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author | elioat <elioat@tilde.institute> | 2023-12-28 20:20:52 -0500 |
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committer | elioat <elioat@tilde.institute> | 2023-12-28 20:20:52 -0500 |
commit | 42ec1a26d1e2c671d0f64aaf14a5025910d95c9c (patch) | |
tree | fc834a310710d6dc5eec2b84b62fd78510af7310 /js | |
parent | 37b9b5ad35f2d49f02914b4df82c2432883d6412 (diff) | |
download | tour-42ec1a26d1e2c671d0f64aaf14a5025910d95c9c.tar.gz |
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Diffstat (limited to 'js')
-rw-r--r-- | js/text/game.js | 433 |
1 files changed, 433 insertions, 0 deletions
diff --git a/js/text/game.js b/js/text/game.js new file mode 100644 index 0000000..668b76d --- /dev/null +++ b/js/text/game.js @@ -0,0 +1,433 @@ +const readline = require('readline'); +// Define a room function that represents a room in the game +// A room has a name, description, and exits to other rooms +// A room can be locked or unlocked +// A room can contain items +// A room can contain a monster to talk with or fight +function createRoom(name, description, exits, locked, items, monster) { + return { + name, + description, + exits, + locked, + items, + monster + }; +} + +// Define a monster function that represents a monster in the game +// A monster has a name, description, and a list of items it can drop +// A monster can be talked to or fought +function createMonster(name, description, items) { + return { + name, + description, + items + }; +} + +// Define an item function that represents an item in the game +// An item has a name, description, and a value +// An item can be picked up and dropped +function createItem(name, description, value) { + return { + name, + description, + value + }; +} + +// Define a player function that represents the player in the game +// A player has a name, description, and a list of items +// A player can pick up and drop items +// A player can talk to monsters +// A player can fight monsters +// A player has a current location +// A player has a history of all past locations where they've been +// A player can move to a different room +function createPlayer(name, description, items, location, history) { + return { + name, + description, + items, + location, + history + }; +} + +// Define a game function that represents the game +// A game has a player and a list of rooms +// A game can be started +// A game can be saved +// A game can be loaded +// A game can be ended +function createGame(player, rooms) { + return { + player, + rooms + }; +} + +// Define a function that starts the game +function startGame() { + // Create the game + const game = createGame( + // Create the player + createPlayer( + "Player 1", + "This is you", + [], + "room1", + [] + ), + // Create the rooms + [ + createRoom( + "room1", + "This is room 1", + { + north: "room2" + }, + false, + [], + null + ), + createRoom( + "room2", + "This is room 2", + { + south: "room1" + }, + false, + [], + null + ) + ] + ); + + // Start the game loop + gameLoop(game); +} + +// Define a function that loops the game +// Define a function that displays the current location +function displayLocation(game) { + // Get the current location + const location = game.player.location; + + // Get the current room + const room = game.rooms.find(room => room.name === location); + + // Display the current room + console.log(room.description); +} + +// Define a function that displays the current inventory +function displayInventory(game) { + // Get the current inventory + const inventory = game.player.items; + + // Display the current inventory + console.log(`You are carrying: ${inventory.join(", ")}`); +} + +// Define a function that displays the current history +function displayHistory(game) { + // Get the current history + const history = game.player.history; + + // Display the current history + console.log(`History: ${history.join(", ")}`); +} + +// Define a function that processes the user input +function processInput(game, input) { + // Process the user input here + // ... +} + +// Define a function that loops the game +function gameLoop(game) { + // Display the current location + displayLocation(game); + + // Display the current inventory + displayInventory(game); + + // Display the current history + displayHistory(game); + + // Create a readline interface for reading user input + const rl = readline.createInterface({ + input: process.stdin, + output: process.stdout + }); + + // Prompt the user for input + rl.question("What would you like to do? ", (input) => { + // Close the readline interface + rl.close(); + + // Process the user input + processInput(game, input); + }); +} + +// Start the game +startGame(); + +// Define a function that displays the current location +function displayLocation(game) { + // Get the current location + const location = game.player.location; + + // Get the current room + const room = game.rooms.find(room => room.name === location); + + // Display the current room + console.log(room.description); +} + +// Define a function that displays the current inventory +function displayInventory(game) { + // Get the current inventory + const inventory = game.player.items; + + // Display the current inventory + console.log(`You are carrying: ${inventory.join(", ")}`); +} + +// Define a function that displays the current history +function displayHistory(game) { + // Get the current history + const history = game.player.history; + + // Display the current history + console.log(`You have been to: ${history.join(", ")}`); +} + +// Define a function that processes the user input +function processInput(game, input) { + // Split the input into a command and a target + const [command, target] = input.split(" "); + + // Process the command + switch (command) { + case "go": + // Process the go command + processGoCommand(game, target); + break; + case "get": + // Process the get command + processGetCommand(game, target); + break; + case "drop": + // Process the drop command + processDropCommand(game, target); + break; + case "talk": + // Process the talk command + processTalkCommand(game, target); + break; + case "fight": + // Process the fight command + processFightCommand(game, target); + break; + case "save": + // Process the save command + processSaveCommand(game); + break; + case "load": + // Process the load command + processLoadCommand(game); + break; + case "quit": + // Process the quit command + processQuitCommand(); + break; + default: + // Process the unknown command + processUnknownCommand(game); + break; + } +} + + +// Define a function that processes the go command +function processGoCommand(game, target) { + // Get the current location + const location = game.player.location; + + // Get the current room + const room = game.rooms.find(room => room.name === location); + + // Check if the target is a valid exit + if (room.exits[target]) { + // Update the player's location + game.player.location = room.exits[target]; + + // Update the player's history + game.player.history.push(room.exits[target]); + + // Display the current location + displayLocation(game); + } else { + // Display an error message + console.log("You can't go that way!"); + } + + // Loop the game + gameLoop(game); +} + +// Define a function that processes the get command +function processGetCommand(game, target) { + // Get the current location + const location = game.player.location; + + // Get the current room + const room = game.rooms.find(room => room.name === location); + + // Check if the target is a valid item + if (room.items.includes(target)) { + // Remove the item from the room + room.items.splice(room.items.indexOf(target), 1); + + // Add the item to the player's inventory + game.player.items.push(target); + + // Display the current inventory + displayInventory(game); + } else { + // Display an error message + console.log("You can't get that!"); + } + + // Loop the game + gameLoop(game); +} + +// Define a function that processes the drop command +function processDropCommand(game, target) { + // Get the current location + const location = game.player.location; + + // Get the current room + const room = game.rooms.find(room => room.name === location); + + // Check if the target is a valid item + if (game.player.items.includes(target)) { + // Remove the item from the player's inventory + game.player.items.splice(game.player.items.indexOf(target), 1); + + // Add the item to the room + room.items.push(target); + + // Display the current inventory + displayInventory(game); + } else { + // Display an error message + console.log("You can't drop that!"); + } + + // Loop the game + gameLoop(game); +} + +// Define a function that processes the talk command +function processTalkCommand(game, target) { + // Get the current location + const location = game.player.location; + + // Get the current room + const room = game.rooms.find(room => room.name === location); + + // Check if the room has a monster + if (room.monster) { + // Display the monster's description + console.log(room.monster.description); + } else { + // Display an error message + console.log("There is no one to talk to!"); + } + + // Loop the game + gameLoop(game); +} + +// Define a function that processes the fight command +function processFightCommand(game, target) { + // Get the current location + const location = game.player.location; + + // Get the current room + const room = game.rooms.find(room => room.name === location); + + // Check if the room has a monster + if (room.monster) { + // Display the monster's description + console.log(room.monster.description); + } else { + // Display an error message + console.log("There is no one to fight!"); + } + + // Loop the game + gameLoop(game); +} + +// Define a function that processes the save command +function processSaveCommand(game) { + // Save the game + localStorage.setItem("game", JSON.stringify(game)); + + // Display a success message + console.log("Game saved!"); + + // Loop the game + gameLoop(game); +} + +// Define a function that processes the load command +function processLoadCommand(game) { + // Load the game + const savedGame = JSON.parse(localStorage.getItem("game")); + + // Check if a saved game was found + if (savedGame) { + // Display a success message + console.log("Game loaded!"); + + // Loop the game + gameLoop(savedGame); + } else { + // Display an error message + console.log("No saved game found!"); + + // Loop the game + gameLoop(game); + } +} + +// Define a function that processes the quit command +function processQuitCommand() { + // Display a goodbye message + console.log("Goodbye!"); + + // Quit the game + return; +} + +// Define a function that processes the unknown command +function processUnknownCommand(game) { + // Display an error message + console.log("Unknown command!"); + + // Loop the game + gameLoop(game); +} + +// Start the game +startGame(); + +// End of game.js |