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Diffstat (limited to 'js/leibovitz/color.js')
-rw-r--r-- | js/leibovitz/color.js | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/js/leibovitz/color.js b/js/leibovitz/color.js new file mode 100644 index 0000000..78f4ebc --- /dev/null +++ b/js/leibovitz/color.js @@ -0,0 +1,245 @@ +/** + * Color tint management module implementing HSL-based color manipulation. + * + * Implements color tinting using HSL color space transformation with circular interpolation. + * Features noise reduction and smooth blending for high-quality results. + * + * Implements the following design patterns: + * - Observer Pattern: state management and effect application + * - Factory Pattern: UI initialization + * - Strategy Pattern: color manipulation algorithms + * - Command Pattern: state reset operations + * + * Color manipulation process: + * 1. Convert RGB to HSL color space + * 2. Apply circular interpolation for hue blending + * 3. Smooth blending for saturation and lightness + * 4. Noise reduction through value rounding + * 5. Convert back to RGB color space + * + * Features: + * - Circular interpolation for natural hue transitions + * - Noise reduction through value rounding + * - Smooth blending with quadratic easing + * - HSL color space for better color manipulation + */ + +const ColorManager = { + // Private state + _currentColor: null, + _observers: new Set(), + _colorInput: null, + + init() { + this._setupEventListeners(); + }, + + _setupEventListeners() { + this._colorInput = document.getElementById('color-tint'); + this._colorInput.addEventListener('input', (e) => { + this._currentColor = e.target.value; + this._notifyObservers(); + }); + + const resetButton = document.getElementById('reset-color'); + resetButton.addEventListener('click', () => { + // Reset color tint + this._currentColor = null; + this._colorInput.value = '#ffffff'; + this._notifyObservers(); + + // Reset contrast + ContrastManager.reset(); + + // Reset blur + BlurManager.reset(); + + // Reset white balance to default (6500K) + const balanceSlider = document.getElementById('balance-slider'); + const balanceValue = document.getElementById('balance-value'); + if (balanceSlider && balanceValue) { + balanceSlider.value = 6500; + balanceValue.textContent = '6500K'; + } + }); + }, + + _notifyObservers() { + this._observers.forEach(observer => observer(this._currentColor)); + }, + + /** + * Subscribes to color state changes + * @param {Function} observer - Callback function for state changes + * @returns {Function} Unsubscribe function + */ + subscribe(observer) { + this._observers.add(observer); + return () => this._observers.delete(observer); + }, + + getCurrentColor() { + return this._currentColor; + }, + + /** + * Applies color tint to an image using HSL color space + * Uses noise reduction and smooth blending for quality + * @param {ImageData} imageData - Source image data + * @param {string} color - Hex color value + * @returns {ImageData} Tinted image data + */ + applyTint(imageData, color) { + if (!color) return imageData; + + const { data } = imageData; + const [tintR, tintG, tintB] = this._hexToRgb(color); + + // Convert tint color to HSL for better color manipulation + const [tintH, tintS, tintL] = this._rgbToHsl(tintR, tintG, tintB); + + // Apply tint to each pixel with reduced noise + for (let i = 0; i < data.length; i += 4) { + const r = data[i]; + const g = data[i + 1]; + const b = data[i + 2]; + + // Convert pixel to HSL + const [h, s, l] = this._rgbToHsl(r, g, b); + + // Blend the tint color with the original color + // This tries to create a more natural LUT effect + const blendFactor = 0.15; // Reduced from 0.3 to 0.15 for smoother effect + + // Smooth blending for hue (circular interpolation) + const newH = this._blendHue(h, tintH, blendFactor); + + // Smooth blending for saturation and lightness with noise reduction + const newS = this._smoothBlend(s, tintS, blendFactor); + const newL = this._smoothBlend(l, tintL, blendFactor); + + // Convert back to RGB with noise reduction + const [newR, newG, newB] = this._hslToRgb(newH, newS, newL); + + // Apply noise reduction by rounding to nearest multiple of 4 + data[i] = Math.round(newR / 4) * 4; + data[i + 1] = Math.round(newG / 4) * 4; + data[i + 2] = Math.round(newB / 4) * 4; + } + + return imageData; + }, + + /** + * Converts hex color to RGB values + * @param {string} hex - Hex color string + * @returns {Array} RGB values [r, g, b] + */ + _hexToRgb(hex) { + const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); + return result ? [ + parseInt(result[1], 16), + parseInt(result[2], 16), + parseInt(result[3], 16) + ] : null; + }, + + /** + * Converts RGB to HSL color space + * @param {number} r - Red component + * @param {number} g - Green component + * @param {number} b - Blue component + * @returns {Array} HSL values [h, s, l] + */ + _rgbToHsl(r, g, b) { + r /= 255; + g /= 255; + b /= 255; + + const max = Math.max(r, g, b); + const min = Math.min(r, g, b); + let h, s, l = (max + min) / 2; + + if (max === min) { + h = s = 0; + } else { + const d = max - min; + s = l > 0.5 ? d / (2 - max - min) : d / (max + min); + + switch (max) { + case r: h = (g - b) / d + (g < b ? 6 : 0); break; + case g: h = (b - r) / d + 2; break; + case b: h = (r - g) / d + 4; break; + } + h /= 6; + } + + return [h, s, l]; + }, + + /** + * Converts HSL to RGB color space + * @param {number} h - Hue component + * @param {number} s - Saturation component + * @param {number} l - Lightness component + * @returns {Array} RGB values [r, g, b] + */ + _hslToRgb(h, s, l) { + let r, g, b; + + if (s === 0) { + r = g = b = l; + } else { + const hue2rgb = (p, q, t) => { + if (t < 0) t += 1; + if (t > 1) t -= 1; + if (t < 1/6) return p + (q - p) * 6 * t; + if (t < 1/2) return q; + if (t < 2/3) return p + (q - p) * (2/3 - t) * 6; + return p; + }; + + const q = l < 0.5 ? l * (1 + s) : l + s - l * s; + const p = 2 * l - q; + + r = hue2rgb(p, q, h + 1/3); + g = hue2rgb(p, q, h); + b = hue2rgb(p, q, h - 1/3); + } + + return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)]; + }, + + /** + * Blends two hue values with circular interpolation + * @param {number} h1 - First hue value + * @param {number} h2 - Second hue value + * @param {number} factor - Blend factor + * @returns {number} Blended hue value + */ + _blendHue(h1, h2, factor) { + const diff = h2 - h1; + if (Math.abs(diff) > 0.5) { + if (h1 > h2) { + return h1 + (h2 + 1 - h1) * factor; + } else { + return h1 + (h2 - (h1 + 1)) * factor; + } + } + return h1 + diff * factor; + }, + + /** + * Smooth blending with noise reduction + * Uses cubic easing function for smooth transitions + * @param {number} v1 - First value + * @param {number} v2 - Second value + * @param {number} factor - Blend factor + * @returns {number} Blended value + */ + _smoothBlend(v1, v2, factor) { + // Apply a smooth easing function + const t = factor * factor * (3 - 2 * factor); + return v1 + (v2 - v1) * t; + } +}; \ No newline at end of file |