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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Puzzle Game</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
body, html {
font-size: 22px;
background-color: #f0f0f0;
margin: 0;
padding: 0 1em;
max-width: 100%;
overflow-x: hidden; /* a stupid hack to say "no no no" to horizontal scrolling */
display: block;
}
</style>
</head>
<body>
<h1>Puzzle Dungeon</h1>
<p><a href="index.html">Play the game.</a></p>
<p>You play as a little rover that was sent to a far off planet. Once there you discovered an endless dungeon. Can you navigate it?</p>
<p>Issue commands to move the rover, commands you can use include:</p>
<ul>
<li>up</li>
<li>down</li>
<li>left</li>
<li>right</li>
<li>get</li>
<li>use</li>
<li>scan</li>
</ul>
<p>The directions are how you move the rover. <code>down 3</code> will move the rover 3 spaces towards the bottom of the level.</p>
<p>You interact with collectable objects using <code>get</code> and <code>use</code>. Once on top of an item use <code>get battery</code> to pick up a battery and add it to your inventory. Once it is in your inventory you can <code>use</code> it.</p>
<p>Collectable items:</p>
<ul>
<li>battery, b</li>
<li>shield, s</li>
<li>potion, p</li>
</ul>
<p>Note that shields are used automatically when you take damage.</p>
<p>Scanning is useful for revealing traps, though be careful because it uses a lot of power!</p>
<p>Every level has a par score -- you have to complete that level at or under the par score -- every time you hit the submit button your par is increased, bringing you closer to the level's par.</p>
<p>Moving the rover takes power, make sure to monitor your power levels and use batteries to keep moving.</p>
<p>Potions are useful if you take damage.</p>
</body>
</html>
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