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authorelioat <elioat@tilde.institute>2023-12-31 16:42:35 -0500
committerelioat <elioat@tilde.institute>2023-12-31 16:42:35 -0500
commit6b7318545a102f5e01eaa571e12e3d3adab6d8ce (patch)
tree0b60961293994c3b06a19716da28696175bd8c66 /js
parent4ea7cab6c36bc91a0f7a96bbc79667c1cceb6b8d (diff)
downloadtour-6b7318545a102f5e01eaa571e12e3d3adab6d8ce.tar.gz
*
Diffstat (limited to 'js')
-rw-r--r--js/hill/game.js12
1 files changed, 9 insertions, 3 deletions
diff --git a/js/hill/game.js b/js/hill/game.js
index b6a43e0..831e98e 100644
--- a/js/hill/game.js
+++ b/js/hill/game.js
@@ -27,16 +27,22 @@ const terrain = {
 const objects = [];
 
 function initialize() {
-    terrain.start = { x: 0, y: canvas.height - 22 };
-    terrain.end = { x: canvas.width, y: canvas.height - 22 };
+    terrain.start = { x: 0, y: 0 };
+    terrain.end = { x: canvas.width, y: canvas.height };
 
     for (let i = 0; i < 50; i++) {
         const object = {
             x: i * 10 * canvas.width / 10,
-            y: terrain.start.y - Math.random() * 22,
             width: 20,
             height: Math.random() * 22
         };
+
+        // Calculate the y-coordinate of the terrain line at the x-coordinate of the object
+        let terrainY = ((terrain.end.y - terrain.start.y) / (terrain.end.x - terrain.start.x)) * (object.x - terrain.start.x) + terrain.start.y;
+
+        // Set the y-coordinate of the object to the y-coordinate of the terrain line
+        object.y = terrainY;
+
         objects.push(object);
     }
 }