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-rw-r--r--html/broughlike/index.html8
1 files changed, 6 insertions, 2 deletions
diff --git a/html/broughlike/index.html b/html/broughlike/index.html
index 2d09c92..e643527 100644
--- a/html/broughlike/index.html
+++ b/html/broughlike/index.html
@@ -65,7 +65,8 @@
             totalDamageDone: 0,
             totalDamageTaken: 0,
             cellsTraveled: 0,
-            killCount: 0
+            killCount: 0,
+            itemsCollected: 0
         };
 
         const exit = { x: Math.floor(Math.random() * GRID_SIZE), y: Math.floor(Math.random() * GRID_SIZE) };
@@ -299,6 +300,7 @@
         function handleItemCollection() {
             const collectedItem = items.find(item => item.x === player.x && item.y === player.y);
             if (collectedItem) {
+                player.itemsCollected++;
                 if (collectedItem.type === 'diamond') {
                     player.damage += 3;
                     console.log("Collected diamond! +3 damage on this level.");
@@ -406,7 +408,7 @@
             }
 
             if (player.health <= 0) {
-                alert(`Dead\n\nScore: ${player.score}\nDistance Traveled: ${player.cellsTraveled}\nTotal Damage Dealt: ${player.totalDamageDone}\nTotal Damage Received: ${player.totalDamageTaken}\nCircles Vanquished: ${player.killCount}`);
+                alert(`Dead\n\nScore: ${player.score}\nDistance Traveled: ${player.cellsTraveled}\nTotal Damage Dealt: ${player.totalDamageDone}\nTotal Damage Received: ${player.totalDamageTaken}\nCircles Vanquished: ${player.killCount}\nItems Collected: ${player.itemsCollected}`);
                 resetGame();
             }
         }
@@ -420,6 +422,7 @@
             player.cellsTraveled = 0;
             player.score = 0;
             player.killCount = 0;
+            player.itemsCollected = 0;
             player.x = 0;
             player.y = 0;
             combatDots = {};
@@ -441,6 +444,7 @@
                 console.log("Total Damage Dealt: " + player.totalDamageDone);
                 console.log("Total Damage Received: " + player.totalDamageTaken);
                 console.log("Circles Vanquished: " + player.killCount);
+                console.log("Items Collected: " + player.itemsCollected);
                 console.groupEnd();
                 combatDots = {};
                 generateExit();