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// Main thread combines a thread state and the global state
typedef struct LG {
lua_State l;
global_State g;
} LG;
lua_State:
&{Value; int tt} stack, stack_last, base, top
GCObject* next
byte tt # type == THREAD
Lua's stack vs globals: https://lucasklassmann.com/blog/2019-02-02-how-to-embeddeding-lua-in-c/#exposing-a-simple-variable
More info on the stack: https://www.lua.org/pil/24.2.html
# T[k] = v
## Approach 1:
-- initial { ... T ... }
push k
push v
settable index(T)
-- final { ... T ... }
## Approach 2 (if k is a string):
push v
setfield index(T), k
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