about summary refs log tree commit diff stats
diff options
context:
space:
mode:
-rw-r--r--html/rogue/js/config.js4
-rw-r--r--html/rogue/js/fow.js9
-rw-r--r--html/rogue/js/game.js15
3 files changed, 17 insertions, 11 deletions
diff --git a/html/rogue/js/config.js b/html/rogue/js/config.js
index d2c0b36..71e7e0e 100644
--- a/html/rogue/js/config.js
+++ b/html/rogue/js/config.js
@@ -6,8 +6,8 @@ const Config = {
         HEX_FILL: '#ffffff',
         FOG: {
             HIDDEN: 'rgba(0, 0, 0, 1)',
-            REVEALED: 'rgba(0, 0, 0, 0.5)',
-            GRID_DIM: 'rgba(255, 255, 255, 1)'  // For grid lines in revealed but not visible hexes
+            REVEALED: 'rgba(0, 0, 0, 0.25)',
+            GRID_DIM: 'rgba(0, 0, 0, 0.0)'
         },
         UI: {
             INVENTORY: {
diff --git a/html/rogue/js/fow.js b/html/rogue/js/fow.js
index 7a2914e..291c862 100644
--- a/html/rogue/js/fow.js
+++ b/html/rogue/js/fow.js
@@ -65,11 +65,20 @@ const FogOfWar = {
             const fogState = this.getFogState(hex);
             if (fogState.alpha > 0) {
                 const screen = HexGrid.toScreenCoordinates(hex, Camera);
+                
+                // Draw fog fill
                 ctx.fillStyle = fogState === Config.fog.states.HIDDEN ? 
                     Config.colors.FOG.HIDDEN : 
                     Config.colors.FOG.REVEALED;
                 HexGrid.drawHexPath(ctx, screen.x, screen.y, HexGrid.SIZE, 1);
                 ctx.fill();
+                
+                // Draw grid lines only for revealed but not visible hexes
+                if (fogState === Config.fog.states.REVEALED) {
+                    ctx.strokeStyle = Config.colors.FOG.GRID_DIM;
+                    ctx.lineWidth = 1;
+                    ctx.stroke();
+                }
             }
         });
     }
diff --git a/html/rogue/js/game.js b/html/rogue/js/game.js
index 973c33d..f26e59b 100644
--- a/html/rogue/js/game.js
+++ b/html/rogue/js/game.js
@@ -41,21 +41,18 @@ function drawHex(ctx, x, y, hex) {
         return;
     }
     
-    // Draw the hex
+    // Draw the hex fill
     HexGrid.drawHexPath(ctx, screen.x, screen.y);
-    
-    // Fill hex
     ctx.fillStyle = Config.colors.HEX_FILL;
     ctx.fill();
     
-    // Draw border with appropriate color based on visibility
-    if (!FogOfWar.isVisible(hex)) {
-        ctx.strokeStyle = Config.colors.FOG.GRID_DIM;
-    } else {
+    // Only draw grid lines for currently visible hexes
+    // (fog of war will handle the grid lines for revealed but not visible hexes)
+    if (FogOfWar.isVisible(hex)) {
         ctx.strokeStyle = Config.colors.GRID;
+        ctx.lineWidth = 1;
+        ctx.stroke();
     }
-    ctx.lineWidth = 1;
-    ctx.stroke();
 }
 
 function gameLoop(currentTime) {