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-rw-r--r--js/puzzle-dungeon/game.js28
-rw-r--r--js/puzzle-dungeon/index.html5
2 files changed, 17 insertions, 16 deletions
diff --git a/js/puzzle-dungeon/game.js b/js/puzzle-dungeon/game.js
index 4362be8..ae2e627 100644
--- a/js/puzzle-dungeon/game.js
+++ b/js/puzzle-dungeon/game.js
@@ -3,7 +3,7 @@ export let player = {
     position: { x: 0, y: 0 },
     inventory: [],
     health: 10,
-    endurance: 10,
+    power: 10,
     score: 0,
     steps: 0,
     flashing: false
@@ -23,11 +23,11 @@ function createGrid(rows, cols) {
 }
 
 function generateCollectables(grid, numCollectables) {
-    const collectableTypes = ['potion', 'shield', 'food'];
+    const collectableTypes = ['potion', 'shield', 'battery'];
     const collectableColors = {
-        'potion': 'purple',
-        'shield': 'gold',
-        'food': 'red'
+        'potion': 'peachpuff',
+        'shield': 'cornflowerBlue',
+        'battery': 'gold'
     };
     for (let i = 0; i < numCollectables; i++) {
         let x, y;
@@ -47,7 +47,7 @@ function generateDamagingSpaces(grid, numSpaces) {
             x = Math.floor(Math.random() * grid.length);
             y = Math.floor(Math.random() * grid[0].length);
         } while (x === 0 && y === 0);  // Ensure no damaging spaces at (0,0)
-        grid[x][y] = { type: 'damage', color: 'pink' };
+        grid[x][y] = { type: 'damage', color: 'tomato' };
     }
 }
 
@@ -57,7 +57,7 @@ function generateTargetBlock(grid) {
         x = Math.floor(Math.random() * grid.length);
         y = Math.floor(Math.random() * grid[0].length);
     } while (x === 0 && y === 0);  // Ensure no target block at (0,0)
-    grid[x][y] = { type: 'target', color: 'green' };  // Target block represented by 'X'
+    grid[x][y] = { type: 'target', color: 'lightgreen' };  // Target block represented by 'X'
     targetPosition = { x, y };  // Store the target block position
 }
 
@@ -70,31 +70,31 @@ export function drawGrid(grid) {
 
     grid.forEach((row, x) => {
         row.forEach((cell, y) => {
-            ctx.strokeStyle = 'black';
+            ctx.strokeStyle = '#2d2d2d';
             ctx.strokeRect(x * cellSize, y * cellSize, cellSize, cellSize);
 
             if (cell && cell.color) {
                 ctx.fillStyle = cell.color;
                 ctx.fillRect(x * cellSize, y * cellSize, cellSize, cellSize);
-                ctx.fillStyle = 'black';
+                ctx.fillStyle = '#2d2d2d';
                 ctx.font = `${cellSize / 2}px Arial`;
                 ctx.textAlign = 'center';
                 ctx.textBaseline = 'middle';
                 let char = '';
                 if (cell.type === 'potion') char = 'p';
                 if (cell.type === 'shield') char = 's';
-                if (cell.type === 'food') char = 'f';
+                if (cell.type === 'battery') char = 'b';
                 if (cell.type === 'damage') char = '!';
-                if (cell.type === 'target') char = 'X';
+                if (cell.type === 'target') char = '#';
                 ctx.fillText(char, x * cellSize + cellSize / 2, y * cellSize + cellSize / 2);
             }
         });
     });
 
     // Draw player
-    ctx.fillStyle = player.flashing ? 'white' : 'blue';
+    ctx.fillStyle = player.flashing ? 'white' : 'thistle';
     ctx.fillRect(player.position.x * cellSize, player.position.y * cellSize, cellSize, cellSize);
-    ctx.fillStyle = 'black';
+    ctx.fillStyle = '#2d2d2d';
     ctx.font = `${cellSize / 2}px Arial`;
     ctx.textAlign = 'center';
     ctx.textBaseline = 'middle';
@@ -135,7 +135,7 @@ export function updatePlayerPosition(newX, newY) {
 export function updatePlayerStatus() {
     document.getElementById('playerPosition').textContent = `Position: (${player.position.x}, ${player.position.y})`;
     document.getElementById('playerHealth').textContent = `Health: ${player.health}`;
-    document.getElementById('playerEndurance').textContent = `Endurance: ${player.endurance}`;
+    document.getElementById('playerPower').textContent = `Power: ${player.power}`;
     document.getElementById('playerInventory').textContent = `Inventory: [${player.inventory.join(', ')}]`;
     document.getElementById('playerScore').textContent = `Score: ${player.score}`;
 }
diff --git a/js/puzzle-dungeon/index.html b/js/puzzle-dungeon/index.html
index 3d02487..5a88fc3 100644
--- a/js/puzzle-dungeon/index.html
+++ b/js/puzzle-dungeon/index.html
@@ -6,6 +6,7 @@
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
     <style>
         body, html {
+            background-color: #f0f0f0;
             margin: 0;
             padding: 0 1em;
             max-width: 100%;
@@ -13,7 +14,7 @@
             display: block;
         }
         canvas {
-            border: 1px solid black;
+            border: 1px solid #2d2d2d;
             display: block;
             margin: 0 auto;
         }
@@ -35,7 +36,7 @@
 <body>
     <p>
         <span id="playerHealth">Health: 10</span> / 
-        <span id="playerEndurance">Endurance: 10</span> /
+        <span id="playerPower">Power: 10</span> /
         <span id="playerScore">Score: 0</span> /
         <span id="playerPosition">(0, 0)</span>
     </p>