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authorelioat <elioat@tilde.institute>2024-01-05 21:23:18 -0500
committerelioat <elioat@tilde.institute>2024-01-05 21:23:18 -0500
commit33b312ff13f1fa41a1a5859f6f9303dd25c2a485 (patch)
treefa30c13e4bb059a0a65e9c9e757bcf4d3938518a /js
parent166a055a3df448839cc5564e20fc7e37205d875e (diff)
downloadtour-33b312ff13f1fa41a1a5859f6f9303dd25c2a485.tar.gz
*
Diffstat (limited to 'js')
-rw-r--r--js/ship-game/game.js9
1 files changed, 7 insertions, 2 deletions
diff --git a/js/ship-game/game.js b/js/ship-game/game.js
index 072561f..412288c 100644
--- a/js/ship-game/game.js
+++ b/js/ship-game/game.js
@@ -1,4 +1,3 @@
-// this code is terrible. it currently doesn't run at a smooth rate, the rate at which it runs seems to be linked to the mouse moving around
 (() => {
     const canvas = document.getElementById('gameCanvas');
     const ctx = canvas.getContext('2d');
@@ -76,8 +75,14 @@
             ctx.moveTo(canvas.width, canvas.height);
             ctx.lineTo(line.endX, line.endY);
             ctx.strokeStyle = 'red';
-            ctx.lineWidth = 4;
+            ctx.lineWidth = 5;            
+            ctx.shadowColor = 'rgba(255, 255, 0, 0.75)';
+            ctx.shadowBlur = 50;
+            ctx.shadowOffsetX = 0;
+            ctx.shadowOffsetY = 0;
             ctx.stroke();
+            ctx.shadowColor = 'transparent';
+            ctx.shadowBlur = 0;
         }
     };