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-rw-r--r--renderfloat/renderfloat.go194
1 files changed, 194 insertions, 0 deletions
diff --git a/renderfloat/renderfloat.go b/renderfloat/renderfloat.go
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+/*
+
+Author: https://github.com/gorhill
+Source: https://gist.github.com/gorhill/5285193
+
+A Go function to render a number to a string based on
+the following user-specified criteria:
+
+* thousands separator
+* decimal separator
+* decimal precision
+
+Usage: s := RenderFloat(format, n)
+
+The format parameter tells how to render the number n.
+
+http://play.golang.org/p/LXc1Ddm1lJ
+
+Examples of format strings, given n = 12345.6789:
+
+"#,###.##" => "12,345.67"
+"#,###." => "12,345"
+"#,###" => "12345,678"
+"#\u202F###,##" => "12 345,67"
+"#.###,###### => 12.345,678900
+"" (aka default format) => 12,345.67
+
+The highest precision allowed is 9 digits after the decimal symbol.
+There is also a version for integer number, RenderInteger(),
+which is convenient for calls within template.
+
+I didn't feel it was worth to publish a library just for this piece
+of code, hence the snippet. Feel free to reuse as you wish.
+[my note: the WTFPL was attached: DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE]
+
+*/
+package renderfloat
+
+import (
+"math"
+"strconv"
+)
+
+var renderFloatPrecisionMultipliers = [10]float64{
+1,
+10,
+100,
+1000,
+10000,
+100000,
+1000000,
+10000000,
+100000000,
+1000000000,
+}
+
+var renderFloatPrecisionRounders = [10]float64{
+0.5,
+0.05,
+0.005,
+0.0005,
+0.00005,
+0.000005,
+0.0000005,
+0.00000005,
+0.000000005,
+0.0000000005,
+}
+
+func RenderFloat(format string, n float64) string {
+// Special cases:
+//   NaN = "NaN"
+//   +Inf = "+Infinity"
+//   -Inf = "-Infinity"
+if math.IsNaN(n) {
+return "NaN"
+}
+if n > math.MaxFloat64 {
+return "Infinity"
+}
+if n < -math.MaxFloat64 {
+return "-Infinity"
+}
+
+// default format
+precision := 2
+decimalStr := "."
+thousandStr := ","
+positiveStr := ""
+negativeStr := "-"
+
+if len(format) > 0 {
+// If there is an explicit format directive,
+// then default values are these:
+precision = 9
+thousandStr = ""
+
+// collect indices of meaningful formatting directives
+formatDirectiveChars := []rune(format)
+formatDirectiveIndices := make([]int, 0)
+for i, char := range formatDirectiveChars {
+if char != '#' && char != '0' {
+formatDirectiveIndices = append(formatDirectiveIndices, i)
+}
+}
+
+if len(formatDirectiveIndices) > 0 {
+// Directive at index 0:
+//   Must be a '+'
+//   Raise an error if not the case
+// index: 0123456789
+//        +0.000,000
+//        +000,000.0
+//        +0000.00
+//        +0000
+if formatDirectiveIndices[0] == 0 {
+if formatDirectiveChars[formatDirectiveIndices[0]] != '+' {
+panic("RenderFloat(): invalid positive sign directive")
+}
+positiveStr = "+"
+formatDirectiveIndices = formatDirectiveIndices[1:]
+}
+
+// Two directives:
+//   First is thousands separator
+//   Raise an error if not followed by 3-digit
+// 0123456789
+// 0.000,000
+// 000,000.00
+if len(formatDirectiveIndices) == 2 {
+if (formatDirectiveIndices[1] - formatDirectiveIndices[0]) != 4 {
+panic("RenderFloat(): thousands separator directive must be followed by 3 digit-specifiers")
+}
+thousandStr = string(formatDirectiveChars[formatDirectiveIndices[0]])
+formatDirectiveIndices = formatDirectiveIndices[1:]
+}
+
+// One directive:
+//   Directive is decimal separator
+//   The number of digit-specifier following the separator indicates wanted precision
+// 0123456789
+// 0.00
+// 000,0000
+if len(formatDirectiveIndices) == 1 {
+decimalStr = string(formatDirectiveChars[formatDirectiveIndices[0]])
+precision = len(formatDirectiveChars) - formatDirectiveIndices[0] - 1
+}
+}
+}
+
+// generate sign part
+var signStr string
+if n >= 0.000000001 {
+signStr = positiveStr
+} else if n <= -0.000000001 {
+signStr = negativeStr
+n = -n
+} else {
+signStr = ""
+n = 0.0
+}
+
+// split number into integer and fractional parts
+intf, fracf := math.Modf(n + renderFloatPrecisionRounders[precision])
+
+// generate integer part string
+intStr := strconv.Itoa(int(intf))
+
+// add thousand separator if required
+if len(thousandStr) > 0 {
+for i := len(intStr); i > 3; {
+i -= 3
+intStr = intStr[:i] + thousandStr + intStr[i:]
+}
+}
+
+// no fractional part, we can leave now
+if precision == 0 {
+return signStr + intStr
+}
+
+// generate fractional part
+fracStr := strconv.Itoa(int(fracf * renderFloatPrecisionMultipliers[precision]))
+// may need padding
+if len(fracStr) < precision {
+fracStr = "000000000000000"[:precision-len(fracStr)] + fracStr
+}
+
+return signStr + intStr + decimalStr + fracStr
+}
+
+func RenderInteger(format string, n int) string {
+return RenderFloat(format, float64(n))
+}