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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tower</title>
<style>
body {
margin: 0;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
background-color: #f0f0f0;
}
.game-container {
position: relative;
display: flex;
gap: 20px;
align-items: flex-start;
}
#gameCanvas {
border: 2px solid #333;
background-color: white;
position: relative;
flex-shrink: 0;
}
.tower-palette {
width: 160px;
background: white;
border: 2px solid #333;
padding: 10px;
display: flex;
flex-direction: column;
gap: 5px;
flex-shrink: 0;
}
.tower-option {
width: 140px;
height: 75px;
cursor: grab;
position: relative;
display: flex;
flex-direction: row;
gap: 10px;
align-items: center;
justify-content: flex-start;
padding: 5px;
}
.tower-option:active {
cursor: grabbing;
}
.tower-preview {
width: 25px;
height: 25px;
flex-shrink: 0;
}
.tower-info {
display: flex;
flex-direction: column;
align-items: flex-start;
gap: 2px;
font-family: sans-serif;
}
.tower-name {
font-size: 16px;
}
.tower-cost {
font-size: 12px;
color: #000000;
}
.tower-ammo {
font-size: 12px;
color: #000000;
}
.start-button {
margin-top: 20px;
padding: 10px;
background-color: #2ecc71;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 16px;
width: 100%;
}
.start-button:hover {
background-color: #27ae60;
}
.start-button:disabled {
background-color: #95a5a6;
cursor: not-allowed;
}
</style>
</head>
<body>
<div class="game-container">
<div class="tower-palette">
<!-- Tower options populated dynamically -->
</div>
<canvas id="gameCanvas" width="600" height="600"></canvas>
</div>
<!-- Core game modules -->
<script src="js/path.js"></script>
<script src="js/mechanics.js"></script>
<script src="js/uiHandlers.js"></script>
<!-- Rendering modules -->
<script src="js/renderer.js"></script>
<!-- Game state and main loop -->
<script src="js/gameState.js"></script>
<script src="js/game.js"></script>
</body>
</html>
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