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diff --git a/html/flexagon/TODO.txt b/html/flexagon/TODO.txt new file mode 100644 index 0000000..b9c9160 --- /dev/null +++ b/html/flexagon/TODO.txt @@ -0,0 +1,89 @@ +HEXAHEXAFLEXAGON IMPLEMENTATION STATUS & TODO +========================================= + +CURRENT IMPLEMENTATION: +--------------------- +- Core mathematical model for a hexahexaflexagon with 19 equilateral triangles +- 3D transformation utilities (rotation matrices, point transformation) +- Animation system with easing functions +- Basic rendering system with debug visualization +- Mouse interaction handling + +WHAT WE'VE TRIED: +--------------- +1. Initial Rendering Debug Steps: + - Added light gray background for visibility + - Drew coordinate axes (red for X, green for Y) + - Made faces semi-transparent (alpha 0.7) + - Added face numbers for identification + - Disabled face culling temporarily + - Added initial rotation transforms (PI/6 for both X and Y) + - Increased scale to 100 for better visibility + +2. State Management: + - Implemented state tracking for faces, transforms, and animation + - Added debug logging for state changes + - Simplified initial state creation + +CURRENT ISSUES: +------------- +1. Visibility: + - Faces are being created but not visible (visible faces count = 0) + - Transform matrix calculations may not be working as expected + - Initial positioning might be incorrect + +2. Triangle Strip: + - Need to verify the initial strip creation geometry + - Connection between triangles needs review + - Pat pattern implementation might need adjustment + +NEXT STEPS TO TRY: +---------------- +1. Geometry Verification: + - Add debug logging for triangle vertices during creation + - Verify triangle dimensions and connections + - Add visual markers for triangle orientation + +2. Transform Pipeline: + - Add step-by-step logging of matrix transformations + - Verify matrix multiplication implementation + - Test transform chain with simpler shapes first + +3. Rendering Improvements: + - Implement proper z-ordering for faces + - Add depth testing + - Improve perspective projection + - Add face normal calculations for proper visibility + +4. Development Tools: + - Add state visualization panel + - Add transform controls for manual positioning + - Add vertex position display + - Create test cases for geometry calculations + +5. Simplification Steps: + - Start with fewer triangles (e.g., 6) to verify basic folding + - Implement single fold before full flexagon + - Add step-by-step folding visualization + +IMMEDIATE NEXT ACTIONS: +-------------------- +1. Add vertex position logging in createTriangle() +2. Verify initial strip layout is correct +3. Test transform pipeline with single triangle +4. Add visual debug helpers for face orientation +5. Implement proper z-depth sorting + +QUESTIONS TO RESOLVE: +------------------ +1. Is the initial triangle strip properly oriented? +2. Are the transformation matrices being applied in the correct order? +3. Is the perspective projection working correctly? +4. Are the face normals being calculated properly? +5. Is the pat pattern being correctly applied to the strip? + +REFERENCES: +---------- +- Original flexagon research pat notation +- 3D graphics pipeline best practices +- Matrix transformation order conventions \ No newline at end of file |