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authorPeter H. Froehlich <peter.hans.froehlich@gmail.com>2021-02-13 23:53:01 +0100
committerPeter H. Froehlich <peter.hans.froehlich@gmail.com>2021-02-13 23:53:01 +0100
commitb1bea0f8e18701d4ca32ff08ee79d0a0897e5de5 (patch)
tree1b5461eca9a54d69e5529cc21123a77e526e7164 /README.md
parent8eee983028751ef16f0700eae777a48b10e722b6 (diff)
downloadsimple-allocators-b1bea0f8e18701d4ca32ff08ee79d0a0897e5de5.tar.gz
Oh look, a license.
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@@ -15,3 +15,11 @@ The *arena* allocator already supports "arbitrary" object sizes, but it has a
 fixed maximum capacity that may not be appropriate for all programs; code to
 "grow" the arena when necessary might be a good addition.
 Nothing here is thread-safe either, so you may need to throw in a lock or three.
+
+## License
+
+I very much doubt that you can use the code "as is" for a real system, but feel
+free to take it as a starting point if that seems helpful. Since it's under a
+0-clause BSD license, which essentially makes it public domain, you're welcome
+to do as you please. If the code was helpful to you I'd *appreciate* an email,
+but it's certainly not required.