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-rw-r--r--html/XCOM/game.js20
1 files changed, 10 insertions, 10 deletions
diff --git a/html/XCOM/game.js b/html/XCOM/game.js
index e428960..d144401 100644
--- a/html/XCOM/game.js
+++ b/html/XCOM/game.js
@@ -2238,10 +2238,10 @@ function drawUnits(model, ctx) {
     if (sanitizedUnit.owner === 'player') {
         // Movement indicator
         if (!sanitizedUnit.hasMoved) {
-            ctx.fillStyle = '#4CAF50';
-            ctx.beginPath();
-            ctx.arc(centerX - 8, centerY + UNIT_RADIUS + 5, 3, 0, Math.PI * 2);
-            ctx.fill();
+            // ctx.fillStyle = '#4CAF50';
+            // ctx.beginPath();
+            // ctx.arc(centerX - 8, centerY + UNIT_RADIUS + 5, 3, 0, Math.PI * 2);
+            // ctx.fill();
         }
         
         // Attack indicator
@@ -2258,9 +2258,9 @@ function drawUnits(model, ctx) {
             ctx.font = '12px Arial';
             ctx.textAlign = 'center';
             if (!sanitizedUnit.hasMoved) {
-                ctx.fillText('MOVE', centerX, centerY - UNIT_RADIUS - 15);
+                // ctx.fillText('MOVE', centerX, centerY - UNIT_RADIUS - 15);
             } else if (!sanitizedUnit.hasAttacked) {
-                ctx.fillText('ATTACK', centerX, centerY - UNIT_RADIUS - 15);
+                // ctx.fillText('ATTACK', centerX, centerY - UNIT_RADIUS - 15);
             }
         }
     }
@@ -2270,10 +2270,10 @@ function drawUnits(model, ctx) {
     if (currentUnit && currentUnit.id === sanitizedUnit.id) {
         // Draw turn indicator ring
         ctx.strokeStyle = sanitizedUnit.owner === 'player' ? '#00FF00' : '#FF0000';
-        // ctx.lineWidth = 3;
-        // ctx.beginPath();
-        // ctx.arc(centerX, centerY, UNIT_RADIUS + 8, 0, Math.PI * 2);
-        // ctx.stroke();
+        ctx.lineWidth = 3;
+        ctx.beginPath();
+        ctx.arc(centerX, centerY, UNIT_RADIUS + 8, 0, Math.PI * 2);
+        ctx.stroke();
         
         // Draw turn indicator text
         ctx.fillStyle = sanitizedUnit.owner === 'player' ? '#00FF00' : '#FF0000';