width + x) * 4;
+    const getPixelValue = (x, y) => data[getPixelIndex(x, y)];
+    const setPixelValue = (x, y, value) => {
+        const index = getPixelIndex(x, y);
+        data[index] = value;
+        data[index + 1] = value;
+        data[index + 2] = value;
+    };
+
+    // Helper that clamps a value between 0 and 255
+    const clamp = (value) => Math.max(0, Math.min(255, value));
+
+    // Process a single pixel
+    const processPixel = (x, y) => {
+        const oldPixel = getPixelValue(x, y);
+        const newPixel = oldPixel < 128 ? 0 : 255; // Make it 1-bit black and white
+        setPixelValue(x, y, newPixel);
+        const quantError = oldPixel - newPixel;
+
+        // Spread the error to neighboring pixels
+        if (x + 1 < width) {
+            const idx = getPixelIndex(x + 1, y);
+            data[idx] = clamp(data[idx] + quantError * 7 / 16);
+        }
+        if (x - 1 >= 0 && y + 1 < height) {
+            const idx = getPixelIndex(x - 1, y + 1);
+            data[idx] = clamp(data[idx] + quantError * 3 / 16);
+        }
+        if (y + 1 < height) {
+            const idx = getPixelIndex(x, y + 1);
+            data[idx] = clamp(data[idx] + quantError * 5 / 16);
+        }
+        if (x + 1 < width && y + 1 < height) {
+            const idx = getPixelIndex(x + 1, y + 1);
+            data[idx] = clamp(data[idx] + quantError * 1 / 16);
+        }
+    };
+
+    // Process each pixel in the image one by one
+    // FIXME: There has to be a better way to do this, right?
+    for (let y = 0; y < height; y++) {
+        for (let x = 0; x < width; x++) {
+            processPixel(x, y);
+        }
+    }
+}
+
+function clamp(value) {
+    return Math.max(0, Math.min(255, value));
+}