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* #6 Added pause screenCharadon2022-06-141-0/+1
* Possibly fixed internal clock, needs testingCharadon2022-06-141-0/+1
* Revert "Revert "Revert "Revert "Revert "Added liberapay link, and more fruitl...Charadon2022-06-131-9/+1
* Revert "Revert "Revert "Revert "Added liberapay link, and more fruitless work...Charadon2022-06-131-1/+9
* Revert "Revert "Revert "Added liberapay link, and more fruitless work on the ...Charadon2022-06-131-9/+1
* Revert "Revert "Added liberapay link, and more fruitless work on the internal...Charadon2022-06-131-1/+9
* Revert "Added liberapay link, and more fruitless work on the internal_clock"Charadon2022-06-131-9/+1
* Added liberapay link, and more fruitless work on the internal_clockCharadon2022-06-131-1/+9
* Work on leaderboardCharadon2022-06-091-0/+1
* Cleaning up clangd's bullshitCharadon2022-06-081-6/+4
* Begun work on seperating movement logic from framerate of game.Charadon2022-06-081-0/+2
* Finished implementing settings.Charadon2022-06-081-0/+1
* Fixed audio initializing wait not workingCharadon2022-06-081-1/+1
* Changed how title music was played to make it respect settingsCharadon2022-06-081-0/+1
* Settings file addedCharadon2022-06-081-0/+8
* Fixed some more portability stuff.Charadon2022-06-081-1/+0
* Moved to SDL threadsCharadon2022-06-071-3/+8
* From what I can tell, i'm finished migrating the sound code to SDLCharadon2022-06-071-9/+1
* Beginning migration to SDL for soundCharadon2022-06-071-0/+2
* Fixed some bugs and a segfault v0.2Charadon2022-06-021-1/+1
* QOL stuff and upped to version 0.2Charadon2022-06-021-0/+2
* Added music and almost done marathon mode.Charadon2022-06-021-0/+3
* Seperated versus mode from main.cCharadon2022-06-021-1/+2
* Migrate to mesonCharadon2022-06-011-1/+1
* Fixed issue where window segfaulted when resized.Charadon2022-05-311-0/+1
* Initial CommitCharadon2022-05-301-0/+49