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authorCrystal <crystal@wizard.tower>2024-03-23 15:57:59 +0100
committerCrystal <crystal@wizard.tower>2024-03-23 15:57:59 +0100
commitd034098994e0eb7a49b2a8fb23e8aa5e12b7c1b8 (patch)
treefa14ef5e50fa816e8b0a26de5d4b6283b0a5323b
parentedbb6a1c58b75a4be494a268d02240e3f4720b77 (diff)
downloadwww-d034098994e0eb7a49b2a8fb23e8aa5e12b7c1b8.tar.gz
New
-rw-r--r--blog/asm/1.html189
-rw-r--r--src/org/blog/assembly/1.org45
2 files changed, 178 insertions, 56 deletions
diff --git a/blog/asm/1.html b/blog/asm/1.html
index 124d81d..31491a2 100644
--- a/blog/asm/1.html
+++ b/blog/asm/1.html
@@ -3,7 +3,7 @@
 "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
 <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
 <head>
-<!-- 2024-03-22 Fri 14:08 -->
+<!-- 2024-03-23 Sat 15:57 -->
 <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
 <meta name="viewport" content="width=device-width, initial-scale=1" />
 <title>x86 Assembly from my understanding</title>
@@ -23,9 +23,9 @@
 <p>
 Soooo this article (or maybe even a series of articles, who knows ?) will be about x86 assembly, or rather, what I understood from it and my road from the bottom-up hopefully reaching a good level of understanding
 </p>
-<div id="outline-container-orgb0eec26" class="outline-2">
-<h2 id="orgb0eec26">Memory :</h2>
-<div class="outline-text-2" id="text-orgb0eec26">
+<div id="outline-container-org9e6b7e3" class="outline-2">
+<h2 id="org9e6b7e3">Memory :</h2>
+<div class="outline-text-2" id="text-org9e6b7e3">
 <p>
 Memory is a sequence of octets (Aka 8bits) that each have a unique integer assigned to them called <b>The Effective Address (EA)</b>, in this particular CPU Architecture (the i8086), the octet is designated by a couple (A segment number, and the offset in the segment)
 </p>
@@ -40,9 +40,9 @@ Memory is a sequence of octets (Aka 8bits) that each have a unique integer assig
 The offset and segment are encoded in 16bits, so they take a value between 0 and 65535
 </p>
 </div>
-<div id="outline-container-org57cd217" class="outline-4">
-<h4 id="org57cd217">Important :</h4>
-<div class="outline-text-4" id="text-org57cd217">
+<div id="outline-container-orgb6ce3ec" class="outline-4">
+<h4 id="orgb6ce3ec">Important :</h4>
+<div class="outline-text-4" id="text-orgb6ce3ec">
 <p>
 The relation between the Effective Address and the Segment &amp; Offset is as follow :
 </p>
@@ -52,8 +52,8 @@ The relation between the Effective Address and the Segment &amp; Offset is as fo
 </p>
 </div>
 <ul class="org-ul">
-<li><a id="orgcbdf7c0"></a>Example :<br />
-<div class="outline-text-5" id="text-orgcbdf7c0">
+<li><a id="org24f01a3"></a>Example :<br />
+<div class="outline-text-5" id="text-org24f01a3">
 <p>
 Let the Physical address (Or Effective Address, these two terms are interchangeable) <b>12345h</b> (the h refers to Hexadecimal, which can also be written like this <b>0x12345</b>), the register <b>DS = 1230h</b> and the register <b>SI = 0045h</b>, the CPU calculates the physical address by multiplying the content of the segment register <b>DS</b> by 10h (or 16) and adding the content of the register <b>SI</b>. so we get : <b>1230h x 10h + 45h = 12345h</b>
 </p>
@@ -66,16 +66,16 @@ Now if you are a clever one ( I know you are, since you are reading this &lt;3 )
 </li>
 </ul>
 </div>
-<div id="outline-container-org758f05f" class="outline-3">
-<h3 id="org758f05f">Registers</h3>
-<div class="outline-text-3" id="text-org758f05f">
+<div id="outline-container-org9256db9" class="outline-3">
+<h3 id="org9256db9">Registers</h3>
+<div class="outline-text-3" id="text-org9256db9">
 <p>
 The 8086 CPU has 14 registers of 16bits of size. From the POV of the user, the 8086 has 3 groups of 4 registers of 16bits. One state register of 9bits and a counting program of 16bits inaccessible to the user (whatever this means).
 </p>
 </div>
-<div id="outline-container-orgbb2bc8f" class="outline-4">
-<h4 id="orgbb2bc8f">General Registers</h4>
-<div class="outline-text-4" id="text-orgbb2bc8f">
+<div id="outline-container-orgfc1a89c" class="outline-4">
+<h4 id="orgfc1a89c">General Registers</h4>
+<div class="outline-text-4" id="text-orgfc1a89c">
 <p>
 General registers contribute to arithmetic&rsquo;s and logic and addressing too.
 </p>
@@ -126,28 +126,28 @@ Now here are the Registers we can find in this section:
 </div>
 </div>
 </div>
-<div id="outline-container-org6de3be7" class="outline-3">
-<h3 id="org6de3be7">Addressing and registers&#x2026;again</h3>
-<div class="outline-text-3" id="text-org6de3be7">
+<div id="outline-container-orge6b17b9" class="outline-3">
+<h3 id="orge6b17b9">Addressing and registers&#x2026;again</h3>
+<div class="outline-text-3" id="text-orge6b17b9">
 </div>
-<div id="outline-container-orgfe32dc7" class="outline-4">
-<h4 id="orgfe32dc7">I realized what I wrote here before was almost gibberish, sooo here we go again I guess ?</h4>
-<div class="outline-text-4" id="text-orgfe32dc7">
+<div id="outline-container-orgd76cd4e" class="outline-4">
+<h4 id="orgd76cd4e">I realized what I wrote here before was almost gibberish, sooo here we go again I guess ?</h4>
+<div class="outline-text-4" id="text-orgd76cd4e">
 <p>
 Well lets take a step back to the notion of effective addresses VS relative ones.
 </p>
 </div>
 </div>
-<div id="outline-container-org471cf7b" class="outline-4">
-<h4 id="org471cf7b">Effective = 10h x Segment + Offset . Part1</h4>
-<div class="outline-text-4" id="text-org471cf7b">
+<div id="outline-container-org86b6da3" class="outline-4">
+<h4 id="org86b6da3">Effective = 10h x Segment + Offset . Part1</h4>
+<div class="outline-text-4" id="text-org86b6da3">
 <p>
 When trying to access a specific memory space, we use this annotation <b>[Segment:Offset]</b>, so for example, and assuming <b>DS = 0100h</b>. We want to write the value <b>0x0005</b> to the memory space defined by the physical address <b>1234h</b>, what do we do ?
 </p>
 </div>
 <ul class="org-ul">
-<li><a id="orgf021c83"></a>Answer :<br />
-<div class="outline-text-5" id="text-orgf021c83">
+<li><a id="org63a0b4e"></a>Answer :<br />
+<div class="outline-text-5" id="text-org63a0b4e">
 <div class="org-src-container">
 <pre class="src src-asm"><span style="color: #89b4fa;">MOV</span> [DS:0234h], 0x0005
 </pre>
@@ -159,7 +159,7 @@ Why ? Let&rsquo;s break it down :
 
 
 
-<div id="orgf6af9f9" class="figure">
+<div id="org9e1af4e" class="figure">
 <p><img src="../../src/gifs/lain-dance.gif" alt="lain-dance.gif" />
 </p>
 </div>
@@ -177,9 +177,9 @@ Simple, right ?, now for another example
 </li>
 </ul>
 </div>
-<div id="outline-container-org87609ad" class="outline-4">
-<h4 id="org87609ad">Another example :</h4>
-<div class="outline-text-4" id="text-org87609ad">
+<div id="outline-container-org704a2f5" class="outline-4">
+<h4 id="org704a2f5">Another example :</h4>
+<div class="outline-text-4" id="text-org704a2f5">
 <p>
 What if we now have this instruction ?
 </p>
@@ -192,9 +192,9 @@ What does it do ? You might or might not be surprised that it does the exact sam
 </p>
 </div>
 </div>
-<div id="outline-container-org6254e46" class="outline-4">
-<h4 id="org6254e46">Segment + Register &lt;3</h4>
-<div class="outline-text-4" id="text-org6254e46">
+<div id="outline-container-org5f7abb9" class="outline-4">
+<h4 id="org5f7abb9">Segment + Register &lt;3</h4>
+<div class="outline-text-4" id="text-org5f7abb9">
 <p>
 Consider <b>DS = 0100h</b> and <b>BX = BP = 0234h</b> and this code snippet:
 </p>
@@ -230,8 +230,8 @@ The General rule of thumb is as follows :
 </ul>
 </div>
 <ul class="org-ul">
-<li><a id="orgb5208d9"></a>Note<br />
-<div class="outline-text-5" id="text-orgb5208d9">
+<li><a id="orgea3e106"></a>Note<br />
+<div class="outline-text-5" id="text-orgea3e106">
 <p>
 The values of the registers CS DS and SS are automatically initialized by the OS when launching the program. So these segments are implicit. AKA : If we want to access a specific data in memory, we just need to specify its offset. Also you can&rsquo;t write directly into the DS or CS segment registers, so something like
 </p>
@@ -246,9 +246,9 @@ The values of the registers CS DS and SS are automatically initialized by the OS
 </div>
 </div>
 </div>
-<div id="outline-container-org660d1f4" class="outline-2">
-<h2 id="org660d1f4">The ACTUAL thing :</h2>
-<div class="outline-text-2" id="text-org660d1f4">
+<div id="outline-container-orgb12dbb3" class="outline-2">
+<h2 id="orgb12dbb3">The ACTUAL thing :</h2>
+<div class="outline-text-2" id="text-orgb12dbb3">
 <p>
 Enough technical rambling, and now we shall go to the fun part, the ACTUAL CODE. But first, some names you should be familiar with :
 </p>
@@ -258,9 +258,9 @@ Enough technical rambling, and now we shall go to the fun part, the ACTUAL CODE.
 <li><b>Operands</b> : These are the options passed to the instructions, like <b>MOV dst, src</b>, and they can be anything from a memory location, to a variable to an immediate address.</li>
 </ul>
 </div>
-<div id="outline-container-orgf7c0650" class="outline-3">
-<h3 id="orgf7c0650">Structure of an assembly program :</h3>
-<div class="outline-text-3" id="text-orgf7c0650">
+<div id="outline-container-org216dea5" class="outline-3">
+<h3 id="org216dea5">Structure of an assembly program :</h3>
+<div class="outline-text-3" id="text-org216dea5">
 <p>
 While there is no &ldquo;standard&rdquo; structure, i prefer to go with this one :
 </p>
@@ -276,9 +276,9 @@ While there is no &ldquo;standard&rdquo; structure, i prefer to go with this one
 </div>
 </div>
 </div>
-<div id="outline-container-orgc1466ec" class="outline-3">
-<h3 id="orgc1466ec">MOV dst, src</h3>
-<div class="outline-text-3" id="text-orgc1466ec">
+<div id="outline-container-orgdf5852b" class="outline-3">
+<h3 id="orgdf5852b">MOV dst, src</h3>
+<div class="outline-text-3" id="text-orgdf5852b">
 <p>
 The MOV instruction copies the Second operand (src) to the First operand (dst)&#x2026; The source can be a memory location, an immediate value, a general-purpose register (AX BX CX DX). As for the Destination, it can be a general-purpose register or a memory location.
 </p>
@@ -327,13 +327,13 @@ for segment registers only these types of MOV are supported:
 <b>memory</b>: [BX], [BX+SI+7], variable
 </p>
 </div>
-<div id="outline-container-org508d45b" class="outline-4">
-<h4 id="org508d45b">Note : The MOV instruction <b>cannot</b> be used to set the value of the CS and IP registers</h4>
+<div id="outline-container-orgef8aa84" class="outline-4">
+<h4 id="orgef8aa84">Note : The MOV instruction <b>cannot</b> be used to set the value of the CS and IP registers</h4>
 </div>
 </div>
-<div id="outline-container-orgb475e10" class="outline-3">
-<h3 id="orgb475e10">Variables :</h3>
-<div class="outline-text-3" id="text-orgb475e10">
+<div id="outline-container-org3486b9c" class="outline-3">
+<h3 id="org3486b9c">Variables :</h3>
+<div class="outline-text-3" id="text-org3486b9c">
 <p>
 Let&rsquo;s say you want to use a specific value multiple times in your code, do you prefer to call it using something like <b>var1</b> or <b>E4F9:0011</b> ? If your answer is the second option, you can gladly skip this section, or even better, seek therapy.
 </p>
@@ -353,9 +353,9 @@ Anyways, we have two types of variables, <b>bytes</b> and <b>words(which are two
 <b>value</b> - can be any numeric value in any supported numbering system (hexadecimal, binary, or decimal), or &ldquo;?&rdquo; symbol for variables that are not initialized.
 </p>
 </div>
-<div id="outline-container-org3d5d0c5" class="outline-4">
-<h4 id="org3d5d0c5">Example code :</h4>
-<div class="outline-text-4" id="text-org3d5d0c5">
+<div id="outline-container-org89e3a28" class="outline-4">
+<h4 id="org89e3a28">Example code :</h4>
+<div class="outline-text-4" id="text-org89e3a28">
 <div class="org-src-container">
 <pre class="src src-asm">    <span style="color: #cba6f7;">org</span> 100h
     <span style="color: #cba6f7;">.data</span>
@@ -369,9 +369,9 @@ Anyways, we have two types of variables, <b>bytes</b> and <b>words(which are two
 </div>
 </div>
 </div>
-<div id="outline-container-orgd4e5244" class="outline-4">
-<h4 id="orgd4e5244">Arrays :</h4>
-<div class="outline-text-4" id="text-orgd4e5244">
+<div id="outline-container-org6f2214f" class="outline-4">
+<h4 id="org6f2214f">Arrays :</h4>
+<div class="outline-text-4" id="text-org6f2214f">
 <p>
 We can also define Arrays instead of single values using comma separated vaues. like this for example
 </p>
@@ -432,12 +432,89 @@ Of course, you can use DW instead of DB if it&rsquo;s required to keep values la
 </p>
 </div>
 </div>
+<div id="outline-container-org4f06cd3" class="outline-4">
+<h4 id="org4f06cd3">LEA</h4>
+<div class="outline-text-4" id="text-org4f06cd3">
+<p>
+LEA stands for (Load Effective Address) is an instruction used to get the offset of a specific variable. We will see later how its used, but first. here is something we will need :
+</p>
+
+<p>
+In order to tell the compiler about data type,
+these prefixes should be used:
+</p>
+
+<p>
+<b>BYTE PTR</b> - for byte.
+<b>WORD PTR</b> - for word (two bytes).
+</p>
+
+<p>
+For example:
+<b>BYTE PTR [BX]</b>     ; byte access.
+    or
+<b>WORD PTR [BX]</b>     ; word access.
+assembler supports shorter prefixes as well:
+</p>
+
+<ol class="org-ol">
+<li>- for BYTE PTR</li>
+<li>- for WORD PTR</li>
+</ol>
+
+<p>
+in certain cases the assembler can calculate the data type automatically.
+</p>
+</div>
+<ul class="org-ul">
+<li><a id="org008d51a"></a>Example :<br />
+<div class="outline-text-5" id="text-org008d51a">
+<div class="org-src-container">
+<pre class="src src-asm">    <span style="color: #cba6f7;">org</span> 100h
+    <span style="color: #cba6f7;">.data</span>
+    <span style="color: #cba6f7;">VAR1</span> db 50h
+    <span style="color: #cba6f7;">VAR2</span> dw 1234h
+    <span style="color: #cba6f7;">.code</span>
+    <span style="color: #cba6f7;">MOV</span> AL, VAR1 <span style="color: #6c7086;">; </span><span style="color: #6c7086;">We check the value of VAR1 by putting it in AL</span>
+    <span style="color: #cba6f7;">MOV</span> AX, VAR2 <span style="color: #6c7086;">; </span><span style="color: #6c7086;">Same here</span>
+    <span style="color: #cba6f7;">LEA</span> BX, VAR1 <span style="color: #6c7086;">; </span><span style="color: #6c7086;">BX receives the Address of VAR1</span>
+    <span style="color: #cba6f7;">MOV</span> b.[BX], 44h
+    <span style="color: #cba6f7;">MOV</span> AL, VAR1 <span style="color: #6c7086;">; </span><span style="color: #6c7086;">We effectively changed the content of the VAR1 variable</span>
+    <span style="color: #cba6f7;">LEA</span> BX, VAR2
+    <span style="color: #cba6f7;">MOV</span> w.[BX], 5678h
+    <span style="color: #cba6f7;">MOV</span> AX, VAR2
+</pre>
+</div>
+</div>
+</li>
+</ul>
+</div>
+<div id="outline-container-org788d7c2" class="outline-4">
+<h4 id="org788d7c2">Constants :</h4>
+<div class="outline-text-4" id="text-org788d7c2">
+<p>
+Constants in Assembly only exist until the code is assembled, meaning that if you disassemble your code later, you wont see your constant definitions.
+</p>
+
+<p>
+Defining constants is pretty straight forward :
+</p>
+<div class="org-src-container">
+<pre class="src src-asm">    <span style="color: #cba6f7;">name</span> EQU value
+</pre>
+</div>
+
+<p>
+Of course constants cant be changed, and aren&rsquo;t stored in memory. So they are like little macros that live in your code.
+</p>
+</div>
+</div>
 </div>
 </div>
 </div>
 <div id="postamble" class="status">
 <p class="author">Author: Crystal</p>
-<p class="date">Created: 2024-03-22 Fri 14:08</p>
+<p class="date">Created: 2024-03-23 Sat 15:57</p>
 </div>
 </body>
 </html>
diff --git a/src/org/blog/assembly/1.org b/src/org/blog/assembly/1.org
index 3fd21e4..7a712e3 100644
--- a/src/org/blog/assembly/1.org
+++ b/src/org/blog/assembly/1.org
@@ -241,3 +241,48 @@ d DB 5 DUP(1, 2)
 d DB 1, 2, 1, 2, 1, 2, 1, 2, 1, 2
 #+END_SRC
 Of course, you can use DW instead of DB if it's required to keep values larger then 255, or smaller then -128. DW cannot be used to declare strings.
+*** LEA
+LEA stands for (Load Effective Address) is an instruction used to get the offset of a specific variable. We will see later how its used, but first. here is something we will need :
+
+In order to tell the compiler about data type,
+these prefixes should be used:
+
+*BYTE PTR* - for byte.
+*WORD PTR* - for word (two bytes).
+
+For example:
+*BYTE PTR [BX]*     ; byte access.
+    or
+*WORD PTR [BX]*     ; word access.
+assembler supports shorter prefixes as well:
+
+b. - for BYTE PTR
+w. - for WORD PTR
+
+in certain cases the assembler can calculate the data type automatically.
+
+**** Example :
+#+BEGIN_SRC asm
+    org 100h
+    .data
+    VAR1 db 50h
+    VAR2 dw 1234h
+    .code
+    MOV AL, VAR1 ; We check the value of VAR1 by putting it in AL
+    MOV AX, VAR2 ; Same here
+    LEA BX, VAR1 ; BX receives the Address of VAR1
+    MOV b.[BX], 44h
+    MOV AL, VAR1 ; We effectively changed the content of the VAR1 variable
+    LEA BX, VAR2
+    MOV w.[BX], 5678h
+    MOV AX, VAR2
+#+END_SRC
+*** Constants :
+Constants in Assembly only exist until the code is assembled, meaning that if you disassemble your code later, you wont see your constant definitions.
+
+Defining constants is pretty straight forward :
+#+BEGIN_SRC asm
+    name EQU value
+#+END_SRC
+
+Of course constants cant be changed, and aren't stored in memory. So they are like little macros that live in your code.