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authorThomas E. Dickey <dickey@invisible-island.net>2004-01-25 02:09:48 -0500
committerThomas E. Dickey <dickey@invisible-island.net>2004-01-25 02:09:48 -0500
commita667eb0b51f7cb224924921194b4dfadfded3095 (patch)
treee3c6800a040d21880b2cb54db6a97f76049dc487 /src/HTAlert.h
parent264781cf73284efb1e6eb24c3c71d46ce36685aa (diff)
downloadlynx-snapshots-a667eb0b51f7cb224924921194b4dfadfded3095.tar.gz
snapshot of project "lynx", label v2-8-5pre_3
Diffstat (limited to 'src/HTAlert.h')
-rw-r--r--src/HTAlert.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/HTAlert.h b/src/HTAlert.h
index 43ffd49a..49456c42 100644
--- a/src/HTAlert.h
+++ b/src/HTAlert.h
@@ -40,6 +40,7 @@ extern void HTUserMsg2 PARAMS((CONST char * Msg, CONST char * Arg));
 **      On entry,
 **              The input is a list of parameters for printf.
 */
+extern CONST char *HTProgressUnits PARAMS((int kilobytes));
 extern void HTProgress PARAMS((CONST char * Msg));
 extern void HTReadProgress PARAMS((long bytes, long total));
 #define _HTProgress(msg)	mustshow = TRUE, HTProgress(msg)
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# Cursor-based motions.
#
# To build a disk image:
#   ./translate ex7.mu             # emits code.img
# To run:
#   qemu-system-i386 code.img
# Or:
#   bochs -f bochsrc               # bochsrc loads code.img
#
# Expected output: an interactive game a bit like "snakes". Try pressing h, j,
# k, l.

fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) {
  var space/eax: grapheme <- copy 0x20
  set-cursor-position screen, 0, 0
  {
    draw-cursor screen, space
    var key/eax: byte <- read-key keyboard
    {
      compare key, 0x68/h
      break-if-!=
      draw-code-point-at-cursor screen, 0x2d/dash, 0x31/fg, 0/bg
      move-cursor-left 0
    }
    {
      compare key, 0x6a/j
      break-if-!=
      draw-code-point-at-cursor screen, 0x7c/vertical-bar, 0x31/fg, 0/bg
      move-cursor-down 0
    }
    {
      compare key, 0x6b/k
      break-if-!=
      draw-code-point-at-cursor screen, 0x7c/vertical-bar, 0x31/fg, 0/bg
      move-cursor-up 0
    }
    {
      compare key, 0x6c/l
      break-if-!=
      var g/eax: code-point <- copy 0x2d/dash
      draw-code-point-at-cursor screen, 0x2d/dash, 0x31/fg, 0/bg
      move-cursor-right 0
    }
    loop
  }
}