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|
::::::::::::: {#container}
:::::: {#header}
::: {#leftheader}
[{width="200" height="100"
border="0"}](/)
:::
::: {#rightheader}
:::
::: {#midheader}
# SoftSynth
## \... music and computers \...
:::
\
::::::
:::: {#leftside}
::: {#leftside_inner}
- [Home](/index.php)
- [Products](/products.php)
- [JSyn](/jsyn/index.php)
- [Syntona](/syntona/index.php)
- [pForth](/pforth/index.php)
- [Music](/music/index.php)
- [Info](/info/index.php)
- [News](/news/index.php)
- [Links](/links/index.php)
- [Contact Us](/contacts.php)
- [About Us](/aboutus.php)
:::
::::
:::: {#rightside}
::: {#rightside_inner}
### Projects
---------------------------------------------------------------------------------------------------
[JSyn](/jsyn/) - modular synthesis API for Java.
[JMSL](https://www.algomusic.com/jmsl/){target="_blank"} - Java Music Specification Language
[PortAudio](https://www.portaudio.com/){target="_blank"} - cross platform audio I/O API for \'C\'
---------------------------------------------------------------------------------------------------
:::
::::
::: {#content}
[pForth](/pforth/index.php)
: [GitHub](https://github.com/philburk/pforth/)
\| [Tutorial]{.current_link} \| [Reference](/pforth/pf_ref.php)
\| [Links](/forthlinks.php)
------------------------------------------------------------------------
# Forth Tutorial
------------------------------------------------------------------------
Translations:
[Chinese](http://vision.twbbs.org/%7Eletoh/forth/pf_tuttw.html){target="_blank"}
by
[Letoh](http://vision.twbbs.org/%7Eletoh/blog/?page_id=169){target="_blank"}
by [Phil Burk](http://www.softsynth.com/philburk.html) of
[SoftSynth.com](http://www.softsynth.com)
## Table of Contents
- [Forth Syntax](#Forth%20Syntax)
- [Stack Manipulation](#The%20Stack)
- [Arithmetic](#Arithmetic)
- [Defining a New Word](#Defining%20a%20New%20Word)
- [More Arithmetic](#More%20Arithmetic)
- [Arithmetic Overflow](#Arithmetic%20Overflow)
- [Convert Algebraic Expressions to
Forth](#Convert%20Algebraic%20Expressions%20to%20Forth)
- [Character Input and Output](#Character%20Input%20and%20Output)
- [Compiling from Files](#Compiling%20from%20Files)
- [Variables](#Variables)
- [Constants](#Constants)
- [Logical Operators](#Logical%20Operators)
- [Conditionals - IF ELSE THEN
CASE](#Conditionals%20-%20IF%20ELSE%20THEN%20CASE)
- [Loops](#Loops)
- [Text Input and Output](#Text%20Input%20and%20Output)
- [Changing Numeric Base](#Changing%20Numeric%20Base)
- [Answers to Problems](#Answers%20to%20Problems)
The intent of this tutorial is to provide a series of experiments that
will introduce you to the major concepts of Forth. It is only a starting
point. Feel free to deviate from the sequences I provide. A free form
investigation that is based on your curiosity is probably the best way
to learn any language. Forth is especially well adapted to this type of
learning.
This tutorial is written for the PForth implementation of the ANS Forth
standard. I have tried to restrict this tutorial to words that are part
of the ANS standard but some PForth specific words may have crept in.
In the tutorials, I will print the things you need to type in upper
case, and indent them. You can enter them in upper or lower case. At the
end of each line, press the RETURN (or ENTER) key; this causes Forth to
interpret what you\'ve entered.
## []{#Forth Syntax}Forth Syntax
Forth has one of the simplest syntaxes of any computer language. The
syntax can be stated as follows, \"**Forth code is a bunch of words with
spaces between them.**\" This is even simpler than English! Each *word*
is equivalent to a function or subroutine in a language like \'C\'. They
are executed in the order they appear in the code. The following
statement, for example, could appear in a Forth program:
- WAKE.UP EAT.BREAKFAST WORK EAT.DINNER PLAY SLEEP
Notice that WAKE.UP has a dot between the WAKE and UP. The dot has no
particular meaning to the Forth compiler. I simply used a dot to connect
the two words together to make one word. Forth word names can have any
combination of letters, numbers, or punctuation. We will encounter words
with names like:
- ." #S SWAP ! @ ACCEPT . *
They are all called *words*. The word **\$%%-GL7OP** is a legal Forth
name, although not a very good one. It is up to the programmer to name
words in a sensible manner.
Now it is time to run your Forth and begin experimenting. Please consult
the manual for your Forth for instructions on how to run it.
## []{#The Stack}Stack Manipulation
The Forth language is based on the concept of a *stack*. Imagine a stack
of blocks with numbers on them. You can add or remove numbers from the
top of the stack. You can also rearrange the order of the numbers. Forth
uses several stacks. The *DataStack* is the one used for passing data
between Forth words so we will concentrate our attention there. The
*Return Stack* is another Forth stack that is primarily for internal
system use. In this tutorial, when we refer to the \"stack,\" we will be
referring to the Data Stack.
The stack is initially empty. To put some numbers on the stack, enter:
- 23 7 9182
Let\'s now print the number on top of the stack using the Forth word \'
**.** \', which is pronounced \" dot \". This is a hard word to write
about in a manual because it is a single period.
Enter: **. **
You should see the last number you entered, 9182 , printed. Forth has a
very handy word for showing you what\'s on the stack. It is **.S** ,
which is pronounced \"dot S\". The name was constructed from \"dot\" for
print, and \"S\" for stack. (PForth will automatically print the stack
after every line if the TRACE-STACK variable is set to TRUE.) If you
enter:
- .S
you will see your numbers in a list. The number at the far right is the
one on top of the stack.
You will notice that the 9182 is not on the stack. The word \' . \'
removes the number on top of the stack before printing it. In contrast,
\' .S \' leaves the stack untouched.
We have a way of documenting the effect of words on the stack with a
*stack diagram*. A stack diagram is contained in parentheses. In Forth,
the parentheses indicate a comment. In the examples that follow, you do
not need to type in the comments. When you are programming, of course,
we encourage the use of comments and stack diagrams to make your code
more readable. In this manual, we often indicate stack diagrams in
**bold text** like the one that follows. Do not type these in. The stack
diagram for a word like \' . \' would be:
**`. ( N -- , print number on top of stack )`**
The symbols to the left of \-- describe the parameters that a word
expects to process. In this example, N stands for any integer number. To
the right of \--, up to the comma, is a description of the stack
parameters when the word is finished, in this case there are none
because \'dot\' \"eats\" the N that was passed in. (Note that the stack
descriptions are not necessary, but they are a great help when learning
other peoples programs.)
The text following the comma is an English description of the word. You
will note that after the \-- , N is gone. You may be concerned about the
fact that there were other numbers on the stack, namely 23 and 7 . The
stack diagram, however, only describes the portion of the stack that is
affected by the word. For a more detailed description of the stack
diagrams, there is a special section on them in this manual right before
the main glossary section.
Between examples, you will probably want to clear the stack. If you
enter **0SP**, pronounced \"zero S P\", then the stack will be cleared.
Since the stack is central to Forth, it is important to be able to alter
the stack easily. Let\'s look at some more words that manipulate the
stack. Enter:
- 0SP .S \ That's a 'zero' 0, not an 'oh' O.
777 DUP .S
You will notice that there are two copies of 777 on the stack. The word
**DUP** duplicates the top item on the stack. This is useful when you
want to use the number on top of the stack and still have a copy. The
stack diagram for DUP would be:
**`DUP ( n -- n n , DUPlicate top of stack )`**
Another useful word, is **SWAP**. Enter:
- 0SP
23 7 .S
SWAP .S
SWAP .S
The stack diagram for SWAP would be:
**`SWAP ( a b -- b a , swap top two items on stack )`**
Now enter:
- OVER .S
OVER .S
The word **OVER** causes a copy of the second item on the stack to
leapfrog over the first. It\'s stack diagram would be:
**`OVER ( a b -- a b a , copy second item on stack )`**
Here is another commonly used Forth word:
**`DROP ( a -- , remove item from the stack )`**
Can you guess what we will see if we enter:
- 0SP 11 22 .S
DROP .S
Another handy word for manipulating the stack is **ROT**. Enter:
- 0SP
11 22 33 44 .S
ROT .S
The stack diagram for ROT is, therefore:
**`ROT ( a b c -- b c a , ROTate third item to top ) `**
You have now learned the more important stack manipulation words. You
will see these in almost every Forth program. I should caution you that
if you see too many stack manipulation words being used in your code
then you may want to reexamine and perhaps reorganize your code. You
will often find that you can avoid excessive stack manipulations by
using *local or global VARIABLES* which will be discussed later.
If you want to grab any arbitrary item on the stack, use **PICK** . Try
entering:
- 0SP
14 13 12 11 10
3 PICK . ( prints 13 )
0 PICK . ( prints 10 )
4 PICK .
PICK makes a copy of the Nth item on the stack. The numbering starts
with zero, therefore:
- `0 PICK is equivalent to DUP`\
`1 PICK is equivalent to OVER`
**`PICK ( ... v3 v2 v1 v0 N -- ... v3 v2 v1 v0 vN ) `**
(Warning. The Forth-79 and FIG Forth standards differ from the ANS and
Forth \'83 standard in that their PICK numbering starts with one, not
zero.)
I have included the stack diagrams for some other useful stack
manipulation words. Try experimenting with them by putting numbers on
the stack and calling them to get a feel for what they do. Again, the
text in parentheses is just a comment and need not be entered.
**`DROP ( n -- , remove top of stack ) `**
**`?DUP ( n -- n n | 0 , duplicate only if non-zero, '|' means OR ) `**
**`-ROT ( a b c -- c a b , rotate top to third position ) `**
**`2SWAP ( a b c d -- c d a b , swap pairs ) `**
**`2OVER ( a b c d -- a b c d a b , leapfrog pair ) `**
**`2DUP ( a b -- a b a b , duplicate pair ) `**
**`2DROP ( a b -- , remove pair ) `**
**`NIP ( a b -- b , remove second item from stack ) `**
**`TUCK ( a b -- b a b , copy top item to third position ) `**
### []{#Problems - Stack}Problems:
Start each problem by entering:
- 0SP 11 22 33
Then use the stack manipulation words you have learned to end up with
the following numbers on the stack:
- 1) 11 33 22 22
2) 22 33
3) 22 33 11 11 22
4) 11 33 22 33 11
5) 33 11 22 11 22
[Answers to the problems](#Answers%20to%20Problems) can be found at the
end of this tutorial.
## []{#Arithmetic}Arithmetic
Great joy can be derived from simply moving numbers around on a stack.
Eventually, however, you\'ll want to do something useful with them. This
section describes how to perform arithmetic operations in Forth.
The Forth arithmetic operators work on the numbers currently on top of
the stack. If you want to add the top two numbers together, use the
Forth word **+** , pronounced \"plus\". Enter:
- 2 3 + .
2 3 + 10 + .
This style of expressing arithmetic operations is called *Reverse Polish
Notation,* or *RPN*. It will already be familiar to those of you with HP
calculators. In the following examples, I have put the algebraic
equivalent representation in a comment.
Some other arithmetic operators are **- \* /** . Enter:
- 30 5 - . ( 25=30-5 )
30 5 / . ( 6=30/5 )
30 5 * . ( 150=30*5 )
30 5 + 7 / . \ 5=(30+5)/7
Some combinations of operations are very common and have been coded in
assembly language for speed. For example, **2\*** is short for 2 \* .
You should use these whenever possible to increase the speed of your
program. These include:
- 1+ 1- 2+ 2- 2* 2/
Try entering:
- 10 1- .
7 2* 1+ . ( 15=7*2+1 )
One thing that you should be aware of is that when you are doing
division with integers using / , the remainder is lost. Enter:
- 15 5 / .
17 5 / .
This is true in all languages on all computers. Later we will examine
**/MOD** and **MOD** which do give the remainder.
## []{#Defining a New Word}Defining a New Word
It\'s now time to write a *small program* in Forth. You can do this by
defining a new word that is a combination of words we have already
learned. Let\'s define and test a new word that takes the average of two
numbers.
We will make use of two new words, **:** ( \"colon\"), and **;** (
\"semicolon\") . These words start and end a typical *Forth definition*.
Enter:
- : AVERAGE ( a b -- avg ) + 2/ ;
Congratulations. You have just written a Forth program. Let\'s look more
closely at what just happened. The colon told Forth to add a new word to
its list of words. This list is called the Forth dictionary. The name of
the new word will be whatever name follows the colon. Any Forth words
entered after the name will be compiled into the new word. This
continues until the semicolon is reached which finishes the definition.
Let\'s test this word by entering:
- 10 20 AVERAGE . ( should print 15 )
Once a word has been defined, it can be used to define more words.
Let\'s write a word that tests our word.. Enter:
- : TEST ( --) 50 60 AVERAGE . ;
TEST
Try combining some of the words you have learned into new Forth
definitions of your choice. If you promise not to be overwhelmed, you
can get a list of the words that are available for programming by
entering:
- WORDS
Don\'t worry, only a small fraction of these will be used directly in
your programs.
## []{#More Arithmetic}More Arithmetic
When you need to know the remainder of a divide operation. /MOD will
return the remainder as well as the quotient. the word MOD will only
return the remainder. Enter:
- 0SP
53 10 /MOD .S
0SP
7 5 MOD .S
Two other handy words are **MIN** and **MAX** . They accept two numbers
and return the MINimum or MAXimum value respectively. Try entering the
following:
- 56 34 MAX .
56 34 MIN .
-17 0 MIN .
Some other useful words are:
**`ABS ( n -- abs(n) , absolute value of n ) `**
**`NEGATE ( n -- -n , negate value, faster then -1 * ) `**
**`LSHIFT ( n c -- n<<c , left shift of n ) `**
**`RSHIFT ( n c -- n>>c , logical right shift of n ) `**
**`ARSHIFT ( n c -- n>>c ) , arithmetic right shift of n ) `**
ARSHIFT or LSHIFT can be used if you have to multiply quickly by a power
of 2 . A right shift is like doing a divide by 2. This is often faster
than doing a regular multiply or divide. Try entering:
- : 256* 8 LSHIFT ;
3 256* .
### []{#Arithmetic Overflow}Arithmetic Overflow
If you are having problems with your calculation overflowing the 32-bit
precision of the stack, then you can use **\*/** . This produces an
intermediate result that is 64 bits long. Try the following three
methods of doing the same calculation. Only the one using \*/ will yield
the correct answer, 5197799.
- 34867312 99154 * 665134 / .
34867312 665134 / 99154 * .
34867312 99154 665134 */ .
#### []{#Convert Algebraic Expressions to Forth}Convert Algebraic Expressions to Forth
How do we express complex algebraic expressions in Forth? For example:
20 + (3 \* 4)
To convert this to Forth you must order the operations in the order of
evaluation. In Forth, therefore, this would look like:
- 3 4 * 20 +
Evaluation proceeds from left to right in Forth so there is no
ambiguity. Compare the following algebraic expressions and their Forth
equivalents: (Do **not** enter these!)
- (100+50)/2 ==> 100 50 + 2/
((2*7) + (13*5)) ==> 2 7 * 13 5 * +
If any of these expressions puzzle you, try entering them one word at a
time, while viewing the stack with .S .
### []{#Problems - Square}Problems:
Convert the following algebraic expressions to their equivalent Forth
expressions. (Do **not** enter these because they are not Forth code!)
- (12 * ( 20 - 17 ))
(1 - ( 4 * (-18) / 6) )
( 6 * 13 ) - ( 4 * 2 * 7 )
Use the words you have learned to write these new words:
- SQUARE ( N -- N*N , calculate square )
DIFF.SQUARES ( A B -- A*A-B*B , difference of squares )
AVERAGE4 ( A B C D -- [A+B+C+D]/4 )
HMS>SECONDS ( HOURS MINUTES SECONDS -- TOTAL-SECONDS , convert )
[Answers to the problems](#Answers%20to%20Problems) can be found at the
end of this tutorial.
## []{#Character Input and Output}Character Input and Output
The numbers on top of the stack can represent anything. The top number
might be how many blue whales are left on Earth or your weight in
kilograms. It can also be an ASCII character. Try entering the
following:
- 72 EMIT 105 EMIT
You should see the word \"Hi\" appear before the OK. The 72 is an ASCII
\'H\' and 105 is an \'i\'. EMIT takes the number on the stack and
outputs it as a character. If you want to find the ASCII value for any
character, you can use the word ASCII . Enter:
- CHAR W .
CHAR % DUP . EMIT
CHAR A DUP .
32 + EMIT
Here is a complete [ASCII chart](http://www.asciitable.com/).
Notice that the word CHAR is a bit unusual because its input comes not
from the stack, but from the following text. In a stack diagram, we
represent that by putting the input in angle brackets, \<input\>. Here
is the stack diagram for CHAR.
**`CHAR ( <char> -- char , get ASCII value of a character ) `**
Using EMIT to output character strings would be very tedious. Luckily
there is a better way. Enter:
- : TOFU ." Yummy bean curd!" ;
TOFU
The word **.\"** , pronounced \"dot quote\", will take everything up to
the next quotation mark and print it to the screen. Make sure you leave
a space after the first quotation mark. When you want to have text begin
on a new line, you can issue a carriage return using the word **CR** .
Enter:
- : SPROUTS ." Miniature vegetables." ;
: MENU
CR TOFU CR SPROUTS CR
;
MENU
You can emit a blank space with **SPACE** . A number of spaces can be
output with SPACES . Enter:
- CR TOFU SPROUTS
CR TOFU SPACE SPROUTS
CR 10 SPACES TOFU CR 20 SPACES SPROUTS
For character input, Forth uses the word **KEY** which corresponds to
the word EMIT for output. KEY waits for the user to press a key then
leaves its value on the stack. Try the following.
- : TESTKEY ( -- )
." Hit a key: " KEY CR
." That = " . CR
;
TESTKEY
\[Note: On some computers, the input if buffered so you will need to hit
the ENTER key after typing your character.\]
**`EMIT ( char -- , output character ) `**
**`KEY ( -- char , input character ) `**
**`SPACE ( -- , output a space ) `**
**`SPACES ( n -- , output n spaces ) `**
**`CHAR ( <char> -- char , convert to ASCII ) `**
**`CR ( -- , start new line , carriage return ) `**
**`." ( -- , output " delimited text ) `**
## []{#Compiling from Files}Compiling from Files
PForth can read read from ordinary text files so you can use any editor
that you wish to write your programs.
### Sample Program
Enter into your file, the following code.
- \ Sample Forth Code
\ Author: your name
: SQUARE ( n -- n*n , square number )
DUP *
;
: TEST.SQUARE ( -- )
CR ." 7 squared = "
7 SQUARE . CR
;
Now save the file to disk.
The text following the **\\** character is treated as a comment. This
would be a REM statement in BASIC or a /\*\-\--\*/ in \'C\'. The text in
parentheses is also a comment.
### Using INCLUDE
\"INCLUDE\" in Forth means to compile from a file.
You can compile this file using the INCLUDE command. If you saved your
file as WORK:SAMPLE, then compile it by entering:
- INCLUDE SAMPLE.FTH
Forth will compile your file and tell you how many bytes it has added to
the dictionary. To test your word, enter:
- TEST.SQUARE
Your two words, SQUARE and TEST.SQUARE are now in the Forth dictionary.
We can now do something that is very unusual in a programming language.
We can \"uncompile\" the code by telling Forth to **FORGET** it. Enter:
- FORGET SQUARE
This removes SQUARE and everything that follows it, ie. TEST.SQUARE,
from the dictionary. If you now try to execute TEST.SQUARE it won\'t be
found.
Now let\'s make some changes to our file and reload it. Go back into the
editor and make the following changes: (1) Change TEST.SQUARE to use 15
instead of 7 then (2) Add this line right before the definition of
SQUARE:
- ANEW TASK-SAMPLE.FTH
Now Save your changes and go back to the Forth window.
You\'re probably wondering what the line starting with **ANEW** was for.
ANEW is always used at the beginning of a file. It defines a special
marker word in the dictionary before the code. The word typically has
\"TASK-\" as a prefix followed by the name of the file. When you
ReInclude a file, ANEW will automatically FORGET the old code starting
after the ANEW statement. This allows you to Include a file over and
over again without having to manually FORGET the first word. If the code
was not forgotten, the dictionary would eventually fill up.
If you have a big project that needs lots of files, you can have a file
that will load all the files you need. Sometimes you need some code to
be loaded that may already be loaded. The word **INCLUDE?** will only
load code if it isn\'t already in the dictionary. In this next example,
I assume the file is on the volume WORK: and called SAMPLE. If not,
please substitute the actual name. Enter:
- FORGET TASK-SAMPLE.FTH
INCLUDE? SQUARE WORK:SAMPLE
INCLUDE? SQUARE WORK:SAMPLE
Only the first INCLUDE? will result in the file being loaded.
## []{#Variables}Variables
Forth does not rely as heavily on the use of variables as other compiled
languages. This is because values normally reside on the stack. There
are situations, of course, where variables are required. To create a
variable, use the word **VARIABLE** as follows:
- VARIABLE MY-VAR
This created a variable named MY-VAR . A space in memory is now reserved
to hold its 32-bit value. The word VARIABLE is what\'s known as a
\"defining word\" since it creates new words in the dictionary. Now
enter:
- MY-VAR .
The number you see is the address, or location, of the memory that was
reserved for MY-VAR. To store data into memory you use the word **!** ,
pronounced \"store\". It looks like an exclamation point, but to a Forth
programmer it is the way to write 32-bit data to memory. To read the
value contained in memory at a given address, use the Forth word **@** ,
pronounced \"fetch\". Try entering the following:
- 513 MY-VAR !
MY-VAR @ .
This sets the variable MY-VAR to 513 , then reads the value back and
prints it. The stack diagrams for these words follows:
**`@ ( address -- value , FETCH value FROM address in memory ) `**
**`! ( value address -- , STORE value TO address in memory )`**
**`VARIABLE ( <name> -- , define a 4 byte memory storage location)`**
A handy word for checking the value of a variable is **?** , pronounced
\"question\". Try entering:
- MY-VAR ?
If ? wasn\'t defined, we could define it as:
- : ? ( address -- , look at variable )
@ .
;
Imagine you are writing a game and you want to keep track of the highest
score. You could keep the highest score in a variable. When you reported
a new score, you could check it aginst the highest score. Try entering
this code in a file as described in the previous section:
- VARIABLE HIGH-SCORE
: REPORT.SCORE ( score -- , print out score )
DUP CR ." Your Score = " . CR
HIGH-SCORE @ MAX ( calculate new high )
DUP ." Highest Score = " . CR
HIGH-SCORE ! ( update variable )
;
Save the file to disk, then compile this code using the INCLUDE word.
Test your word as follows:
- 123 REPORT.SCORE
9845 REPORT.SCORE
534 REPORT.SCORE
The Forth words @ and ! work on 32-bit quantities. Some Forths are
\"16-bit\" Forths. They fetch and store 16-bit quantities. Forth has
some words that will work on 8 and 16-bit values. C@ and C! work
characters which are usually for 8-bit bytes. The \'C\' stands for
\"Character\" since ASCII characters are 8-bit numbers. Use W@ and W!
for 16-bit \"Words.\"
Another useful word is **+!** , pronounced \"plus store.\" It adds a
value to a 32-bit value in memory. Try:
- 20 MY-VAR !
5 MY-VAR +!
MY-VAR @ .
Forth also provides some other words that are similar to VARIABLE. Look
in the glossary for VALUE and ARRAY. Also look at the section on
\"[local variables](pf_ref.php#Local%20Variables%20%7B%20foo%20--%7D?)\"
which are variables which only exist on the stack while a Forth word is
executing.
*A word of warning about fetching and storing to memory*: You have now
learned enough about Forth to be dangerous. The operation of a computer
is based on having the right numbers in the right place in memory. You
now know how to write new numbers to any place in memory. Since an
address is just a number, you could, but shouldn\'t, enter:
- 73 253000 ! ( Do NOT do this. )
The 253000 would be treated as an address and you would set that memory
location to 73. I have no idea what will happen after that, maybe
nothing. This would be like firing a rifle through the walls of your
apartment building. You don\'t know who or what you are going to hit.
Since you share memory with other programs including the operating
system, you could easily cause the computer to behave strangely, even
crash. Don\'t let this bother you too much, however. Crashing a
computer, unlike crashing a car, does not hurt the computer. You just
have to reboot. The worst that could happen is that if you crash while
the computer is writing to a disk, you could lose a file. That\'s why we
make backups. This same potential problem exists in any powerful
language, not just Forth. This might be less likely in BASIC, however,
because BASIC protects you from a lot of things, including the danger of
writing powerful programs.
Another way to get into trouble is to do what\'s called an \"odd address
memory access.\" The 68000 processor arranges words and longwords, 16
and 32 bit numbers, on even addresses. If you do a **@** or **!** , or
**W@** or **W!** , to an odd address, the 68000 processor will take
exception to this and try to abort.
Forth gives you some protection from this by trapping this exception and
returning you to the OK prompt. If you really need to access data on an
odd address, check out the words **ODD@** and **ODD!** in the glossary.
**C@** and **C!** work fine on both odd and even addresses.
## []{#Constants}Constants
If you have a number that is appearing often in your program, we
recommend that you define it as a \"constant.\" Enter:
- 128 CONSTANT MAX_CHARS
MAX_CHARS .
We just defined a word called MAX_CHARS that returns the value on the
stack when it was defined. It cannot be changed unless you edit the
program and recompile. Using **CONSTANT** can improve the readability of
your programs and reduce some bugs. Imagine if you refer to the number
128 very often in your program, say 8 times. Then you decide to change
this number to 256. If you globally change 128 to 256 you might change
something you didn\'t intend to. If you change it by hand you might miss
one, especially if your program occupies more than one file. Using
CONSTANT will make it easy to change. The code that results is equally
as fast and small as putting the numbers in directly. I recommend
defining a constant for almost any number.
## []{#Logical Operators}Logical Operators
These next two sections are concerned with decision making. This first
section deals with answering questions like \"Is this value too large?\"
or \"Does the guess match the answer?\". The answers to questions like
these are either TRUE or FALSE. Forth uses a 0 to represent **FALSE**
and a -1 to represent **TRUE**. TRUE and FALSE have been capitalized
because they have been defined as Forth constants. Try entering:
- 23 71 = .
18 18 = .
You will notice that the first line printed a 0, or FALSE, and the
second line a -1, or TRUE. The equal sign in Forth is used as a
question, not a statement. It asks whether the top two items on the
stack are equal. It does not set them equal. There are other questions
that you can ask. Enter:
- 23 198 < .
23 198 > .
254 15 > .
In California, the drinking age for alcohol is 21. You could write a
simple word now to help bartenders. Enter:
- : DRINK? ( age -- flag , can this person drink? )
20 >
;
20 DRINK? .
21 DRINK? .
43 DRINK? .
The word FLAG in the stack diagram above refers to a logical value.
Forth provides special words for comparing a number to 0. They are
**0=** **0\>** and **0\<** . Using 0\> is faster than calling 0 and \>
separately. Enter:
- `23 0> . ( print -1 )`\
`-23 0> . ( print 0 )`\
`23 0= . ( print 0 )`
For more complex decisions, you can use the *Boolean* operators **OR** ,
**AND** , and **NOT** . OR returns a TRUE if either one or both of the
top two stack items are true.
- TRUE TRUE OR .
TRUE FALSE OR .
FALSE FALSE OR .
AND only returns a TRUE if both of them are true.
- TRUE TRUE AND .
TRUE FALSE AND .
NOT reverses the value of the flag on the stack. Enter:
- TRUE .
TRUE NOT .
Logical operators can be combined.
- 56 3 > 56 123 < AND .
23 45 = 23 23 = OR .
Here are stack diagrams for some of these words. See the glossary for a
more complete list.
**`< ( a b -- flag , flag is true if A is less than B )`**
**`> ( a b -- flag , flag is true if A is greater than B )`**
**`= ( a b -- flag , flag is true if A is equal to B )`**
**`0= ( a -- flag , true if a equals zero )`**
**`OR ( a b -- a||b , perform logical OR of bits in A and B )`**
**`AND ( a b -- a&b , perform logical AND of bits in A and B )`**
**`NOT ( flag -- opposite-flag , true if false, false if true )`**
### []{#Problems - Logical}Problems:
1\) Write a word called LOWERCASE? that returns TRUE if the number on
top of the stack is an ASCII lowercase character. An ASCII \'a\' is 97 .
An ASCII \'z\' is 122 . Test using the characters \" A \` a q z { \".
- CHAR A LOWERCASE? . ( should print 0 )
CHAR a LOWERCASE? . ( should print -1 )
[Answers to the problems](#Answers%20to%20Problems) can be found at the
end of this tutorial.
## []{#Conditionals - IF ELSE THEN CASE}Conditionals - IF ELSE THEN CASE
You will now use the TRUE and FALSE flags you learned to generate in the
last section. The \"flow of control\" words accept flags from the stack,
and then possibly \"branch\" depending on the value. Enter the following
code.
- : .L ( flag -- , print logical value )
IF ." True value on stack!"
ELSE ." False value on stack!"
THEN
;
0 .L
FALSE .L
TRUE .L
23 7 < .L
You can see that when a TRUE was on the stack, the first part got
executed. If a FALSE was on the stack, then the first part was skipped,
and the second part was executed. One thing you will find interesting is
that if you enter:
- 23 .L
the value on the stack will be treated as true. The flow of control
words consider any value that does not equal zero to be TRUE.
The **ELSE** word is optional in the **IF\...THEN** construct. Try the
following:
- : BIGBUCKS? ( amount -- )
1000 >
IF ." That's TOO expensive!"
THEN
;
531 BIGBUCKS?
1021 BIGBUCKS?
Many Forths also support a **CASE** statement similar to switch() in
\'C\'. Enter:
- : TESTCASE ( N -- , respond appropriately )
CASE
0 OF ." Just a zero!" ENDOF
1 OF ." All is ONE!" ENDOF
2 OF WORDS ENDOF
DUP . ." Invalid Input!"
ENDCASE CR
;
0 TESTCASE
1 TESTCASE
5 TESTCASE
See CASE in the glossary for more information.
### []{#Problems - Conditionals}Problems:
1\) Write a word called DEDUCT that subtracts a value from a variable
containing your checking account balance. Assume the balance is in
dollars. Print the balance. Print a warning if the balance is negative.
- VARIABLE ACCOUNT
: DEDUCT ( n -- , subtract N from balance )
????????????????????????????????? ( you fill this in )
;
300 ACCOUNT ! ( initial funds )
40 DEDUCT ( prints 260 )
200 DEDUCT ( print 60 )
100 DEDUCT ( print -40 and give warning! )
[Answers to the problems](#Answers%20to%20Problems) can be found at the
end of this tutorial.
## []{#Loops}Loops
Another useful pair of words is **BEGIN\...UNTIL** . These are used to
loop until a given condition is true. Try this:
- : COUNTDOWN ( N -- )
BEGIN
DUP . CR ( print number on top of stack )
1- DUP 0< ( loop until we go negative )
UNTIL
;
16 COUNTDOWN
This word will count down from N to zero.
If you know how many times you want a loop to execute, you can use the
**DO\...LOOP** construct. Enter:
- : SPELL
." ba"
4 0 DO
." na"
LOOP
;
This will print \"ba\" followed by four occurrences of \"na\". The
ending value is placed on the stack before the beginning value. Be
careful that you don\'t pass the values in reverse. Forth will go \"the
long way around\" which could take awhile. The reason for this order is
to make it easier to pass the loop count into a word on the stack.
Consider the following word for doing character graphics. Enter:
- : PLOT# ( n -- )
0 DO
[CHAR] - EMIT
LOOP CR
;
CR 9 PLOT# 37 PLOT#
If you want to access the loop counter you can use the word I . Here is
a simple word that dumps numbers and their associated ASCII characters.
- : .ASCII ( end start -- , dump characters )
DO
CR I . I EMIT
LOOP CR
;
80 64 .ASCII
If you want to leave a DO LOOP before it finishes, you can use the word
**LEAVE**. Enter:
- : TEST.LEAVE ( -- , show use of leave )
100 0
DO
I . CR \ print loop index
I 20 > \ is I over 20
IF
LEAVE
THEN
LOOP
;
TEST.LEAVE \ will print 0 to 20
Please consult the manual to learn about the following words **+LOOP**
and **RETURN** . FIXME
Another useful looping construct is the **BEGIN WHILE REPEAT** loop.
This allows you to make a test each time through the loop before you
actually do something. The word WHILE will continue looping if the flag
on the stack is True. Enter:
- : SUM.OF.N ( N -- SUM[N] , calculate sum of N integers )
0 \ starting value of SUM
BEGIN
OVER 0> \ Is N greater than zero?
WHILE
OVER + \ add N to sum
SWAP 1- SWAP \ decrement N
REPEAT
SWAP DROP \ get rid on N
;
4 SUM.OF.N \ prints 10 ( 1+2+3+4 )
### []{#Problems - Loops}Problems:
1\) Rewrite SUM.OF.N using a DO LOOP.
2\) Rewrite SUM.OF.N using BEGIN UNTIL.
3\) For bonus points, write SUM.OF.N without using any looping or
conditional construct!
[Answers to the problems](#Answers%20to%20Problems) can be found at the
end of this tutorial.
## []{#Text Input and Output}Text Input and Output
You learned earlier how to do single character I/O. This section
concentrates on using strings of characters. You can embed a text string
in your program using S\". Note that you must follow the S\" by one
space. The text string is terminated by an ending \" .Enter:
- : TEST S" Hello world!" ;
TEST .S
Note that TEST leaves two numbers on the stack. The first number is the
address of the first character. The second number is the number of
characters in the string. You can print the characters of the string as
follows.
- TEST DROP \ get rid of number of characters
DUP C@ EMIT \ prints first character, 'H'
CHAR+ DUP C@ EMIT \ prints second character, 'e'
\ and so on
CHAR+ advances the address to the next character. You can print the
entire string using TYPE.
- TEST TYPE
TEST 2/ TYPE \ print half of string
It would be nice if we could simply use a single address to describe a
string and not have to pass the number of characters around. \'C\' does
this by putting a zero at the end of the string to show when it ends.
Forth has a different solution. A text string in Forth consists of a
character count in the first byte, followed immediately by the
characters themselves. This type of character string can be created
using the Forth word C\" , pronounced \'c quote\'. Enter:
- : T2 C" Greetings Fred" ;
T2 .
The number that was printed was the address of the start of the string.
It should be a byte that contains the number of characters. Now enter:
- T2 C@ .
You should see a 14 printed. Remember that C@ fetches one character/byte
at the address on the stack. You can convert a counted Forth string to
an address and count using COUNT.
- T2 COUNT .S
TYPE
The word **COUNT** extracts the number of characters and their starting
address. COUNT will only work with strings of less than 256 characters,
since 255 is the largest number that can be stored in the count byte.
TYPE will, however, work with longer strings since the length is on the
stack. Their stack diagrams follow:
**`CHAR+ ( address -- address' , add the size of one character )`**
**`COUNT ( $addr -- addr #bytes , extract string information ) `**
**`TYPE ( addr #bytes -- , output characters at addr )`**
The \$addr is the address of a count byte. The dollar sign is often used
to mark words that relate to strings.
You can easily input a string using the word **ACCEPT**. (You may want
to put these upcoming examples in a file since they are very handy.) The
word **ACCEPT** receives characters from the keyboard and places them at
any specified address. **ACCEPT** takes input characters until a maximum
is reached or an end of line character is entered. **ACCEPT** returns
the number of characters entered. You can write a word for entering
text. Enter:
- : INPUT$ ( -- $addr )
PAD 1+ ( leave room for byte count )
127 ACCEPT ( recieve a maximum of 127 chars )
PAD C! ( set byte count )
PAD ( return address of string )
;
INPUT$ COUNT TYPE
Enter a string which should then be echoed. You could use this in a
program that writes form letters.
- : FORM.LETTER ( -- )
." Enter customer's name." CR
INPUT$
CR ." Dear " DUP COUNT TYPE CR
." Your cup that says " COUNT TYPE
." is in the mail!" CR
;
**`ACCEPT ( addr maxbytes -- numbytes , input text, save at address ) `**
You can use your word INPUT\$ to write a word that will read a number
from the keyboard. Enter:
- : INPUT# ( -- N true | false )
INPUT$ ( get string )
NUMBER? ( convert to a string if valid )
IF DROP TRUE ( get rid of high cell )
ELSE FALSE
THEN
;
This word will return a single-precision number and a TRUE, or it will
just return FALSE. The word **NUMBER?** returns a double precision
number if the input string contains a valid number. Double precision
numbers are 64-bit so we DROP the top 32 bits to get a single-precision
32 bit number.
## []{#Changing Numeric Base}Changing Numeric Base
For day-to-day life, the numbering system we use is decimal, or \"base
10.\" That means each digit get multiplied by a power of 10. Thus a
number like 527 is equal to (5\*100 + 2\*10 + 7\*1). The use of 10 for
the numeric base is a completely arbitrary decision. It no doubt has
something to do with the fact that most people have 10 fingers
(including thumbs). The Babylonians used base 60, which is where we got
saddled with the concept of 60 minutes in an hour. Computer hardware
uses base 2, or \"binary\". The computer number \"1101\" is equal to
(1\*8 + 1\*4 + 0\*2 + 1\*1). If you add these up, you get 8+4+1=13 . The
binary number \"10\" is (1\*2 + 0\*1), or 2. Likewise the numeric string
\"10\" in any base N is N.
Forth makes it very easy to explore different numeric bases because it
can work in any base. Try entering the following:
- DECIMAL 6 BINARY .
1 1 + .
1101 DECIMAL .
Another useful numeric base is *hexadecimal*. which is base 16. One
problem with bases over 10 is that our normal numbering system only has
digits 0 to 9. For hex numbers we use the letters A to F for the digits
10 to 15. Thus the hex number \"3E7\" is equal to (3\*256 + 14\*16 +
7\*1). Try entering:
- DECIMAL 12 HEX . \ print C
DECIMAL 12 256 * 7 16 * + 10 + .S
DUP BINARY .
HEX .
A variable called **BASE** is used to keep track of the current numeric
base. The words **HEX** , **DECIMAL** , and **BINARY** work by changing
this variable. You can change the base to anything you want. Try:
- 7 BASE !
6 1 + .
BASE @ . \ surprise!
You are now in base 7 . When you fetched and printed the value of BASE,
it said \"10\" because 7, in base 7, is \"10\".
PForth defines a word called .HEX that prints a number as hexadecimal
regardless of the current base.
- DECIMAL 14 .HEX
You could define a word like .HEX for any base. What is needed is a way
to temporarily set the base while a number is printed, then restore it
when we are through. Try the following word:
- : .BIN ( N -- , print N in Binary )
BASE @ ( save current base )
2 BASE ! ( set to binary )
SWAP . ( print number )
BASE ! ( restore base )
;
DECIMAL
13 .BIN
13 .
## []{#Answers to Problems}Answers to Problems
If your answer doesn\'t exactly match these but it works, don\'t fret.
In Forth, there are usually many ways to the same thing.
### [Stack Manipulations](#Problems%20-%20Stack)
- 1) SWAP DUP
2) ROT DROP
3) ROT DUP 3 PICK
4) SWAP OVER 3 PICK
5) -ROT 2DUP
### [Arithmetic](#Problems%20-%20Square)
- (12 * (20 - 17)) ==> 20 17 - 12 *
(1 - (4 * (-18) / 6)) ==> 1 4 -18 * 6 / -
(6 * 13) - (4 * 2 * 7) ==> 6 13 * 4 2 * 7 * -
: SQUARE ( N -- N*N )
DUP *
;
: DIFF.SQUARES ( A B -- A*A-B*B )
SWAP SQUARE
SWAP SQUARE -
;
: AVERAGE4 ( A B C D -- [A+B+C+D]/4 )
+ + + ( add'em up )
4 /
;
: HMS>SECONDS ( HOURS MINUTES SECONDS -- TOTAL-SECONDS )
-ROT SWAP ( -- seconds minutes hours )
60 * + ( -- seconds total-minutes )
60 * + ( -- seconds )
;
### [Logical Operators](#Problems%20-%20Logical)
- : LOWERCASE? ( CHAR -- FLAG , true if lowercase )
DUP 123 <
SWAP 96 > AND
;
### [Conditionals](#Problems%20-%20Conditionals)
- : DEDUCT ( n -- , subtract from account )
ACCOUNT @ ( -- n acc )
SWAP - DUP ACCOUNT ! ( -- acc' , update variable )
." Balance = $" DUP . CR ( -- acc' )
0< ( are we broke? )
IF ." Warning!! Your account is overdrawn!" CR
THEN
;
### [`Loops`](#Problems%20-%20Loops)
- : SUM.OF.N.1 ( N -- SUM[N] )
0 SWAP \ starting value of SUM
1+ 0 \ set indices for DO LOOP
?DO \ safer than DO if N=0
I +
LOOP
;
: SUM.OF.N.2 ( N -- SUM[N] )
0 \ starting value of SUM
BEGIN ( -- N' SUM )
OVER +
SWAP 1- SWAP
OVER 0<
UNTIL
SWAP DROP
;
: SUM.OF.N.3 ( NUM -- SUM[N] , Gauss' method )
DUP 1+ \ SUM(N) = N*(N+1)/2
* 2/
;
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