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+( uxnemu life.rom )
+	( Any live cell with fewer than two live neighbours dies, as if by underpopulation. )
+	( Any live cell with two or three live neighbours lives on to the next generation. )
+	( Any live cell with more than three live neighbours dies, as if by overpopulation. )
+	( Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
+
+|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
+|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
+|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
+|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
+|80 @Controller &vector $2 &button $1 &key $1
+|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
+|000
+
+	@world &count $2
+	@anchor &x $2 &y $2 &x2 $2 &y2 $2
+
+|100
+
+@on-reset ( -> )
+	( | theme )
+	#02cf .System/r DEO2
+	#02ff .System/g DEO2
+	#024f .System/b DEO2
+	( | resize )
+	#00c0 DUP2 .Screen/width DEO2
+	.Screen/height DEO2
+	( | vectors )
+	;on-frame .Screen/vector DEO2
+	;on-mouse .Mouse/vector DEO2
+	;on-control .Controller/vector DEO2
+	( | glider )
+	#0703 <set-cell>
+	#0704 <set-cell>
+	#0504 <set-cell>
+	#0705 <set-cell>
+	#0605 <set-cell>
+	( | center )
+	.Screen/width DEI2 #01 SFT2 #0040 SUB2 DUP2 .anchor/x STZ2
+	#007e ADD2 .anchor/x2 STZ2
+	.Screen/height DEI2 #01 SFT2 #0040 SUB2 DUP2 .anchor/y STZ2
+	#007e ADD2 .anchor/y2 STZ2
+	BRK
+
+@on-frame ( -> )
+	[ LIT2 00 -Mouse/state ] DEI EQU ?{ BRK }
+	#0000 .world/count STZ2
+	[ LIT &f $1 ] INCk ,&f STR
+	( ) #03 AND #00 EQU ?{ BRK }
+	<run>
+	BRK
+
+@on-mouse ( -> )
+	[ LIT2 00 -Mouse/state ] DEI NEQ #42 ADD ;cursor-icn <update-cursor>
+	( | on touch in rect )
+	.Mouse/state DEI ?{ BRK }
+	.Mouse/x DEI2 .Mouse/y DEI2 .anchor within-rect ?{ BRK }
+	( | paint )
+	.Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP
+	( ) .Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP <set-cell>
+	<redraw>
+	BRK
+
+@on-control ( -> )
+	.Controller/key DEI
+	( ) DUP #20 NEQ ?{
+		#0000 ;on-frame .Screen/vector DEI2 ORA ?{ SWP2 }
+		POP2 .Screen/vector DEO2 }
+	( ) #1b NEQ ?{ ;MMU/clear1 .System/expansion DEO2 }
+	BRK
+
+(
+@|core )
+
+@<run> ( -- )
+	;MMU/clear2 .System/expansion DEO2
+	#4000
+	&ver ( -- )
+		DUP ,&y STR
+		#4000
+	&hor ( -- )
+		DUP [ LIT &y $1 ] <run-cell>
+		INC GTHk ?&hor
+	POP2 INC GTHk ?&ver
+	POP2
+	( move ) ;MMU/move21 .System/expansion DEO2
+	!<redraw>
+
+@<run-cell> ( x y -- )
+	( x y ) DUP2 STH2k
+	( neighbours ) get-neighbours
+	( state ) STH2r get-index LDA #00 EQU ?&dead
+	DUP #02 LTH ?&dies
+	DUP #03 GTH ?&dies
+	POP !&save
+	&dies POP POP2 JMP2r
+	&dead ( -- )
+		DUP #03 EQU ?&birth
+		POP POP2 JMP2r
+		&birth POP !&save
+	&save ( x y -- )
+		STH2
+		#01 STH2r get-index #1000 ADD2 STA
+		.world/count LDZ2 INC2 .world/count STZ2
+		JMP2r
+
+@get-index ( x y -- index* )
+	( y ) #3f AND #00 SWP #60 SFT2 ROT
+	( x ) #3f AND #00 SWP ADD2 ;bank1 ADD2 JMP2r
+
+@<set-cell> ( x y -- )
+	get-index STH2
+	#01 STH2r STA
+	JMP2r
+
+@get-neighbours ( x y -- neighbours )
+	,&y STR
+	,&x STR
+	[ LITr 00 ] #0800
+	&l ( -- )
+		#00 OVRk ADD2 ;&mask ADD2 LDA2
+		( ) [ LIT &y $1 ] ADD SWP
+		( ) [ LIT &x $1 ] ADD SWP get-index LDA [ STH ADDr ]
+		( stop at 3 ) DUPr [ LITr 03 ] GTHr [ LITr _&end ] JCNr
+		( ) INC GTHk ?&l
+	&end POP2 STHr JMP2r
+	&mask [
+	ffff 00ff 01ff ff00 0100 ff01 0001 0101 ]
+
+@within-rect ( x* y* rect -- flag )
+	STH
+	( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ?&skip
+	( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ?&skip
+	SWP2
+	( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ?&skip
+	( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ?&skip
+	POP2 POP2 POPr #01 JMP2r
+	&skip POP2 POP2 POPr #00 JMP2r
+
+(
+@|drawing )
+
+@<redraw> ( -- )
+	( | draw count )
+	.anchor/x LDZ2 .Screen/x DEO2
+	.anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2
+	[ LIT2 01 -Screen/auto ] DEO
+	.world/count LDZ2 <draw-short>
+	( | draw grid )
+	[ LIT2 01 -Screen/auto ] DEO
+	.anchor/y LDZ2 .Screen/y DEO2
+	;bank2 ;bank1
+	&l ( -- )
+		DUP #3f AND ?{
+			.Screen/y DEI2k INC2 INC2 ROT DEO2
+			.anchor/x LDZ2 .Screen/x DEO2 }
+		LDAk INC .Screen/pixel DEO
+		[ LIT2 00 -Screen/pixel ] DEO
+		INC2 GTH2k ?&l
+	POP2 POP2 JMP2r
+
+@<draw-short> ( short* -- )
+	SWP <draw-byte>
+	( >> )
+
+@<draw-byte> ( byte color -- )
+	DUP #04 SFT <draw-hex>
+	#0f AND
+	( >> )
+
+@<draw-hex> ( char color -- )
+	#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
+	[ LIT2 03 -Screen/sprite ] DEO
+	JMP2r
+
+@<update-cursor> ( color addr* -- )
+	[ LIT2 00 -Screen/auto ] DEO
+	;fill-icn .Screen/addr DEO2
+	#40 <draw-cursor>
+	.Mouse/x DEI2 ,<draw-cursor>/x STR2
+	.Mouse/y DEI2 ,<draw-cursor>/y STR2
+	.Screen/addr DEO2
+	( >> )
+
+@<draw-cursor> ( color -- )
+	[ LIT2 &x $2 ] .Screen/x DEO2
+	[ LIT2 &y $2 ] .Screen/y DEO2
+	.Screen/sprite DEO
+	JMP2r
+
+(
+@|assets )
+
+@MMU ( programs )
+	&clear1 [ 01 1000 0000 =bank3 0000 =bank1 ]
+	&clear2 [ 01 1000 0000 =bank3 0000 =bank2 ]
+	&move21 [ 01 1000 0000 =bank2 0000 =bank1 ]
+
+@cursor-icn [ 80c0 e0f0 f8e0 1000 ]
+
+@fill-icn [ ffff ffff ffff ffff ]
+
+@font-hex [
+	7c82 8282 8282 7c00 3010 1010 1010 3800
+	7c82 027c 8080 fe00 7c82 021c 0282 7c00
+	2242 82fe 0202 0200 fe80 807c 0282 7c00
+	7c82 80fc 8282 7c00 fe82 0408 0810 1000
+	7c82 827c 8282 7c00 7c82 827e 0202 0200
+	7c82 82fe 8282 8200 fc82 82fc 8282 fc00
+	7c82 8080 8082 7c00 fc82 8282 8282 fc00
+	fe80 80f0 8080 fe00 fe80 80f0 8080 8000 ]
+
+(
+@|memory )
+
+|8000 @bank1 $1000
+
+@bank2 $1000
+
+@bank3 $1000
+