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// mostly from https://eloquentjavascript.net/19_paint.html
class Picture {
constructor(width, height, pixels) {
this.width = width;
this.height = height;
this.pixels = pixels;
}
static empty(width, height, color) {
let pixels = new Array(width * height).fill(color);
return new Picture(width, height, pixels);
}
pixel(x, y) {
return this.pixels[x + y * this.width];
}
draw(pixels) {
let copy = this.pixels.slice();
for (let { x, y, color } of pixels) {
copy[x + y * this.width] = color;
}
return new Picture(this.width, this.height, copy);
}
}
function updateState(state, action) {
return Object.assign({}, state, action);
}
function elt(type, props, ...children) {
let dom = document.createElement(type);
if (props) Object.assign(dom, props);
for (let child of children) {
if (typeof child != "string") dom.appendChild(child);
else dom.appendChild(document.createTextNode(child));
}
return dom;
}
const scale = 38;
class PictureCanvas {
constructor(picture, pointerDown) {
this.dom = elt("canvas", {
onmousedown: (event) => this.mouse(event, pointerDown),
ontouchstart: (event) => this.touch(event, pointerDown),
});
this.syncState(picture);
}
syncState(picture) {
if (this.picture == picture) return;
this.picture = picture;
drawPicture(this.picture, this.dom, scale);
}
}
function drawPicture(picture, canvas, scale) {
canvas.width = picture.width * scale;
canvas.height = picture.height * scale;
let cx = canvas.getContext("2d");
for (let y = 0; y < picture.height; y++) {
for (let x = 0; x < picture.width; x++) {
cx.fillStyle = picture.pixel(x, y);
cx.fillRect(x * scale, y * scale, scale, scale);
}
}
}
PictureCanvas.prototype.mouse = function (downEvent, onDown) {
if (downEvent.button != 0) return;
let pos = pointerPosition(downEvent, this.dom);
let onMove = onDown(pos);
if (!onMove) return;
let move = (moveEvent) => {
if (moveEvent.buttons == 0) {
this.dom.removeEventListener("mousemove", move);
} else {
let newPos = pointerPosition(moveEvent, this.dom);
if (newPos.x == pos.x && newPos.y == pos.y) return;
pos = newPos;
onMove(newPos);
}
};
this.dom.addEventListener("mousemove", move);
};
function pointerPosition(pos, domNode) {
let rect = domNode.getBoundingClientRect();
return {
x: Math.floor((pos.clientX - rect.left) / scale),
y: Math.floor((pos.clientY - rect.top) / scale),
};
}
PictureCanvas.prototype.touch = function (startEvent, onDown) {
let pos = pointerPosition(startEvent.touches[0], this.dom);
let onMove = onDown(pos);
startEvent.preventDefault();
if (!onMove) return;
let move = (moveEvent) => {
let newPos = pointerPosition(moveEvent.touches[0], this.dom);
if (newPos.x == pos.x && newPos.y == pos.y) return;
pos = newPos;
onMove(newPos);
};
let end = () => {
this.dom.removeEventListener("touchmove", move);
this.dom.removeEventListener("touchend", end);
};
this.dom.addEventListener("touchmove", move);
this.dom.addEventListener("touchend", end);
};
class PixelEditor {
constructor(state, config) {
let { tools, controls, dispatch } = config;
this.state = state;
this.canvas = new PictureCanvas(state.picture, (pos) => {
let tool = tools[this.state.tool];
let onMove = tool(pos, this.state, dispatch);
if (onMove) return (pos) => onMove(pos, this.state);
});
this.controls = controls.map((Control) => new Control(state, config));
this.dom = elt(
"div",
{},
this.canvas.dom,
elt("br"),
...this.controls.reduce((a, c) => a.concat(" ", c.dom), [])
);
}
syncState(state) {
this.state = state;
this.canvas.syncState(state.picture);
for (let ctrl of this.controls) ctrl.syncState(state);
}
}
class ToolSelect {
constructor(state, { tools, dispatch }) {
this.select = elt(
"select",
{
onchange: () => dispatch({ tool: this.select.value }),
},
...Object.keys(tools).map((name) =>
elt(
"option",
{
selected: name == state.tool,
},
name
)
)
);
this.dom = elt("label", null, "🖌 Tool: ", this.select);
}
syncState(state) {
this.select.value = state.tool;
}
}
class ColorSelect {
constructor(state, { dispatch }) {
this.input = elt("input", {
type: "color",
value: state.color,
onchange: () => dispatch({ color: this.input.value }),
});
this.dom = elt("label", null, "🎨 Color: ", this.input);
}
syncState(state) {
this.input.value = state.color;
}
}
function draw(pos, state, dispatch) {
function drawPixel({ x, y }, state) {
let drawn = { x, y, color: state.color };
dispatch({ picture: state.picture.draw([drawn]) });
}
drawPixel(pos, state);
return drawPixel;
}
function rectangle(start, state, dispatch) {
function drawRectangle(pos) {
let xStart = Math.min(start.x, pos.x);
let yStart = Math.min(start.y, pos.y);
let xEnd = Math.max(start.x, pos.x);
let yEnd = Math.max(start.y, pos.y);
let drawn = [];
for (let y = yStart; y <= yEnd; y++) {
for (let x = xStart; x <= xEnd; x++) {
drawn.push({ x, y, color: state.color });
}
}
dispatch({ picture: state.picture.draw(drawn) });
}
drawRectangle(start);
return drawRectangle;
}
const around = [
{ dx: -1, dy: 0 },
{ dx: 1, dy: 0 },
{ dx: 0, dy: -1 },
{ dx: 0, dy: 1 },
];
function fill({ x, y }, state, dispatch) {
let targetColor = state.picture.pixel(x, y);
let drawn = [{ x, y, color: state.color }];
for (let done = 0; done < drawn.length; done++) {
for (let { dx, dy } of around) {
let x = drawn[done].x + dx,
y = drawn[done].y + dy;
if (
x >= 0 &&
x < state.picture.width &&
y >= 0 &&
y < state.picture.height &&
state.picture.pixel(x, y) == targetColor &&
!drawn.some((p) => p.x == x && p.y == y)
) {
drawn.push({ x, y, color: state.color });
}
}
}
dispatch({ picture: state.picture.draw(drawn) });
}
function pick(pos, state, dispatch) {
dispatch({ color: state.picture.pixel(pos.x, pos.y) });
}
class SaveButton {
constructor(state) {
this.picture = state.picture;
this.dom = elt(
"button",
{
onclick: () => this.save(),
},
"💾 Save"
);
}
save() {
let canvas = elt("canvas");
drawPicture(this.picture, canvas, 1);
let link = elt("a", {
href: canvas.toDataURL(),
download: "pixelart.png",
});
document.body.appendChild(link);
link.click();
link.remove();
}
syncState(state) {
this.picture = state.picture;
}
}
class LoadButton {
constructor(_, { dispatch }) {
this.dom = elt(
"button",
{
onclick: () => startLoad(dispatch),
},
"📁 Load"
);
}
syncState() {}
}
function startLoad(dispatch) {
let input = elt("input", {
type: "file",
onchange: () => finishLoad(input.files[0], dispatch),
});
document.body.appendChild(input);
input.click();
input.remove();
}
function finishLoad(file, dispatch) {
if (file == null) return;
let reader = new FileReader();
reader.addEventListener("load", () => {
let image = elt("img", {
onload: () =>
dispatch({
picture: pictureFromImage(image),
}),
src: reader.result,
});
});
reader.readAsDataURL(file);
}
function pictureFromImage(image) {
let width = Math.min(16, image.width);
let height = Math.min(16, image.height);
let canvas = elt("canvas", { width, height });
let cx = canvas.getContext("2d");
cx.drawImage(image, 0, 0);
let pixels = [];
let { data } = cx.getImageData(0, 0, width, height);
function hex(n) {
return n.toString(16).padStart(2, "0");
}
for (let i = 0; i < data.length; i += 4) {
let [r, g, b] = data.slice(i, i + 3);
pixels.push("#" + hex(r) + hex(g) + hex(b));
}
return new Picture(width, height, pixels);
}
function historyUpdateState(state, action) {
if (action.undo == true) {
if (state.done.length == 0) return state;
return Object.assign({}, state, {
picture: state.done[0],
done: state.done.slice(1),
doneAt: 0,
});
} else if (action.picture && state.doneAt < Date.now() - 1000) {
return Object.assign({}, state, action, {
done: [state.picture, ...state.done],
doneAt: Date.now(),
});
} else {
return Object.assign({}, state, action);
}
}
class UndoButton {
constructor(state, { dispatch }) {
this.dom = elt(
"button",
{
onclick: () => dispatch({ undo: true }),
disabled: state.done.length == 0,
},
"⮪ Undo"
);
}
syncState(state) {
this.dom.disabled = state.done.length == 0;
}
}
const startState = {
tool: "draw",
color: "#000000",
picture: Picture.empty(16, 16, "#f0f0f0"),
done: [],
doneAt: 0,
};
const baseTools = { draw, fill, rectangle, pick };
const baseControls = [
ToolSelect,
ColorSelect,
SaveButton,
LoadButton,
UndoButton,
];
function startPixelEditor({
state = startState,
tools = baseTools,
controls = baseControls,
}) {
let app = new PixelEditor(state, {
tools,
controls,
dispatch(action) {
state = historyUpdateState(state, action);
app.syncState(state);
},
});
return app.dom;
}
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