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-rw-r--r--html/tower/js/gameState.js34
1 files changed, 17 insertions, 17 deletions
diff --git a/html/tower/js/gameState.js b/html/tower/js/gameState.js
index ff64753..af5442a 100644
--- a/html/tower/js/gameState.js
+++ b/html/tower/js/gameState.js
@@ -5,53 +5,53 @@ const GamePhase = {
 
 const TowerTypes = {
     BASIC: {
-        name: 'Basic Tower',
-        cost: 20,
+        name: 'Basic',
+        cost: 5,
         range: 3,
         damage: 1,
         attackSpeed: 1,
         color: '#3498db',
-        maxAmmo: 15
+        maxAmmo: 100
     },
     SNIPER: {
-        name: 'Sniper Tower',
-        cost: 40,
+        name: 'Distance',
+        cost: 20,
         range: 6,
         damage: 2,
         attackSpeed: 0.5,
         color: '#8e44ad',
-        maxAmmo: 8
+        maxAmmo: 50
     },
     RAPID: {
-        name: 'Rapid Tower',
-        cost: 35,
+        name: 'Fast',
+        cost: 10,
         range: 2,
-        damage: 0.5,
-        attackSpeed: 2,
+        damage: 1,
+        attackSpeed: 3,
         color: '#16a085',
-        maxAmmo: 30
+        maxAmmo: 200
     },
     GOOP: {
-        name: 'Goop Tower',
-        cost: 30,
+        name: 'Goop',
+        cost: 20,
         range: 3,
         damage: 0,
         attackSpeed: 1,
         color: '#27ae60',
         special: 'slow',
         slowAmount: 0.75,
-        maxAmmo: 20
+        maxAmmo: 100
     },
     AOE: {
-        name: 'AOE Tower',
-        cost: 45,
+        name: 'AOE',
+        cost: 25,
         range: 2,
         damage: 3,
         attackSpeed: 0.3,
         color: '#d35400',
         special: 'aoe',
         aoeRadius: 4,
-        maxAmmo: 10
+        maxAmmo: 75
     }
 };