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#ifndef PONG_H
#define PONG_H
#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT
#include "raylib.h"
#include "SDL2/SDL.h"
#include "SDL2/SDL_mixer.h"
#include "sounds.h"
#include <stdatomic.h>
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <time.h>
#include <stdatomic.h>
#include <threads.h>
#include <setjmp.h>
#include <string.h>
#define LEFT 0
#define RIGHT 1
struct Players {
float Y;
Rectangle HitBox;
int Score;
int Direction;
Rectangle BallDetector;
};
struct Balls {
float X;
float Y;
float Angle;
float Speed;
int Direction;
Rectangle HitBox;
};
extern int Difficulty;
extern bool GameGoing;
extern atomic_int Ticks;
extern char VersionString[256];
void enemy(struct Players *Enemy, struct Balls ball);
void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerScore, int *EnemyScore);
bool play_audio(int SoundEffect);
int title_screen();
void versus_main();
void marathon_main();
#endif
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