diff options
Diffstat (limited to 'awk/uxn/test/tal/life.tal')
-rw-r--r-- | awk/uxn/test/tal/life.tal | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/awk/uxn/test/tal/life.tal b/awk/uxn/test/tal/life.tal new file mode 100644 index 0000000..718068b --- /dev/null +++ b/awk/uxn/test/tal/life.tal @@ -0,0 +1,221 @@ +( uxnemu life.rom ) + ( Any live cell with fewer than two live neighbours dies, as if by underpopulation. ) + ( Any live cell with two or three live neighbours lives on to the next generation. ) + ( Any live cell with more than three live neighbours dies, as if by overpopulation. ) + ( Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. ) + +|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1 +|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1 +|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 +|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 +|80 @Controller &vector $2 &button $1 &key $1 +|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1 +|000 + + @world &count $2 + @anchor &x $2 &y $2 &x2 $2 &y2 $2 + +|100 + +@on-reset ( -> ) + ( | theme ) + #02cf .System/r DEO2 + #02ff .System/g DEO2 + #024f .System/b DEO2 + ( | resize ) + #00c0 DUP2 .Screen/width DEO2 + .Screen/height DEO2 + ( | vectors ) + ;on-frame .Screen/vector DEO2 + ;on-mouse .Mouse/vector DEO2 + ;on-control .Controller/vector DEO2 + ( | glider ) + #0703 <set-cell> + #0704 <set-cell> + #0504 <set-cell> + #0705 <set-cell> + #0605 <set-cell> + ( | center ) + .Screen/width DEI2 #01 SFT2 #0040 SUB2 DUP2 .anchor/x STZ2 + #007e ADD2 .anchor/x2 STZ2 + .Screen/height DEI2 #01 SFT2 #0040 SUB2 DUP2 .anchor/y STZ2 + #007e ADD2 .anchor/y2 STZ2 + BRK + +@on-frame ( -> ) + [ LIT2 00 -Mouse/state ] DEI EQU ?{ BRK } + #0000 .world/count STZ2 + [ LIT &f $1 ] INCk ,&f STR + ( ) #03 AND #00 EQU ?{ BRK } + <run> + BRK + +@on-mouse ( -> ) + [ LIT2 00 -Mouse/state ] DEI NEQ #42 ADD ;cursor-icn <update-cursor> + ( | on touch in rect ) + .Mouse/state DEI ?{ BRK } + .Mouse/x DEI2 .Mouse/y DEI2 .anchor within-rect ?{ BRK } + ( | paint ) + .Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP + ( ) .Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP <set-cell> + <redraw> + BRK + +@on-control ( -> ) + .Controller/key DEI + ( ) DUP #20 NEQ ?{ + #0000 ;on-frame .Screen/vector DEI2 ORA ?{ SWP2 } + POP2 .Screen/vector DEO2 } + ( ) #1b NEQ ?{ ;MMU/clear1 .System/expansion DEO2 } + BRK + +( +@|core ) + +@<run> ( -- ) + ;MMU/clear2 .System/expansion DEO2 + #4000 + &ver ( -- ) + DUP ,&y STR + #4000 + &hor ( -- ) + DUP [ LIT &y $1 ] <run-cell> + INC GTHk ?&hor + POP2 INC GTHk ?&ver + POP2 + ( move ) ;MMU/move21 .System/expansion DEO2 + !<redraw> + +@<run-cell> ( x y -- ) + ( x y ) DUP2 STH2k + ( neighbours ) get-neighbours + ( state ) STH2r get-index LDA #00 EQU ?&dead + DUP #02 LTH ?&dies + DUP #03 GTH ?&dies + POP !&save + &dies POP POP2 JMP2r + &dead ( -- ) + DUP #03 EQU ?&birth + POP POP2 JMP2r + &birth POP !&save + &save ( x y -- ) + STH2 + #01 STH2r get-index #1000 ADD2 STA + .world/count LDZ2 INC2 .world/count STZ2 + JMP2r + +@get-index ( x y -- index* ) + ( y ) #3f AND #00 SWP #60 SFT2 ROT + ( x ) #3f AND #00 SWP ADD2 ;bank1 ADD2 JMP2r + +@<set-cell> ( x y -- ) + get-index STH2 + #01 STH2r STA + JMP2r + +@get-neighbours ( x y -- neighbours ) + ,&y STR + ,&x STR + [ LITr 00 ] #0800 + &l ( -- ) + #00 OVRk ADD2 ;&mask ADD2 LDA2 + ( ) [ LIT &y $1 ] ADD SWP + ( ) [ LIT &x $1 ] ADD SWP get-index LDA [ STH ADDr ] + ( stop at 3 ) DUPr [ LITr 03 ] GTHr [ LITr _&end ] JCNr + ( ) INC GTHk ?&l + &end POP2 STHr JMP2r + &mask [ + ffff 00ff 01ff ff00 0100 ff01 0001 0101 ] + +@within-rect ( x* y* rect -- flag ) + STH + ( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ?&skip + ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ?&skip + SWP2 + ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ?&skip + ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ?&skip + POP2 POP2 POPr #01 JMP2r + &skip POP2 POP2 POPr #00 JMP2r + +( +@|drawing ) + +@<redraw> ( -- ) + ( | draw count ) + .anchor/x LDZ2 .Screen/x DEO2 + .anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2 + [ LIT2 01 -Screen/auto ] DEO + .world/count LDZ2 <draw-short> + ( | draw grid ) + [ LIT2 01 -Screen/auto ] DEO + .anchor/y LDZ2 .Screen/y DEO2 + ;bank2 ;bank1 + &l ( -- ) + DUP #3f AND ?{ + .Screen/y DEI2k INC2 INC2 ROT DEO2 + .anchor/x LDZ2 .Screen/x DEO2 } + LDAk INC .Screen/pixel DEO + [ LIT2 00 -Screen/pixel ] DEO + INC2 GTH2k ?&l + POP2 POP2 JMP2r + +@<draw-short> ( short* -- ) + SWP <draw-byte> + ( >> ) + +@<draw-byte> ( byte color -- ) + DUP #04 SFT <draw-hex> + #0f AND + ( >> ) + +@<draw-hex> ( char color -- ) + #00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 + [ LIT2 03 -Screen/sprite ] DEO + JMP2r + +@<update-cursor> ( color addr* -- ) + [ LIT2 00 -Screen/auto ] DEO + ;fill-icn .Screen/addr DEO2 + #40 <draw-cursor> + .Mouse/x DEI2 ,<draw-cursor>/x STR2 + .Mouse/y DEI2 ,<draw-cursor>/y STR2 + .Screen/addr DEO2 + ( >> ) + +@<draw-cursor> ( color -- ) + [ LIT2 &x $2 ] .Screen/x DEO2 + [ LIT2 &y $2 ] .Screen/y DEO2 + .Screen/sprite DEO + JMP2r + +( +@|assets ) + +@MMU ( programs ) + &clear1 [ 01 1000 0000 =bank3 0000 =bank1 ] + &clear2 [ 01 1000 0000 =bank3 0000 =bank2 ] + &move21 [ 01 1000 0000 =bank2 0000 =bank1 ] + +@cursor-icn [ 80c0 e0f0 f8e0 1000 ] + +@fill-icn [ ffff ffff ffff ffff ] + +@font-hex [ + 7c82 8282 8282 7c00 3010 1010 1010 3800 + 7c82 027c 8080 fe00 7c82 021c 0282 7c00 + 2242 82fe 0202 0200 fe80 807c 0282 7c00 + 7c82 80fc 8282 7c00 fe82 0408 0810 1000 + 7c82 827c 8282 7c00 7c82 827e 0202 0200 + 7c82 82fe 8282 8200 fc82 82fc 8282 fc00 + 7c82 8080 8082 7c00 fc82 8282 8282 fc00 + fe80 80f0 8080 fe00 fe80 80f0 8080 8000 ] + +( +@|memory ) + +|8000 @bank1 $1000 + +@bank2 $1000 + +@bank3 $1000 + |