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diff --git a/html/broughlike/about.html b/html/broughlike/about.html new file mode 100644 index 0000000..3bcfa25 --- /dev/null +++ b/html/broughlike/about.html @@ -0,0 +1,33 @@ +<!DOCTYPE html> +<html lang="en"> +<head> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + <title>About Eli's Broughlike</title> + <meta description="A Broughlike, or something like Flatland."> + <style> + body { + background-color: #f0f0f0; + font-size: x-large; + padding: 1em 2em; + } + </style> +</head> +<body> + <h1>How to play</h1> + <ul> + <li>You are the hexagon.</li> + <li>Your goal is to reach the triangle. When you reach the triangle you'll be brought to the next level.</li> + <li>Enemies are circles. Run into them to battle. Be warned, you'll also take damage when you battle.</li> + <li>Diamonds and pentagons are collectable. Run into them to pick them up.</li> + <li>Diamonds add 3 to the amount of damage you can do to an enemy for the remainder of the level.</li> + <li>Pentagons restore a little bit of your health.</li> + <li>You can tell your or an enemy's health by the opacity of the shape. Darker means more health.</li> + <li>Every few levels you'll run into a boss. They're circles, but a different color from normal enemies and have more health and will chase the hexagon from farther away.</li> + <li>You can toggle the screen shake off and on -- your preference will be saved to your browser and should persist.</li> + <li>Your high score is saved to your browser so that you can try to beat your previous top score.</li> + <li>Arrow keys, WASD, or VIM movement keys to move on a thing with a keyboard. Swipe up, down, left or right to move on something with a touchscreen.</li> + </ul> + <p><a href="index.html">Play the game!</a></p> +</body> +</html> \ No newline at end of file |