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Diffstat (limited to 'html/tower/js/gameState.js')
-rw-r--r-- | html/tower/js/gameState.js | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/html/tower/js/gameState.js b/html/tower/js/gameState.js index ff64753..af5442a 100644 --- a/html/tower/js/gameState.js +++ b/html/tower/js/gameState.js @@ -5,53 +5,53 @@ const GamePhase = { const TowerTypes = { BASIC: { - name: 'Basic Tower', - cost: 20, + name: 'Basic', + cost: 5, range: 3, damage: 1, attackSpeed: 1, color: '#3498db', - maxAmmo: 15 + maxAmmo: 100 }, SNIPER: { - name: 'Sniper Tower', - cost: 40, + name: 'Distance', + cost: 20, range: 6, damage: 2, attackSpeed: 0.5, color: '#8e44ad', - maxAmmo: 8 + maxAmmo: 50 }, RAPID: { - name: 'Rapid Tower', - cost: 35, + name: 'Fast', + cost: 10, range: 2, - damage: 0.5, - attackSpeed: 2, + damage: 1, + attackSpeed: 3, color: '#16a085', - maxAmmo: 30 + maxAmmo: 200 }, GOOP: { - name: 'Goop Tower', - cost: 30, + name: 'Goop', + cost: 20, range: 3, damage: 0, attackSpeed: 1, color: '#27ae60', special: 'slow', slowAmount: 0.75, - maxAmmo: 20 + maxAmmo: 100 }, AOE: { - name: 'AOE Tower', - cost: 45, + name: 'AOE', + cost: 25, range: 2, damage: 3, attackSpeed: 0.3, color: '#d35400', special: 'aoe', aoeRadius: 4, - maxAmmo: 10 + maxAmmo: 75 } }; |