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-rw-r--r--font.chrbin0 -> 2048 bytes
-rw-r--r--hardware.inc913
-rw-r--r--main.asm76
3 files changed, 989 insertions, 0 deletions
diff --git a/font.chr b/font.chr
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index 0000000..23390f6
--- /dev/null
+++ b/font.chr
Binary files differdiff --git a/hardware.inc b/hardware.inc
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--- /dev/null
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@@ -0,0 +1,913 @@
+;*

+;* Gameboy Hardware definitions

+;*

+;* Based on Jones' hardware.inc

+;* And based on Carsten Sorensen's ideas.

+;*

+;* Rev 1.1 - 15-Jul-97 : Added define check

+;* Rev 1.2 - 18-Jul-97 : Added revision check macro

+;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05

+;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes

+;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines

+;*                     :  and Nintendo Logo

+;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC

+;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1

+;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC

+;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format

+;* Rev 2.0 -           : Added GBC registers

+;* Rev 2.1 -           : Added MBC5 & cart RAM enable/disable defines

+;* Rev 2.2 -           : Fixed NR42,NR43, & NR44 equates

+;* Rev 2.3 -           : Fixed incorrect _HRAM equate

+;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND)

+;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND)

+;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND)

+;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm)

+;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta)

+;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants

+;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object)

+

+; If all of these are already defined, don't do it again.

+

+    IF !DEF(HARDWARE_INC)

+HARDWARE_INC SET 1

+

+rev_Check_hardware_inc : MACRO

+;NOTE: REVISION NUMBER CHANGES MUST BE ADDED

+;TO SECOND PARAMETER IN FOLLOWING LINE.

+    IF  \1 > 3.0 ;PUT REVISION NUMBER HERE

+        WARN    "Version \1 or later of 'hardware.inc' is required."

+    ENDC

+ENDM

+

+_VRAM        EQU $8000 ; $8000->$9FFF

+_VRAM8000    EQU _VRAM

+_VRAM8800    EQU _VRAM+$800

+_VRAM9000    EQU _VRAM+$1000

+_SCRN0       EQU $9800 ; $9800->$9BFF

+_SCRN1       EQU $9C00 ; $9C00->$9FFF

+_SRAM        EQU $A000 ; $A000->$BFFF

+_RAM         EQU $C000 ; $C000->$CFFF / $C000->$DFFF

+_RAMBANK     EQU $D000 ; $D000->$DFFF

+_OAMRAM      EQU $FE00 ; $FE00->$FE9F

+_IO          EQU $FF00 ; $FF00->$FF7F,$FFFF

+_AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F

+_HRAM        EQU $FF80 ; $FF80->$FFFE

+

+; *** MBC5 Equates ***

+

+rRAMG        EQU $0000 ; $0000->$1fff

+rROMB0       EQU $2000 ; $2000->$2fff

+rROMB1       EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present.

+rRAMB        EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present)

+

+

+;***************************************************************************

+;*

+;* Custom registers

+;*

+;***************************************************************************

+

+; --

+; -- P1 ($FF00)

+; -- Register for reading joy pad info. (R/W)

+; --

+rP1 EQU $FF00

+

+P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons

+P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad

+P1F_3 EQU %00001000 ; P13 in port

+P1F_2 EQU %00000100 ; P12 in port

+P1F_1 EQU %00000010 ; P11 in port

+P1F_0 EQU %00000001 ; P10 in port

+

+P1F_GET_DPAD EQU P1F_5

+P1F_GET_BTN  EQU P1F_4

+P1F_GET_NONE EQU P1F_4 | P1F_5

+

+

+; --

+; -- SB ($FF01)

+; -- Serial Transfer Data (R/W)

+; --

+rSB EQU $FF01

+

+

+; --

+; -- SC ($FF02)

+; -- Serial I/O Control (R/W)

+; --

+rSC EQU $FF02

+

+

+; --

+; -- DIV ($FF04)

+; -- Divider register (R/W)

+; --

+rDIV EQU $FF04

+

+

+; --

+; -- TIMA ($FF05)

+; -- Timer counter (R/W)

+; --

+rTIMA EQU $FF05

+

+

+; --

+; -- TMA ($FF06)

+; -- Timer modulo (R/W)

+; --

+rTMA EQU $FF06

+

+

+; --

+; -- TAC ($FF07)

+; -- Timer control (R/W)

+; --

+rTAC EQU $FF07

+

+TACF_START  EQU %00000100

+TACF_STOP   EQU %00000000

+TACF_4KHZ   EQU %00000000

+TACF_16KHZ  EQU %00000011

+TACF_65KHZ  EQU %00000010

+TACF_262KHZ EQU %00000001

+

+

+; --

+; -- IF ($FF0F)

+; -- Interrupt Flag (R/W)

+; --

+rIF EQU $FF0F

+

+

+; --

+; -- AUD1SWEEP/NR10 ($FF10)

+; -- Sweep register (R/W)

+; --

+; -- Bit 6-4 - Sweep Time

+; -- Bit 3   - Sweep Increase/Decrease

+; --           0: Addition    (frequency increases???)

+; --           1: Subtraction (frequency increases???)

+; -- Bit 2-0 - Number of sweep shift (# 0-7)

+; -- Sweep Time: (n*7.8ms)

+; --

+rNR10 EQU $FF10

+rAUD1SWEEP EQU rNR10

+

+AUD1SWEEP_UP   EQU %00000000

+AUD1SWEEP_DOWN EQU %00001000

+

+

+; --

+; -- AUD1LEN/NR11 ($FF11)

+; -- Sound length/Wave pattern duty (R/W)

+; --

+; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%)

+; -- Bit 5-0 - Sound length data (# 0-63)

+; --

+rNR11 EQU $FF11

+rAUD1LEN EQU rNR11

+

+

+; --

+; -- AUD1ENV/NR12 ($FF12)

+; -- Envelope (R/W)

+; --

+; -- Bit 7-4 - Initial value of envelope

+; -- Bit 3   - Envelope UP/DOWN

+; --           0: Decrease

+; --           1: Range of increase

+; -- Bit 2-0 - Number of envelope sweep (# 0-7)

+; --

+rNR12 EQU $FF12

+rAUD1ENV EQU rNR12

+

+

+; --

+; -- AUD1LOW/NR13 ($FF13)

+; -- Frequency low byte (W)

+; --

+rNR13 EQU $FF13

+rAUD1LOW EQU rNR13

+

+

+; --

+; -- AUD1HIGH/NR14 ($FF14)

+; -- Frequency high byte (W)

+; --

+; -- Bit 7   - Initial (when set, sound restarts)

+; -- Bit 6   - Counter/consecutive selection

+; -- Bit 2-0 - Frequency's higher 3 bits

+; --

+rNR14 EQU $FF14

+rAUD1HIGH EQU rNR14

+

+

+; --

+; -- AUD2LEN/NR21 ($FF16)

+; -- Sound Length; Wave Pattern Duty (R/W)

+; --

+; -- see AUD1LEN for info

+; --

+rNR21 EQU $FF16

+rAUD2LEN EQU rNR21

+

+

+; --

+; -- AUD2ENV/NR22 ($FF17)

+; -- Envelope (R/W)

+; --

+; -- see AUD1ENV for info

+; --

+rNR22 EQU $FF17

+rAUD2ENV EQU rNR22

+

+

+; --

+; -- AUD2LOW/NR23 ($FF18)

+; -- Frequency low byte (W)

+; --

+rNR23 EQU $FF18

+rAUD2LOW EQU rNR23

+

+

+; --

+; -- AUD2HIGH/NR24 ($FF19)

+; -- Frequency high byte (W)

+; --

+; -- see AUD1HIGH for info

+; --

+rNR24 EQU $FF19

+rAUD2HIGH EQU rNR24

+

+

+; --

+; -- AUD3ENA/NR30 ($FF1A)

+; -- Sound on/off (R/W)

+; --

+; -- Bit 7   - Sound ON/OFF (1=ON,0=OFF)

+; --

+rNR30 EQU $FF1A

+rAUD3ENA EQU rNR30

+

+

+; --

+; -- AUD3LEN/NR31 ($FF1B)

+; -- Sound length (R/W)

+; --

+; -- Bit 7-0 - Sound length

+; --

+rNR31 EQU $FF1B

+rAUD3LEN EQU rNR31

+

+

+; --

+; -- AUD3LEVEL/NR32 ($FF1C)

+; -- Select output level

+; --

+; -- Bit 6-5 - Select output level

+; --           00: 0/1 (mute)

+; --           01: 1/1

+; --           10: 1/2

+; --           11: 1/4

+; --

+rNR32 EQU $FF1C

+rAUD3LEVEL EQU rNR32

+

+

+; --

+; -- AUD3LOW/NR33 ($FF1D)

+; -- Frequency low byte (W)

+; --

+; -- see AUD1LOW for info

+; --

+rNR33 EQU $FF1D

+rAUD3LOW EQU rNR33

+

+

+; --

+; -- AUD3HIGH/NR34 ($FF1E)

+; -- Frequency high byte (W)

+; --

+; -- see AUD1HIGH for info

+; --

+rNR34 EQU $FF1E

+rAUD3HIGH EQU rNR34

+

+

+; --

+; -- AUD4LEN/NR41 ($FF20)

+; -- Sound length (R/W)

+; --

+; -- Bit 5-0 - Sound length data (# 0-63)

+; --

+rNR41 EQU $FF20

+rAUD4LEN EQU rNR41

+

+

+; --

+; -- AUD4ENV/NR42 ($FF21)

+; -- Envelope (R/W)

+; --

+; -- see AUD1ENV for info

+; --

+rNR42 EQU $FF21

+rAUD4ENV EQU rNR42

+

+

+; --

+; -- AUD4POLY/NR43 ($FF22)

+; -- Polynomial counter (R/W)

+; --

+; -- Bit 7-4 - Selection of the shift clock frequency of the (scf)

+; --           polynomial counter (0000-1101)

+; --           freq=drf*1/2^scf (not sure)

+; -- Bit 3 -   Selection of the polynomial counter's step

+; --           0: 15 steps

+; --           1: 7 steps

+; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf)

+; --           000: f/4   001: f/8   010: f/16  011: f/24

+; --           100: f/32  101: f/40  110: f/48  111: f/56  (f=4.194304 Mhz)

+; --

+rNR43 EQU $FF22

+rAUD4POLY EQU rNR43

+

+

+; --

+; -- AUD4GO/NR44 ($FF23)

+; --

+; -- Bit 7 -   Inital

+; -- Bit 6 -   Counter/consecutive selection

+; --

+rNR44 EQU $FF23

+rAUD4GO EQU rNR44

+

+

+; --

+; -- AUDVOL/NR50 ($FF24)

+; -- Channel control / ON-OFF / Volume (R/W)

+; --

+; -- Bit 7   - Vin->SO2 ON/OFF (Vin??)

+; -- Bit 6-4 - SO2 output level (volume) (# 0-7)

+; -- Bit 3   - Vin->SO1 ON/OFF (Vin??)

+; -- Bit 2-0 - SO1 output level (volume) (# 0-7)

+; --

+rNR50 EQU $FF24

+rAUDVOL EQU rNR50

+

+AUDVOL_VIN_LEFT  EQU %10000000 ; SO2

+AUDVOL_VIN_RIGHT EQU %00001000 ; SO1

+

+

+; --

+; -- AUDTERM/NR51 ($FF25)

+; -- Selection of Sound output terminal (R/W)

+; --

+; -- Bit 7   - Output sound 4 to SO2 terminal

+; -- Bit 6   - Output sound 3 to SO2 terminal

+; -- Bit 5   - Output sound 2 to SO2 terminal

+; -- Bit 4   - Output sound 1 to SO2 terminal

+; -- Bit 3   - Output sound 4 to SO1 terminal

+; -- Bit 2   - Output sound 3 to SO1 terminal

+; -- Bit 1   - Output sound 2 to SO1 terminal

+; -- Bit 0   - Output sound 0 to SO1 terminal

+; --

+rNR51 EQU $FF25

+rAUDTERM EQU rNR51

+

+; SO2

+AUDTERM_4_LEFT  EQU %10000000

+AUDTERM_3_LEFT  EQU %01000000

+AUDTERM_2_LEFT  EQU %00100000

+AUDTERM_1_LEFT  EQU %00010000

+; SO1

+AUDTERM_4_RIGHT EQU %00001000

+AUDTERM_3_RIGHT EQU %00000100

+AUDTERM_2_RIGHT EQU %00000010

+AUDTERM_1_RIGHT EQU %00000001

+

+

+; --

+; -- AUDENA/NR52 ($FF26)

+; -- Sound on/off (R/W)

+; --

+; -- Bit 7   - All sound on/off (sets all audio regs to 0!)

+; -- Bit 3   - Sound 4 ON flag (read only)

+; -- Bit 2   - Sound 3 ON flag (read only)

+; -- Bit 1   - Sound 2 ON flag (read only)

+; -- Bit 0   - Sound 1 ON flag (read only)

+; --

+rNR52 EQU $FF26

+rAUDENA EQU rNR52

+

+AUDENA_ON    EQU %10000000

+AUDENA_OFF   EQU %00000000  ; sets all audio regs to 0!

+

+

+; --

+; -- LCDC ($FF40)

+; -- LCD Control (R/W)

+; --

+rLCDC EQU $FF40

+

+LCDCF_OFF     EQU %00000000 ; LCD Control Operation

+LCDCF_ON      EQU %10000000 ; LCD Control Operation

+LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select

+LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select

+LCDCF_WINOFF  EQU %00000000 ; Window Display

+LCDCF_WINON   EQU %00100000 ; Window Display

+LCDCF_BG8800  EQU %00000000 ; BG & Window Tile Data Select

+LCDCF_BG8000  EQU %00010000 ; BG & Window Tile Data Select

+LCDCF_BG9800  EQU %00000000 ; BG Tile Map Display Select

+LCDCF_BG9C00  EQU %00001000 ; BG Tile Map Display Select

+LCDCF_OBJ8    EQU %00000000 ; OBJ Construction

+LCDCF_OBJ16   EQU %00000100 ; OBJ Construction

+LCDCF_OBJOFF  EQU %00000000 ; OBJ Display

+LCDCF_OBJON   EQU %00000010 ; OBJ Display

+LCDCF_BGOFF   EQU %00000000 ; BG Display

+LCDCF_BGON    EQU %00000001 ; BG Display

+; "Window Character Data Select" follows BG

+

+

+; --

+; -- STAT ($FF41)

+; -- LCDC Status   (R/W)

+; --

+rSTAT EQU $FF41

+

+STATF_LYC     EQU  %01000000 ; LYC=LY Coincidence (Selectable)

+STATF_MODE10  EQU  %00100000 ; Mode 10

+STATF_MODE01  EQU  %00010000 ; Mode 01 (V-Blank)

+STATF_MODE00  EQU  %00001000 ; Mode 00 (H-Blank)

+STATF_LYCF    EQU  %00000100 ; Coincidence Flag

+STATF_HBL     EQU  %00000000 ; H-Blank

+STATF_VBL     EQU  %00000001 ; V-Blank

+STATF_OAM     EQU  %00000010 ; OAM-RAM is used by system

+STATF_LCD     EQU  %00000011 ; Both OAM and VRAM used by system

+STATF_BUSY    EQU  %00000010 ; When set, VRAM access is unsafe

+

+

+; --

+; -- SCY ($FF42)

+; -- Scroll Y (R/W)

+; --

+rSCY EQU $FF42

+

+

+; --

+; -- SCX ($FF43)

+; -- Scroll X (R/W)

+; --

+rSCX EQU $FF43

+

+

+; --

+; -- LY ($FF44)

+; -- LCDC Y-Coordinate (R)

+; --

+; -- Values range from 0->153. 144->153 is the VBlank period.

+; --

+rLY EQU $FF44

+

+

+; --

+; -- LYC ($FF45)

+; -- LY Compare (R/W)

+; --

+; -- When LY==LYC, STATF_LYCF will be set in STAT

+; --

+rLYC EQU $FF45

+

+

+; --

+; -- DMA ($FF46)

+; -- DMA Transfer and Start Address (W)

+; --

+rDMA EQU $FF46

+

+

+; --

+; -- BGP ($FF47)

+; -- BG Palette Data (W)

+; --

+; -- Bit 7-6 - Intensity for %11

+; -- Bit 5-4 - Intensity for %10

+; -- Bit 3-2 - Intensity for %01

+; -- Bit 1-0 - Intensity for %00

+; --

+rBGP EQU $FF47

+

+

+; --

+; -- OBP0 ($FF48)

+; -- Object Palette 0 Data (W)

+; --

+; -- See BGP for info

+; --

+rOBP0 EQU $FF48

+

+

+; --

+; -- OBP1 ($FF49)

+; -- Object Palette 1 Data (W)

+; --

+; -- See BGP for info

+; --

+rOBP1 EQU $FF49

+

+

+; --

+; -- WY ($FF4A)

+; -- Window Y Position (R/W)

+; --

+; -- 0 <= WY <= 143

+; -- When WY = 0, the window is displayed from the top edge of the LCD screen.

+; --

+rWY EQU $FF4A

+

+

+; --

+; -- WX ($FF4B)

+; -- Window X Position (R/W)

+; --

+; -- 7 <= WX <= 166

+; -- When WX = 7, the window is displayed from the left edge of the LCD screen.

+; -- Values of 0-6 and 166 are unreliable due to hardware bugs.

+; --

+rWX EQU $FF4B

+

+

+; --

+; -- SPEED ($FF4D)

+; -- Select CPU Speed (R/W)

+; --

+rKEY1 EQU $FF4D

+rSPD  EQU rKEY1

+

+KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R)

+KEY1F_PREPARE  EQU %00000001 ; 0=No, 1=Prepare (R/W)

+

+

+; --

+; -- VBK ($FF4F)

+; -- Select Video RAM Bank (R/W)

+; --

+; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1)

+; --

+rVBK EQU $FF4F

+

+

+; --

+; -- HDMA1 ($FF51)

+; -- High byte for Horizontal Blanking/General Purpose DMA source address (W)

+; -- CGB Mode Only

+; --

+rHDMA1 EQU $FF51

+

+

+; --

+; -- HDMA2 ($FF52)

+; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W)

+; -- CGB Mode Only

+; --

+rHDMA2 EQU $FF52

+

+

+; --

+; -- HDMA3 ($FF53)

+; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W)

+; -- CGB Mode Only

+; --

+rHDMA3 EQU $FF53

+

+

+; --

+; -- HDMA4 ($FF54)

+; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W)

+; -- CGB Mode Only

+; --

+rHDMA4 EQU $FF54

+

+

+; --

+; -- HDMA5 ($FF55)

+; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W)

+; -- CGB Mode Only

+; --

+rHDMA5 EQU $FF55

+

+HDMA5F_MODE_GP  EQU %00000000 ; General Purpose DMA (W)

+HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W)

+

+; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete

+HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R)

+

+

+; --

+; -- RP ($FF56)

+; -- Infrared Communications Port (R/W)

+; -- CGB Mode Only

+; --

+rRP EQU $FF56

+

+RPF_ENREAD   EQU %11000000

+RPF_DATAIN   EQU %00000010 ; 0=Receiving IR Signal, 1=Normal

+RPF_WRITE_HI EQU %00000001

+RPF_WRITE_LO EQU %00000000

+

+

+; --

+; -- BCPS ($FF68)

+; -- Background Color Palette Specification (R/W)

+; --

+rBCPS EQU $FF68

+

+BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)

+

+

+; --

+; -- BCPD ($FF69)

+; -- Background Color Palette Data (R/W)

+; --

+rBCPD EQU $FF69

+

+

+; --

+; -- OCPS ($FF6A)

+; -- Object Color Palette Specification (R/W)

+; --

+rOCPS EQU $FF6A

+

+OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)

+

+

+; --

+; -- OCPD ($FF6B)

+; -- Object Color Palette Data (R/W)

+; --

+rOCPD EQU $FF6B

+

+

+; --

+; -- SMBK/SVBK ($FF70)

+; -- Select Main RAM Bank (R/W)

+; --

+; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7)

+; --

+rSVBK EQU $FF70

+rSMBK EQU rSVBK

+

+

+; --

+; -- PCM12 ($FF76)

+; -- Sound channel 1&2 PCM amplitude (R)

+; --

+; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude

+; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude

+; --

+rPCM12 EQU $FF76

+

+

+; --

+; -- PCM34 ($FF77)

+; -- Sound channel 3&4 PCM amplitude (R)

+; --

+; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude

+; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude

+; --

+rPCM34 EQU $FF77

+

+

+; --

+; -- IE ($FFFF)

+; -- Interrupt Enable (R/W)

+; --

+rIE EQU $FFFF

+

+IEF_HILO   EQU %00010000 ; Transition from High to Low of Pin number P10-P13

+IEF_SERIAL EQU %00001000 ; Serial I/O transfer end

+IEF_TIMER  EQU %00000100 ; Timer Overflow

+IEF_LCDC   EQU %00000010 ; LCDC (see STAT)

+IEF_VBLANK EQU %00000001 ; V-Blank

+

+

+;***************************************************************************

+;*

+;* Flags common to multiple sound channels

+;*

+;***************************************************************************

+

+; --

+; -- Square wave duty cycle

+; --

+; -- Can be used with AUD1LEN and AUD2LEN

+; -- See AUD1LEN for more info

+; --

+AUDLEN_DUTY_12_5    EQU %00000000 ; 12.5%

+AUDLEN_DUTY_25      EQU %01000000 ; 25%

+AUDLEN_DUTY_50      EQU %10000000 ; 50%

+AUDLEN_DUTY_75      EQU %11000000 ; 75%

+

+

+; --

+; -- Audio envelope flags

+; --

+; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV

+; -- See AUD1ENV for more info

+; --

+AUDENV_UP           EQU %00001000

+AUDENV_DOWN         EQU %00000000

+

+

+; --

+; -- Audio trigger flags

+; --

+; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH

+; -- See AUD1HIGH for more info

+; --

+

+AUDHIGH_RESTART     EQU %10000000

+AUDHIGH_LENGTH_ON   EQU %01000000

+AUDHIGH_LENGTH_OFF  EQU %00000000

+

+

+;***************************************************************************

+;*

+;* CPU values on bootup (a=type, b=qualifier)

+;*

+;***************************************************************************

+

+BOOTUP_A_DMG    EQU $01 ; Dot Matrix Game

+BOOTUP_A_CGB    EQU $11 ; Color GameBoy

+BOOTUP_A_MGB    EQU $FF ; Mini GameBoy (Pocket GameBoy)

+

+; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or

+; other system running in GBC mode

+BOOTUP_B_CGB    EQU %00000000

+BOOTUP_B_AGB    EQU %00000001   ; GBA, GBA SP, Game Boy Player, or New GBA SP

+

+

+;***************************************************************************

+;*

+;* Cart related

+;*

+;***************************************************************************

+

+; $0143 Color GameBoy compatibility code

+CART_COMPATIBLE_DMG     EQU $00

+CART_COMPATIBLE_DMG_GBC EQU $80

+CART_COMPATIBLE_GBC     EQU $C0

+

+; $0146 GameBoy/Super GameBoy indicator

+CART_INDICATOR_GB       EQU $00

+CART_INDICATOR_SGB      EQU $03

+

+; $0147 Cartridge type

+CART_ROM                     EQU $00

+CART_ROM_MBC1                EQU $01

+CART_ROM_MBC1_RAM            EQU $02

+CART_ROM_MBC1_RAM_BAT        EQU $03

+CART_ROM_MBC2                EQU $05

+CART_ROM_MBC2_BAT            EQU $06

+CART_ROM_RAM                 EQU $08

+CART_ROM_RAM_BAT             EQU $09

+CART_ROM_MMM01               EQU $0B

+CART_ROM_MMM01_RAM           EQU $0C

+CART_ROM_MMM01_RAM_BAT       EQU $0D

+CART_ROM_MBC3_BAT_RTC        EQU $0F

+CART_ROM_MBC3_RAM_BAT_RTC    EQU $10

+CART_ROM_MBC3                EQU $11

+CART_ROM_MBC3_RAM            EQU $12

+CART_ROM_MBC3_RAM_BAT        EQU $13

+CART_ROM_MBC5                EQU $19

+CART_ROM_MBC5_BAT            EQU $1A

+CART_ROM_MBC5_RAM_BAT        EQU $1B

+CART_ROM_MBC5_RUMBLE         EQU $1C

+CART_ROM_MBC5_RAM_RUMBLE     EQU $1D

+CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E

+CART_ROM_MBC7_RAM_BAT_GYRO   EQU $22

+CART_ROM_POCKET_CAMERA       EQU $FC

+CART_ROM_BANDAI_TAMA5        EQU $FD

+CART_ROM_HUDSON_HUC3         EQU $FE

+CART_ROM_HUDSON_HUC1         EQU $FF

+

+; $0148 ROM size

+; these are kilobytes

+CART_ROM_32KB   EQU $00 ; 2 banks

+CART_ROM_64KB   EQU $01 ; 4 banks

+CART_ROM_128KB  EQU $02 ; 8 banks

+CART_ROM_256KB  EQU $03 ; 16 banks

+CART_ROM_512KB  EQU $04 ; 32 banks

+CART_ROM_1024KB EQU $05 ; 64 banks

+CART_ROM_2048KB EQU $06 ; 128 banks

+CART_ROM_4096KB EQU $07 ; 256 banks

+CART_ROM_8192KB EQU $08 ; 512 banks

+CART_ROM_1152KB EQU $52 ; 72 banks

+CART_ROM_1280KB EQU $53 ; 80 banks

+CART_ROM_1536KB EQU $54 ; 96 banks

+

+; $0149 SRAM size

+; these are kilobytes

+CART_SRAM_NONE  EQU 0

+CART_SRAM_2KB   EQU 1 ; 1 incomplete bank

+CART_SRAM_8KB   EQU 2 ; 1 bank

+CART_SRAM_32KB  EQU 3 ; 4 banks

+CART_SRAM_128KB EQU 4 ; 16 banks

+

+CART_SRAM_ENABLE  EQU $0A

+CART_SRAM_DISABLE EQU $00

+

+; $014A Destination code

+CART_DEST_JAPANESE     EQU $00

+CART_DEST_NON_JAPANESE EQU $01

+

+

+;***************************************************************************

+;*

+;* Keypad related

+;*

+;***************************************************************************

+

+PADF_DOWN   EQU $80

+PADF_UP     EQU $40

+PADF_LEFT   EQU $20

+PADF_RIGHT  EQU $10

+PADF_START  EQU $08

+PADF_SELECT EQU $04

+PADF_B      EQU $02

+PADF_A      EQU $01

+

+PADB_DOWN   EQU $7

+PADB_UP     EQU $6

+PADB_LEFT   EQU $5

+PADB_RIGHT  EQU $4

+PADB_START  EQU $3

+PADB_SELECT EQU $2

+PADB_B      EQU $1

+PADB_A      EQU $0

+

+

+;***************************************************************************

+;*

+;* Screen related

+;*

+;***************************************************************************

+

+SCRN_X    EQU 160 ; Width of screen in pixels

+SCRN_Y    EQU 144 ; Height of screen in pixels

+SCRN_X_B  EQU 20  ; Width of screen in bytes

+SCRN_Y_B  EQU 18  ; Height of screen in bytes

+

+SCRN_VX   EQU 256 ; Virtual width of screen in pixels

+SCRN_VY   EQU 256 ; Virtual height of screen in pixels

+SCRN_VX_B EQU 32  ; Virtual width of screen in bytes

+SCRN_VY_B EQU 32  ; Virtual height of screen in bytes

+

+

+;***************************************************************************

+;*

+;* OAM related

+;*

+;***************************************************************************

+

+; OAM attributes

+; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS)

+RSRESET

+OAMA_Y              RB  1   ; y pos

+OAMA_X              RB  1   ; x pos

+OAMA_TILEID         RB  1   ; tile id

+OAMA_FLAGS          RB  1   ; flags (see below)

+sizeof_OAM_ATTRS    RB  0

+

+OAM_COUNT           EQU 40  ; number of OAM entries in OAM RAM

+

+; flags

+OAMF_PRI        EQU %10000000 ; Priority

+OAMF_YFLIP      EQU %01000000 ; Y flip

+OAMF_XFLIP      EQU %00100000 ; X flip

+OAMF_PAL0       EQU %00000000 ; Palette number; 0,1 (DMG)

+OAMF_PAL1       EQU %00010000 ; Palette number; 0,1 (DMG)

+OAMF_BANK0      EQU %00000000 ; Bank number; 0,1 (GBC)

+OAMF_BANK1      EQU %00001000 ; Bank number; 0,1 (GBC)

+

+OAMF_PALMASK    EQU %00000111 ; Palette (GBC)

+

+OAMB_PRI        EQU 7 ; Priority

+OAMB_YFLIP      EQU 6 ; Y flip

+OAMB_XFLIP      EQU 5 ; X flip

+OAMB_PAL1       EQU 4 ; Palette number; 0,1 (DMG)

+OAMB_BANK1      EQU 3 ; Bank number; 0,1 (GBC)

+

+

+;*

+;* Nintendo scrolling logo

+;* (Code won't work on a real GameBoy)

+;* (if next lines are altered.)

+NINTENDO_LOGO : MACRO

+    DB  $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D

+    DB  $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99

+    DB  $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E

+ENDM

+

+    ENDC ;HARDWARE_INC

diff --git a/main.asm b/main.asm
new file mode 100644
index 0000000..ba5069b
--- /dev/null
+++ b/main.asm
@@ -0,0 +1,76 @@
+INCLUDE "hardware.inc"
+
+SECTION "Header", ROM0[$100]
+
+EntryPoint: ; This is where execution begins
+	di ; Disable interrupts. That way we can avoid dealing with them.
+	jp Start ; Leave this tiny space
+
+REPT $150 - $104
+	db 0
+ENDR
+
+SECTION "Game Code", ROM0
+
+Start:
+	; Turn off the LCD
+.waitVBlank
+	ld a, [rLY]
+	cp 144 ; Check if the LCD is past VBlank
+	jr c, .waitVBlank
+
+	xor a ; ld a, 0 ; We only need to reset a value with bit 7 reset, but 0 does the job
+	ld [rLCDC], a ; We will have to write to LCDC again later
+
+	ld hl, $9000
+	ld de, FontTiles
+	ld bc, FontTilesEnd - FontTiles
+.copyFont
+	ld a, [de] ; Grab 1 byte from the source
+	ld [hli], a ; Place it at the destination, incrementing hl
+	inc de ; Move to next byte
+	dec bc ; Decrement count
+	ld a, b ; Check if count is 0, since `dec bc` doesn't update flags
+	or c
+	jr nz, .copyFont
+
+	ld hl, $9800 ; This will print the string at the top-left corner of the screen
+	ld de, HelloWorldStr
+.copyString
+	ld a, [de]
+	ld [hli], a
+	inc de
+	and a ; Check if the byte we just copied is zero
+	jr nz, .copyString ; Continue if it's not
+
+	; Init display registers
+	ld a, %11100100
+	ld [rBGP], a
+
+	xor a ; ld a, 0
+	ld [rSCY], a
+	ld [rSCX], a
+
+	; Shut sound down
+	ld [rNR52], a
+
+	; Turn Screen on, display background
+	ld a, %10000001
+	ld [rLCDC], a
+
+	; Lock up
+.lockup
+	jr .lockup
+
+
+SECTION "Font", ROM0
+
+FontTiles:
+INCBIN "font.chr"
+FontTilesEnd:
+
+
+SECTION "Hello World string", ROM0
+
+HelloWorldStr:
+	db "Hello World!", 0
\ No newline at end of file