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authorThomas E. Dickey <dickey@invisible-island.net>1998-02-13 12:01:00 -0500
committerThomas E. Dickey <dickey@invisible-island.net>1998-02-13 12:01:00 -0500
commitc82d2a4041724afe1dce249c78c4f034ca6a8d69 (patch)
tree2ba37d862e4b417a690a34a4dfa731a9042addd9 /docs/win-386.announce
parent4b034492d7e0a45781e340312e0570e5052c42d9 (diff)
downloadlynx-snapshots-c82d2a4041724afe1dce249c78c4f034ca6a8d69.tar.gz
snapshot of project "lynx", label v2-7-1ac-0_114
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+Ports have been added for Win32 (95/NT) and 386 DOS computers with a
+packet driver.  I created four new defines to accomplish this.
+
+_WINDOWS Defined for Win32 specific code (Mostly TCP related)
+DJGPP    Defined for 386 specific code (Mostly TCP related)
+DOSPATH  Defined for any DOS'ish computer
+NOSIGHUP Defined for computers not supporting sighup signal calls.
+
+To make the Win32 version you need Borland C++ 4.52 or complete
+compatable and the win32.zip package unziped into the lynx directory.
+This code expects you to have BC make in your path at the console
+prompt and also to be able to compile from the console as well.
+I can provide an IDE if needed but did not want to force on into the
+standard Lynx package.  Text mode compiling is much faster anyhow (IMHO).
+The current default configuration is to have the Character Translation
+code linked in.  For this to be successful you need to go into
+src\chrtrans and run makew32.  After that you can come back to the
+Lynx root and run make -f makefile.w32.
+
+The DJGPP version is a little screwy.  You need DJGPP 2.0, the djgpp.zip
+package unziped into the lynx directory and some paitence.  I kludged it
+to compile with long filenames under Win95 so some fooling around may be
+required.  To compile, run djgpp.bat that was extracted from the zip
+file.  There is currently a problem with compiling HTML.c and I have
+contacted the author of DJGPP for help with getting this port further.
+
+Wayne Buttles
+lynx-port@fdisk.com