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-rw-r--r--html/rogue/js/world.js48
1 files changed, 28 insertions, 20 deletions
diff --git a/html/rogue/js/world.js b/html/rogue/js/world.js
index 6213f42..fb29e27 100644
--- a/html/rogue/js/world.js
+++ b/html/rogue/js/world.js
@@ -598,27 +598,35 @@ const renderFirTree = (ctx, tree, groundY) => {
             
             // Draw center column of needles first
             const centerX = x;
-            // Draw a needle pointing left
-            ctx.strokeStyle = greenColors[Math.floor(seededRandom(centerX - 1, rowY) * greenColors.length)];
-            ctx.beginPath();
-            ctx.moveTo(centerX, rowY);
-            const leftAngle = Math.PI + (Math.PI * 0.05 * seededRandom(centerX, rowY) - Math.PI * 0.025);
-            ctx.lineTo(
-                centerX + Math.cos(leftAngle) * featherLength * taper,
-                rowY + Math.sin(leftAngle) * featherLength * taper
-            );
-            ctx.stroke();
+            const needleCount = 5; // Number of additional needles on each side
+            const needleSpacing = 1.5; // Spacing between additional needles
 
-            // Draw a needle pointing right
-            ctx.strokeStyle = greenColors[Math.floor(seededRandom(centerX + 1, rowY) * greenColors.length)];
-            ctx.beginPath();
-            ctx.moveTo(centerX, rowY);
-            const rightAngle = 0 + (Math.PI * 0.05 * seededRandom(centerX, rowY) - Math.PI * 0.025);
-            ctx.lineTo(
-                centerX + Math.cos(rightAngle) * featherLength * taper,
-                rowY + Math.sin(rightAngle) * featherLength * taper
-            );
-            ctx.stroke();
+            for (let i = -needleCount; i <= needleCount; i++) {
+                // Calculate offset for each needle
+                const offset = i * (needleSpacing * 1.5);
+
+                // Draw a needle pointing left
+                ctx.strokeStyle = greenColors[Math.floor(seededRandom(centerX + offset - 1, rowY) * greenColors.length)];
+                ctx.beginPath();
+                ctx.moveTo(centerX + offset - 1, rowY); // Start slightly left of center
+                const leftAngle = Math.PI + (Math.PI * 0.02 * seededRandom(centerX + offset, rowY) - Math.PI * 0.01);
+                ctx.lineTo(
+                    centerX + offset + Math.cos(leftAngle) * featherLength * taper,
+                    rowY + Math.sin(leftAngle) * featherLength * taper
+                );
+                ctx.stroke();
+
+                // Draw a needle pointing right
+                ctx.strokeStyle = greenColors[Math.floor(seededRandom(centerX + offset + 1, rowY) * greenColors.length)];
+                ctx.beginPath();
+                ctx.moveTo(centerX + offset + 1, rowY); // Start slightly right of center
+                const rightAngle = 0 + (Math.PI * 0.02 * seededRandom(centerX + offset, rowY) - Math.PI * 0.01);
+                ctx.lineTo(
+                    centerX + offset + Math.cos(rightAngle) * featherLength * taper,
+                    rowY + Math.sin(rightAngle) * featherLength * taper
+                );
+                ctx.stroke();
+            }
             
             // Draw regular feathers for this row
             for (let i = 0; i < featherCount; i++) {