diff options
-rw-r--r-- | html/tower/index.html | 14 | ||||
-rw-r--r-- | html/tower/js/game.js | 2 | ||||
-rw-r--r-- | html/tower/js/gameState.js | 4 |
3 files changed, 10 insertions, 10 deletions
diff --git a/html/tower/index.html b/html/tower/index.html index 4de010c..10316b7 100644 --- a/html/tower/index.html +++ b/html/tower/index.html @@ -60,18 +60,18 @@ flex-direction: column; align-items: flex-start; gap: 2px; + font-family: sans-serif; } .tower-name { - font-size: 12px; - font-weight: bold; + font-size: 16px; } .tower-cost { - font-size: 10px; - color: #666; + font-size: 12px; + color: #000000; } .tower-ammo { - font-size: 10px; - color: #666; + font-size: 12px; + color: #000000; } .start-button { margin-top: 20px; @@ -96,7 +96,7 @@ <body> <div class="game-container"> <div class="tower-palette"> - <!-- Tower options will be populated dynamically --> + <!-- Tower options populated dynamically --> </div> <canvas id="gameCanvas" width="600" height="600"></canvas> </div> diff --git a/html/tower/js/game.js b/html/tower/js/game.js index 82c6479..7495fbe 100644 --- a/html/tower/js/game.js +++ b/html/tower/js/game.js @@ -420,7 +420,7 @@ function populateTowerPalette() { const startButton = document.createElement('button'); startButton.id = 'startCombat'; startButton.className = 'start-button'; - startButton.textContent = 'Start Combat'; + startButton.textContent = 'Start Run'; palette.appendChild(startButton); } diff --git a/html/tower/js/gameState.js b/html/tower/js/gameState.js index 58a7b32..3cee9ed 100644 --- a/html/tower/js/gameState.js +++ b/html/tower/js/gameState.js @@ -1,6 +1,6 @@ const GamePhase = { - PLACEMENT: 'placement', - COMBAT: 'combat' + PLACEMENT: 'place', + COMBAT: 'run' }; const TowerTypes = { |