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-rw-r--r--assets/MSP Manual v1.1.0.txt57
1 files changed, 0 insertions, 57 deletions
diff --git a/assets/MSP Manual v1.1.0.txt b/assets/MSP Manual v1.1.0.txt
index c89ab6b..50802e4 100644
--- a/assets/MSP Manual v1.1.0.txt
+++ b/assets/MSP Manual v1.1.0.txt
@@ -36,12 +36,6 @@ _________________
 .. 5.2 Next Steps for Game Masters
 .. 5.3 Credits
 .. 5.4 Sharing this Document
-6 Blank Character Sheet
-7 Quick Cheat Sheet
-..... 7.0.1 Character
-..... 7.0.2 Rest
-..... 7.0.3 Battle
-..... 7.0.4 Currency
 
 
 
@@ -355,57 +349,6 @@ _________________
   long as you give proper attribution to its source (i.e. us).
 
 
-6 Blank Character Sheet
-=======================
-
-  [./Sheet.png]
-
-
-7 Quick Cheat Sheet
-===================
-
-7.0.1 Character
----------------
-
-  - *Obtaining Statistics*: d20 - 2d6
-
-  - *Experience Levels*: for level $x$, total points required = $10^x$
-
-  - *Health Points*: equal to 20 + *Defence*
-
-  - *Disaster Rolls*: roll 3d20, must be greater than 30
-
-  - *Maximum Inventory Weight*: $(20 + s) * 1.5 * 500$, where $s$ is
-     equal to *Strength*
-
-
-7.0.2 Rest
-----------
-
-  - *Short Rest*: 1 turn missed, 5 health points
-
-  - *Long Rest*: 3 turns missed, all health points
-
-
-7.0.3 Battle
-------------
-
-  - *Battle Turn*: all roll d6, lowest to highest, use *Speed* if
-     conflicting
-
-  - *Attack*: both roll d6, successful if attacker result is greater; if
-    defender result is exactly double then defender gets extra turn
-
-
-7.0.4 Currency
---------------
-
-  - 1 silver = 10 copper
-  - 1 gold = 50 silver = 500 copper
-  - 1 platinum = 100 gold = 5000 silver = 50000 copper
-
-
-
 Footnotes
 _________